Sentences with phrase «of random reward»

It is the hope of the random reward that will keep the user cranking that handle.

Not exact matches

The concept known as Proof of Work (PoW) serves as a consensus building mechanism to reward legitimate participants and prevent malicious hackers from taking over the network.18 However, most of the calculations involve trying out nonce (random numbers that can only be used once) to satisfy a desired output format.
Conclusion: for us to explain how a loving God could cause us to suffer as a test, we have to assume that God's knowledge is limited, we have to explain the apparently random selection of people to be tested, and we have to postulate a complicated system of rewards in the life to come in order for the different degrees of severity of the test to be appropriately rewarded.
When the threat of random murder is omnipresent, we live in a world where reward and punishment, life and death are so arbitrary that their very meaning looms precarious.
Making nut butters at home is really rewarding, because they taste so much better than store bought ones, are usually cheaper, and you can enjoy the cleanest nut butter ever with just the nut (and optionally coconut sugar and sea salt) as the only ingredient, instead of a bunch of chemicals and random ingredients that aren't necessary.
He is repeatedly rewarded by fulfilling the passion fantasies of random women as well as his own.
Each month students are selected by teachers and rewarded for «random acts of kindness» with a special breakfast («Breakfast of Champions») with school principal Deb Powell.
The aching of random muscles the days afterward are so rewarding.
The fifth entry was random reward lootboxes and out of the entire list, I will never - as long as I draw breath - stop complaining about these.
The menu's «Sneak Peeks» listing repeats those, then plays ads for Disney Movie Rewards, Broadway's The Lion King musical (random...), «Phineas and Ferb» on Disney XD, Spooky Buddies: The Curse of the Howlloween Hound, African Cats, and Pirates of the Caribbean: On Stranger Tides.
It's all just a little too random to be enjoyable from a competitive perspective, especially when the rest of the game rewards great play with victory on a consistent basis.
With the Bandit Mantle and Plunderblade, you will be able to earn lots of extra rewards while simply completing random investigations and other quests.
It's a satisfying, addictive loop that feels rewarding thanks to A) varied layers of progression both based on how much money you earn and how accomplished you are at each job; B) the overabundance of Things to collect and use; C) tons and tons of fetch quests given to you not only by your Life teacher, but by random NPCs (all of whom have their own names and personalities, in true Animal Crossing style).
Be on the lookout for Kirby Star Allies Kindness Teams as they'll be rewarding attendees who show random acts of kindness during the event, earning Kirby themed rewards for those who are in attendance.
NAEP, the National Assessment of Educational Progress, is the gold standard in education research: the only exam overseen by the federal government and adminstered to a random selection of schoolchildren annually, with no rewards or punishments attached to corrupt the scores.
Instagram rewards hashtagging... so use as many as you like and you have a higher chance of showing up in the feeds of your followers, as well as good discoverability by random users that are checking out popular hashtags.
This means my winning percentage for this series of trades was 40 %, so I lost on 60 % of the trades and won on only 40 % as you can see by the trade history below, this random entry model combined with a 1 to 2 risk reward still profited about $ 200, this with no edge applied at all.
In the article I wrote that detailed a case study of random entry and risk reward, I showed how it is possible to make money simply through the power of money management and risk reward.
Feeding your furry friend goodies at random could also make him more difficult to train, since he will grow reluctant to work for treats with the knowledge that these tasty rewards will be given to him regardless of what he does.
Fade food rewards — put dog on a random reward schedule and use LIFE rewards — walks, play, belly rubs, etc instead of food over time
In a random schedule of reinforcement, the rewards are «intermittent» and there is no logical pattern to the way in which «rewarded» behaviors are arranged.
As the new behavior is established and the dog becomes «fluent» we switch to a random schedule of reinforcement, and we «fade» from frequent to infrequent rewards within this schedule provided that the behavior remains strong.
«We are very serious about ensuring there is justice for these poor animals and we feel that offering a reward is the best way of helping the authorities obtain valuable information,» said Monica Stevens, co-founder of JARR «These are not just random or accidental acts.
The variety of this random selection builds interest in our dogs because they never know what the next treat reward is going to be.
These efforts are rewarded when baby makes noises back and parents readily identify meaningful noises («mum - mum») in their babies when the rest of us hear only random babble.
