It is the hope
of the random reward that will keep the user cranking that handle.
Not exact matches
The concept known as Proof
of Work (PoW) serves as a consensus building mechanism to
reward legitimate participants and prevent malicious hackers from taking over the network.18 However, most
of the calculations involve trying out nonce (
random numbers that can only be used once) to satisfy a desired output format.
Conclusion: for us to explain how a loving God could cause us to suffer as a test, we have to assume that God's knowledge is limited, we have to explain the apparently
random selection
of people to be tested, and we have to postulate a complicated system
of rewards in the life to come in order for the different degrees
of severity
of the test to be appropriately
rewarded.
When the threat
of random murder is omnipresent, we live in a world where
reward and punishment, life and death are so arbitrary that their very meaning looms precarious.
Making nut butters at home is really
rewarding, because they taste so much better than store bought ones, are usually cheaper, and you can enjoy the cleanest nut butter ever with just the nut (and optionally coconut sugar and sea salt) as the only ingredient, instead
of a bunch
of chemicals and
random ingredients that aren't necessary.
He is repeatedly
rewarded by fulfilling the passion fantasies
of random women as well as his own.
Each month students are selected by teachers and
rewarded for «
random acts
of kindness» with a special breakfast («Breakfast
of Champions») with school principal Deb Powell.
The aching
of random muscles the days afterward are so
rewarding.
The fifth entry was
random reward lootboxes and out
of the entire list, I will never - as long as I draw breath - stop complaining about these.
The menu's «Sneak Peeks» listing repeats those, then plays ads for Disney Movie
Rewards, Broadway's The Lion King musical (
random...), «Phineas and Ferb» on Disney XD, Spooky Buddies: The Curse
of the Howlloween Hound, African Cats, and Pirates
of the Caribbean: On Stranger Tides.
It's all just a little too
random to be enjoyable from a competitive perspective, especially when the rest
of the game
rewards great play with victory on a consistent basis.
With the Bandit Mantle and Plunderblade, you will be able to earn lots
of extra
rewards while simply completing
random investigations and other quests.
It's a satisfying, addictive loop that feels
rewarding thanks to A) varied layers
of progression both based on how much money you earn and how accomplished you are at each job; B) the overabundance
of Things to collect and use; C) tons and tons
of fetch quests given to you not only by your Life teacher, but by
random NPCs (all
of whom have their own names and personalities, in true Animal Crossing style).
Be on the lookout for Kirby Star Allies Kindness Teams as they'll be
rewarding attendees who show
random acts
of kindness during the event, earning Kirby themed
rewards for those who are in attendance.
NAEP, the National Assessment
of Educational Progress, is the gold standard in education research: the only exam overseen by the federal government and adminstered to a
random selection
of schoolchildren annually, with no
rewards or punishments attached to corrupt the scores.
Instagram
rewards hashtagging... so use as many as you like and you have a higher chance
of showing up in the feeds
of your followers, as well as good discoverability by
random users that are checking out popular hashtags.
This means my winning percentage for this series
of trades was 40 %, so I lost on 60 %
of the trades and won on only 40 % as you can see by the trade history below, this
random entry model combined with a 1 to 2 risk
reward still profited about $ 200, this with no edge applied at all.
In the article I wrote that detailed a case study
of random entry and risk
reward, I showed how it is possible to make money simply through the power
of money management and risk
reward.
Feeding your furry friend goodies at
random could also make him more difficult to train, since he will grow reluctant to work for treats with the knowledge that these tasty
rewards will be given to him regardless
of what he does.
Fade food
rewards — put dog on a
random reward schedule and use LIFE
rewards — walks, play, belly rubs, etc instead
of food over time
In a
random schedule
of reinforcement, the
rewards are «intermittent» and there is no logical pattern to the way in which «
rewarded» behaviors are arranged.
As the new behavior is established and the dog becomes «fluent» we switch to a
random schedule
of reinforcement, and we «fade» from frequent to infrequent
rewards within this schedule provided that the behavior remains strong.
«We are very serious about ensuring there is justice for these poor animals and we feel that offering a
reward is the best way
of helping the authorities obtain valuable information,» said Monica Stevens, co-founder
of JARR «These are not just
random or accidental acts.
The variety
of this
random selection builds interest in our dogs because they never know what the next treat
reward is going to be.
