These are just two obvious success stories that owe a lot to the appeal
of roguelike mechanics.
Not exact matches
It's your standard
roguelike with less complex
mechanics in favour
of eyecandy.
71 missions, 135 pieces
of equipment, 6 selectable characters and 93 different enemies... with
roguelike mechanics: random generation
of maps, items and enemies.
With its
roguelike mechanics, players will throw an entire legion
of heroes against the game's enemies to create «a heroic legacy» that binds them together.
When a new trap or platforming
mechanic was introduced, it was always introduced in a way that made it feel like there was some genuine level design at play instead
of having the typical
roguelike issue
of simply having to try your luck when something new is brought in.
Turnament's turn - based
mechanics will be familiar if you're a fan
of roguelikes; you'll need to carefully plan out your movements so that you avoid enemies during their attack phases while plotting strikes
of your own.
Joshua writes in his review: «Not only is Enter the Gungeon a fresh take on the
roguelike genre, but it's a perfect blend
of different gameplay
mechanics that make it a non-stop thrill to experience.
Combining platform and clever puzzle gameplay
mechanics with
roguelike elements, Subaeria's single player campaign stimulates players to use their logical senses with the help
of their drone to defeat swarm
of adversary robots and lead them to destroy each other.
When Derek Yu released Spelunky for free in 2008, his
roguelike - inspired platformer took the indie game community by storm with its combination
of classic platform
mechanics, extreme difficulty, and random level generation.
Not only is Enter the Gungeon a fresh take on the
roguelike genre, but it's a perfect blend
of different gameplay
mechanics that make it a non-stop thrill to experience.
Chasm and Rogue Legacy fold
roguelike mechanics into their structure, including a high degree
of randomness that's completely antithetical to Metroid's deliberate construction.
Mixing the luck - based
mechanics of a
roguelike with the essence
of a turn - based strategy forms a difficult campaign to venture across.
With six degrees
of freedom, a
roguelike approach to death, and procedural levels, the title also seems to add a few more interesting
mechanics on top
of the core space ship adventures.
Fighting games themselves take quite a bit
of work to learn their
mechanics on a simple stage, so incorporating all
of the myriad
of pieces that make up a proper
roguelike and including those
mechanics almost asks too much
of the player.
It's an interesting
mechanic that manages to cheat death a good portion
of the time, and it casts the
roguelike features in a new light, because death isn't necessarily permanent.
The use
of these disposable Assets are a clever way to work the game's
roguelike mechanics into the story; you control an Asset who blasts through a level, earning money and gaining items.
It is,
of course, like nothing I've played before, and the entire gameplay
mechanic is either a love or hate situation — which, in my case, I've taken great fondness to it and do approve Frozenbyte's unique flip on the
roguelike genre.
Think
of it as single - screen puzzle elements reminiscent
of indie
roguelike Desktop Dungeons, mixed with the trace - and - match
mechanic of iOS classic Dungeon Raid, then cherry - topped by the ability to rewind and replay levels to maximize your global score.
Roguelikes started out as things that were just about the
mechanics, the bare minimum
of visual representation and everything else lives in your imagination.