Take a few risks, do some things that seem random, go to a town that tourists don't visit, travel solo if you can... rewarding travel pushes you outside of your comfort zones, so be sure to do that.
I once got approved for five Bank of America credit cards in one sitting (one Alaska card, two Virgin Atlantic cards, and two of those random bank rewards cards offered by Bofa), so you may be able to get more than two at once.
Join the Karma rewards club, and wi - fi is also free (plus you get the odd goodie from time to time, like $ 10 to spend on your room's minibar — mind you, that'll buy you a canlette of Pringles and a bag of M&M s, just to choose a couple of items at, ahem, random, but still, free is nice).
For Borderlands 2 Gearbox went back to the drawing board and rebuilt the system, keeping the core concept of random generation that puts together weapons using a massive list of part, thus providing constant player reward, while solving almost all of the problems the original system had.
Generally these rewards are special cards that will let you get a random piece of Legendary gear for your character when drawn.
Winning a fight gives you a reward in the form of a random treasure card, which sounds a lot more exciting than it actually is.
Getting killed by a random missile or other such thing completely out of your control feels a little too like being annihilated by one of Call of Duty's Killstreak rewards.
Recruiting through quests (like finding a missing item, beating up somebody who is giving them trouble, or even just visiting their secret dungeon base for a cup of tea) and social interactions is way more fun than the random recruitment found in previous Pokemon Mystery Dungeon titles, and it keeps you playing as there's always a tangible reward for adventuring.
It's all just a little too random to be enjoyable from a competitive perspective, especially when the rest of the game rewards great play with victory on a consistent basis.
In addition to the standard deck building and ranked ladder matches, which allow you to climb the ranks monthly and earn rewards, the game also comes with challenges that'll test their skills in certain scenarios, akin to puzzles that'll have put on their thinking caps, and the Gauntlet, which is a sealed deck mode where players get to create a unique deck out of random cards and test their skills against other opponents.
All of the random fetch quests are there to simply provide you with EXP and material rewards so you can level up quicker and craft stronger gear.
Destiny 2 actually has the same issue, even if you can't buy the loot boxes, there is no sense of accomplishment or reward when everything you receive for your efforts is completely random.
Each match you enter will present a random list of risk vs reward challenge missions to choose from; the more challenging the objective, the more experience you'll earn if successful.
However, instead of containing items in chests, they have minigames that reward random items.
Completing missions yields both a monetary reward and sync points the first time you complete each one, as well as one of three items at random.
Most of its challenge is delivered via boring tests of endurance, like dungeons full of dead ends, tedious fights for shitty rewards, and high random encounter rates.
In the case that you win however, the game will show you your rewards for winning a match which includes fight money, an increase in your treasure gauge which lets you choose a random reward when it fills up, and in the case of a promotion match it will show you your new rank!
GameOnDaily Opinion: Its funny, just this weekend when taking on the Crucible with a mate did the discussion of the shitty reward system come up and we both agreed that not only did it seem completely random but also totally not worth the effort.
«Mixing gambling and gaming, especially at a young age, is dangerous for the mental health of the child», said Belgium's Minister of Justice, Koen Geens, adding that they will pursue the matter and try to ban the random reward microtransactions in the whole of Europe.
The random nature of encounters, rooms, and rewards make each run something unique.
Each Twitch Crate contains random rewards like chat badges, emotes, or a surprise number of Bits.
When these methods of granting player satisfaction to push continued play are combined with gambling - based random reward models, then there are definitely problems that need to be discussed.
You see, as a GM of a soccer team, I don't quite understand why my biggest reward comes from challenges such as dribbling a ball 3 times successfully against a random player in Brazil instead of playing matches of soccer against other players or progressing through Seasons.
Elsewhere, Gacha systems are a form of positive re-enforcement that have proven controversial in the past, but in modern Western games a less random version of the mechanic is often used where potential rewards and probabilities are more transparent.
Making players grind the same missions over and over to hopefully fluke that one piece of gear they need from a totally random drop / reward was stupid.
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