You can customize the contents
of your radial menus.
The game uses lots
of radial menus and simplified placements to enable the less precise movement of a thumb stick to work, allowing access to lots of different options without excess frustration.
Furthermore, the implementation
of radial menus and informative tooltips accommodate playing with the controller.
Tap on the construction icon to bring up a series
of radial menus clam - shelled inside one another, while holding down on the finance icon allows you to choose between trade, taxation, tribute and balance - sheet screens.
Not exact matches
With a familiar
radial weapon
menu, players can quickly switch between their two weapons
of choice: guns and grenades.
Attack button combinations specific to the weapon you're using are helpfully displayed in the top right corner
of the screen as they come available, and consumable items and actions — such as sharpening your blade on a whetstone — are available from
radial and scrolling
menus while playing without needing to pause the action.
You can now click the thumbstick to run instead
of holding a trigger, which most players in the West are used to, and you can use a
radial menu to pick out items, instead
of scrolling.
This
radial menu offers quick and easy access to a host
of options.
The well received Quick Controls, enabled through the labs section
of the browser settings, allow the user to slide in from the left or right
of the screen to get a
radial menu that allows them to control the browser.
While you may have a selection
of nine tools at your disposal, you can only hot - key four
of them onto your face buttons, with the rest having to be accessed by a
radial menu.
Combat here is largely in real - time with your group
of up to four heroes having a maximum
of three special skills mapped to their little sections
of the screen at any given time, but you can also access these by holding a key while hovering over an enemy or friendly to bring up a contextual
radial menu that will display defensive abilities or offensive ones based on what the cursor is above.
During construction
of the item the game will slow down briefly and you'll be asked to look at the ghost image
of certain pieces and correctly pick them out from a
radial menu, and the faster you are at doing so the more Studs you'll earn as a reward.
Like movement commands abilities / powers are accessed via the time - altering
radial menu, a
menu which reminds me an awful lot
of the Mass Effect series system, not that that's a bad thing as it works well.
Rather than directing a pointer to
menu bar icons as in the PC version
of the game, Kane's Wrath on the Xbox 360 uses a
radial menu system tied to the right trigger.
Tap on a building to access a
radial menu on the bottom screen with options such as upgrade, demolish and duplicate, while the top screen gives you a detailed account
of the internal workings, production progress, maintenance costs, troop capacity and so on.
Bafflingly only one
of these items can be assigned to the D - pad at any given time, and the
radial menu can be fiddly when trying to access something quickly during a fight.
Your magic abilities can also be accessed by tapping the shoulder buttons, but instead
of a nice
radial menu from which you can pick any
of the available abilities you get a weird
menu where a few
of them are shown, and to find the rest you have to tap the shoulder buttons again up to twice.
Now firmly entrenched in the six point,
radial menu approach first shown in the first Mass Effect, there's an added layer
of perceived depth in the form
of «psychological profile» affected by your response choices.
If you think back 11 months (or you'd care for a refresher) you might recall that my review
of the Xbox 360 version praised the game for the new
radial menu system, pick up and play mechanics, and for just how seamlessly the cooperative play worked.
Even after a few hours
of playing it doesn't feel natural to go through the
radial menus and once the game gets to a stage where you need to carefully manage combat scenarios with lots
of members in your party, choosing attacks and abilities can become a real pain.
As you wait for your army (yes, Sisyphus has managed to inspire followers) to construct a rocky missile, you'll choose from a number
of objects via a
radial menu and place them on most parts
of the track.
If you acquire enough
of them it makes the
radial menu multi layered and a bit unwieldy to navigate.
Speaking
of Metal Gear Solid V... I've noticed that the
radial menu for giving orders doesn't actually work on the Steam Controller.
Your blade is mapped to your right trigger while an array
of secondary weapons and abilities reside on the left — holding down the left bumper brings up a
radial menu, and the d - pad can be used for quick selections.
A
radial menu offers you your options in a fast and intuitive way, meaning you can just hold a direction and press X to select something, instead
of scrolling through a bunch
of menus.
Battles play out in a way reminiscent
of games like Paper Mario and Costume Quest: you'll choose your action in a
radial menu system, then augment your damage with stick movements and button presses as needed.
Earlier this summer the U.S. Patent & Trademark Office published a patent application from Microsoft that reveals a 3D depth camera for a future Surface device that will be able to interpret in - air hand gestures to control a function
of the device or to manipulate an on - screen
radial menu.
Looking like a mishmash
of Samsung's App Edge screen and something like Paranoid Android's pie - wheel controls, the
radial menu is customizable with up to five levels.
Do you remember how HTC's U11 Plus featured Edge Launcher, which is a small
radial menu of apps and quick settings that pops up when you squeeze the phone's sides?
You might remember this new camera UI from a leaked version
of Android 4.3 spotted on the on a trade show floor around a month ago — so we'll probably see the new
radial menu in Android 4.3 when it arrives on Nexus devices.
On top
of Windows 10, Samsung adds Air Command, its pop - up
radial menu triggered with the side button on the stylus.
Dial appears to trigger the software
radial menu underneath when you place it on top
of the Surface Studio.
Press the bottom button for a
radial menu of all the apps on the watch; hold the top button for Samsung Pay.