These efforts are
rewarded when baby makes noises back and parents readily identify meaningful noises («mum - mum») in their babies when the rest
of us hear only
random babble.
Take a few risks, do some things that seem
random, go to a town that tourists don't visit, travel solo if you can...
rewarding travel pushes you outside
of your comfort zones, so be sure to do that.
I once got approved for five Bank
of America credit cards in one sitting (one Alaska card, two Virgin Atlantic cards, and two
of those
random bank
rewards cards offered by Bofa), so you may be able to get more than two at once.
Join the Karma
rewards club, and wi - fi is also free (plus you get the odd goodie from time to time, like $ 10 to spend on your room's minibar — mind you, that'll buy you a canlette
of Pringles and a bag
of M&M s, just to choose a couple
of items at, ahem,
random, but still, free is nice).
For Borderlands 2 Gearbox went back to the drawing board and rebuilt the system, keeping the core concept
of random generation that puts together weapons using a massive list
of part, thus providing constant player
reward, while solving almost all
of the problems the original system had.
Generally these
rewards are special cards that will let you get a
random piece
of Legendary gear for your character when drawn.
Winning a fight gives you a
reward in the form
of a
random treasure card, which sounds a lot more exciting than it actually is.
Getting killed by a
random missile or other such thing completely out
of your control feels a little too like being annihilated by one
of Call
of Duty's Killstreak
rewards.
Recruiting through quests (like finding a missing item, beating up somebody who is giving them trouble, or even just visiting their secret dungeon base for a cup
of tea) and social interactions is way more fun than the
random recruitment found in previous Pokemon Mystery Dungeon titles, and it keeps you playing as there's always a tangible
reward for adventuring.
It's all just a little too
random to be enjoyable from a competitive perspective, especially when the rest
of the game
rewards great play with victory on a consistent basis.
In addition to the standard deck building and ranked ladder matches, which allow you to climb the ranks monthly and earn
rewards, the game also comes with challenges that'll test their skills in certain scenarios, akin to puzzles that'll have put on their thinking caps, and the Gauntlet, which is a sealed deck mode where players get to create a unique deck out
of random cards and test their skills against other opponents.
All
of the
random fetch quests are there to simply provide you with EXP and material
rewards so you can level up quicker and craft stronger gear.
Destiny 2 actually has the same issue, even if you can't buy the loot boxes, there is no sense
of accomplishment or
reward when everything you receive for your efforts is completely
random.
Each match you enter will present a
random list
of risk vs
reward challenge missions to choose from; the more challenging the objective, the more experience you'll earn if successful.
However, instead
of containing items in chests, they have minigames that
reward random items.
Completing missions yields both a monetary
reward and sync points the first time you complete each one, as well as one
of three items at
random.
Most
of its challenge is delivered via boring tests
of endurance, like dungeons full
of dead ends, tedious fights for shitty
rewards, and high
random encounter rates.
In the case that you win however, the game will show you your
rewards for winning a match which includes fight money, an increase in your treasure gauge which lets you choose a
random reward when it fills up, and in the case
of a promotion match it will show you your new rank!
GameOnDaily Opinion: Its funny, just this weekend when taking on the Crucible with a mate did the discussion
of the shitty
reward system come up and we both agreed that not only did it seem completely
random but also totally not worth the effort.
«Mixing gambling and gaming, especially at a young age, is dangerous for the mental health
of the child», said Belgium's Minister
of Justice, Koen Geens, adding that they will pursue the matter and try to ban the
random reward microtransactions in the whole
of Europe.
The
random nature
of encounters, rooms, and
rewards make each run something unique.
Each Twitch Crate contains
random rewards like chat badges, emotes, or a surprise number
of Bits.
When these methods
of granting player satisfaction to push continued play are combined with gambling - based
random reward models, then there are definitely problems that need to be discussed.
You see, as a GM
of a soccer team, I don't quite understand why my biggest
reward comes from challenges such as dribbling a ball 3 times successfully against a
random player in Brazil instead
of playing matches
of soccer against other players or progressing through Seasons.
Elsewhere, Gacha systems are a form
of positive re-enforcement that have proven controversial in the past, but in modern Western games a less
random version
of the mechanic is often used where potential
rewards and probabilities are more transparent.
Making players grind the same missions over and over to hopefully fluke that one piece
of gear they need from a totally
random drop /
reward was stupid.