Assault Android Cactus is set in a vivid sci - fi universe and features a playable cast of all female androids who battle against hordes
of robotic enemies using their character specific primary and secondary weapons, all while navigating dynamic stages that constantly introduce new elements.
But if the brutalising
of robotic enemies with big, highly customizable weapons is what you're after, there is nowhere better than Hard Reset.
And then there's the Invasion mode, which is your standard horde style more where you and up to three friends can duke it out with 50 waves
of robotic enemies whose goal is to ensure that you end up as nothing more than a bloody puddle upon the ground.
Not exact matches
There's plenty
of commentary here surrounding the prevalence
of cyborgs in Revengeance's fiction — eventually Raiden is forced to acknowledge that most
of the
enemies he kills, while enhanced by
robotic technology, are still human — and the narrative takes some surprisingly dark turns.
Guerrilla Games delivered a great open world full
of exciting
enemies in the form
of robotic dinosaurs.
Enemies are bland
robotic shapes while the addition
of exploding fruit feels jarring and random.
The glaive is a twirly stick paired with — stay with me — a
robotic insect - thing that you can fire at larger
enemies to collect their «essence», and the Elite Blade is a sword and shield that transforms into a gigantic greatsword, kind
of like the Switch Axe.
Attack
of the Earthlings is a game that really grows on you; flavor dialogue, weird loading screens, and even the weird way the
robotic Mr. Motivatio shouts «encouragement» at the office workers or the human drones waving their arms like crazy to distract the normal humans all work together to flesh out the
enemy characters and story in a hilarious way.
However, the inclusion
of robotic themes on older
enemy types offer a great update.
The game is unashamedly over the top, with futuristic,
robotic enemies, weaponry ahead
of its time, and a plot which would make even the most action - centric films gaze in amazement.
Arkane Studios announced the sequel to the 2012 hit Dishonored, Dishonored 2, with a CG trailer showing off the game's new protagonist, some steampunk - inspired
robotic enemies and a mix
of new and old abilities.
Bezoar proves itself to be quite the diverse city as Fletcher makes his way through mean,
robotic -
enemy infested streets full
of destroyed and dilapidated buildings.
Advance includes many new features, gameplay mechanic changes, graphical and audio enhancements, and stylistic and aesthetic alterations from the All - Stars edition, with the most significant changes being the addition
of the
enemy Robirdo, a
robotic Birdo, replacing Mouser as the boss
of World 3; the addition
of the «Yoshi Challenge», in which players may revisit stages to search for Yoshi Eggs; a new point - scoring system; multiple hit combos; enlarged sprites; and digital voice acting.
Players use a variety
of arm - cannons and
robotic upgrades to defeat
enemies (e.g., robots, boss characters).
With the exception
of ailments that are specific to a certain type
of enemy (like Rust on a
robotic enemy),
enemies are not immune to ailments.
There is also a set
of 3 ailments that are specific to different
enemy types — Poison (Organic only, takes damage every turn), Rust (
Robotic only, takes damage & lowers speed), and Curse (Astral only, lowers stats).
The video goes at length to show these favorites in action, as the player fights off a mix
of humanoid,
robotic, and large armored
enemies.
Rive brings you back to the old days
of side - scrolling shoot - em - up, as you control a spider tank, navigating treacherous levels that are filled with
robotic enemies.
But Horizon «s gameplay also showcased some
of unique
robotic enemy types, while also giving us a small glimpse at the abilities the player will posses that will allow them interact and control these creatures.
All
of the
enemies are
robotic, usually variations on the Insector robots found in the original game.
There is a wide selection
of different
robotic fish
enemies along the way, that are dealt with in a unique way
of trapping in a bubble and giving them a push, rather than the usual fighting system we've seen in Disney Infinity.
Despite so much
of the game's initial pitch focussing on the
robotic threats in the open world, there's more than a few human
enemies to tackle, beyond simple tribal rivalries.
They are strong and beefier versions
of many
of the
enemies from other zones, remade as
robotic creations that look very cool as well.
Developed by PlatinumGames, who were responsible for games such as MadWorld and Bayonetta, it is a spin - off
of the Drakengard series that sees humanity in a war with
robotic enemies.
First released 40 years ago as a tabletop war game, the original version pitted a giant
robotic tank — the Ogre
of the game's title — against an
enemy base defended by conventional tanks, soldiers and artillery.
Along with Deus Ex-style upgrades and
robotic enemies and mechs as seen in the likes
of Vanquish and Binary Domain.
The game throws you straight into the action, where you need to against wave
of robotic opponents using your sword, two heavy caliber pistols and the ability to slow down time («Bullet Time») to avoid incoming attacks and even grab and slice projectiles and
enemies to pieces.
Choosing this mode lowers the amount
of damage to your health, as well as increasing your strength allowing you to kill
robotic enemies with just a few hits.
Combat relies mostly on ranged combat with your bows (the aforementioned ropecaster binds bigger
enemies down, the sling lobs bombs, etc) and the clever use
of traps to stun various human and
robotic foes.
It's a 3rd person shooter where you use a hacking gun equipped with various types
of projectiles to take on
robotic hordes
of enemies.