Sentences with phrase «of roguelike mechanics»

These are just two obvious success stories that owe a lot to the appeal of roguelike mechanics.

Not exact matches

It's your standard roguelike with less complex mechanics in favour of eyecandy.
71 missions, 135 pieces of equipment, 6 selectable characters and 93 different enemies... with roguelike mechanics: random generation of maps, items and enemies.
With its roguelike mechanics, players will throw an entire legion of heroes against the game's enemies to create «a heroic legacy» that binds them together.
When a new trap or platforming mechanic was introduced, it was always introduced in a way that made it feel like there was some genuine level design at play instead of having the typical roguelike issue of simply having to try your luck when something new is brought in.
Turnament's turn - based mechanics will be familiar if you're a fan of roguelikes; you'll need to carefully plan out your movements so that you avoid enemies during their attack phases while plotting strikes of your own.
Joshua writes in his review: «Not only is Enter the Gungeon a fresh take on the roguelike genre, but it's a perfect blend of different gameplay mechanics that make it a non-stop thrill to experience.
Combining platform and clever puzzle gameplay mechanics with roguelike elements, Subaeria's single player campaign stimulates players to use their logical senses with the help of their drone to defeat swarm of adversary robots and lead them to destroy each other.
When Derek Yu released Spelunky for free in 2008, his roguelike - inspired platformer took the indie game community by storm with its combination of classic platform mechanics, extreme difficulty, and random level generation.
Not only is Enter the Gungeon a fresh take on the roguelike genre, but it's a perfect blend of different gameplay mechanics that make it a non-stop thrill to experience.
Chasm and Rogue Legacy fold roguelike mechanics into their structure, including a high degree of randomness that's completely antithetical to Metroid's deliberate construction.
Mixing the luck - based mechanics of a roguelike with the essence of a turn - based strategy forms a difficult campaign to venture across.
With six degrees of freedom, a roguelike approach to death, and procedural levels, the title also seems to add a few more interesting mechanics on top of the core space ship adventures.
Fighting games themselves take quite a bit of work to learn their mechanics on a simple stage, so incorporating all of the myriad of pieces that make up a proper roguelike and including those mechanics almost asks too much of the player.
It's an interesting mechanic that manages to cheat death a good portion of the time, and it casts the roguelike features in a new light, because death isn't necessarily permanent.
The use of these disposable Assets are a clever way to work the game's roguelike mechanics into the story; you control an Asset who blasts through a level, earning money and gaining items.
It is, of course, like nothing I've played before, and the entire gameplay mechanic is either a love or hate situation — which, in my case, I've taken great fondness to it and do approve Frozenbyte's unique flip on the roguelike genre.
Think of it as single - screen puzzle elements reminiscent of indie roguelike Desktop Dungeons, mixed with the trace - and - match mechanic of iOS classic Dungeon Raid, then cherry - topped by the ability to rewind and replay levels to maximize your global score.
Roguelikes started out as things that were just about the mechanics, the bare minimum of visual representation and everything else lives in your imagination.
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