Sentences with phrase «of rotating camera»

It is almost like the concept of rotating camera.
I am also relieved to report that I personally never had any problems with nausea as a result of the rotating camera, which was definitely a concern I had before playing.

Not exact matches

The video, taken from the cockpit camera, shows a glowing object traveling at high speeds while rotating and includes audio of Navy pilots struggling to process what they are seeing.
As the film progresses and the ball starts moving away from its center position of the image because of poor camera work, the algorithm can essentially rotate each key frame so that the ball magically appears in the same spot in every frame.
This isn't the same as the rotating cameras seen in the likes of IndyCar and MotoGP (and occasionally trialled in F1), but the kind that films everything at once.
The pan and tilt feature of the camera works very smoothly and there is no risk of waking up your baby, while you try to rotate the camera's angle.
Using a special depth - sensing camera and a rotating platform, Twindom is able to record a person's physical form from every angle, according to Director of Marketing Rose Guthrie.
Corona's pair of constantly rotating cameras captured images on film cassettes that were parachuted back to Earth.
«The controller commands all the robots to rotate, and prior to giving the forward command, the controller measures the location and orientation of each member of the swarm with an overhead camera,» Becker said.
On a muddy, rubble - strewn field on the banks of the Monongahela River in Pittsburgh, a five - foot - tall pyramidal robot with twin camera eyes slowly rotates on four metal wheels, its electric motors emitting a low whine.
On April 20, 2006, two small sky - monitoring cameras thousands of miles apart — one in Chile, the other in the Canary Islands — both recorded a bright starlike spot of light that rotated with the heavens for about 10 minutes before vanishing.
Toward the end of the movie, the camera frame rotates as the spacecraft reorients to point its large, saucer - shaped antenna in the direction of the spacecraft's motion.
(There's no cinematographer credited in the film, as Anderson leads a rotating crew of camera operators.)
When all hell breaks loose, incoming director Matt Reeves (Cloverfield, Let Me In) and his crew make it dark, hellish and disorientating — there's one magnificently show - offy panorama of night - time mayhem, as Koba seizes control of a rotating tank turret, and the camera follows it through multiple 360 - degree turns, taking in all kinds of sound and fury.
Sometimes, it seems like you can keep going straight but then the camera rotates 90 degrees all of a sudden and you realise that you just drove off the track before it was too late.
The Matrix ushered in a new era of Hollywood action scenes with super slow - mo, rotating cameras, wire - work, and CGI.
There is so much care put in every environment, from the expansive world map to the most routine of dungeons that players will want to often stop and rotate the camera just to get a load of the scenery.
Once in the sky, you can take control of the camera and rotate it to search for paths or waypoints.
Music plays a big role here, which should not be a surprise considering Jarmusch's use of music in previous projects, but goes a step further by syncing up the revolution of vinyl records consistently with a lazily rotating bird's eye camera and characters who sway along with it.
with a crackling visual style, full of frame - filling close - ups, cross-sectional shots inside buildings, rotating camera shots and more.
Another comes in the form of a car chase, seen entirely from the perspective of inside the van of the pursued with the camera rotating to capture each new development.
Gomez - Rejon injects The Current War with a crackling visual style, full of frame - filling close - ups, cross-sectional shots inside buildings, rotating camera shots and more.
The Bird's Eye View Monitor utilizes four cameras to provide a 360 - degree view of your vehicle and also has an industry - first Perimeter Scan feature, giving a live rotating view immediately around your vehicle.
Included in the standard specification are sat - nav (viewed via Mazda's smartphone style free - standing seven - inch screen located in the centre of the dash and controlled via a neat iDrive - like rotating knob in the centre console), reversing camera, internet radio with six speakers and keyless start — and that's just naming a few.
From the image posted above, it is pretty clear what the company means by «rotating front and back camera,» although no mention has been made about the resolution of the snapper itself.
I found my hands could block the speakers, but I also had the choice of rotating the tablet so the speakers were situated at top, not bottom, as they would be if you hold it in landscape, with the front - facing camera at the upper left corner in this orientation.
Not only does its refreshing design exude a balance of innovation and functionality, it has two of the rarest features you can find on a tablet: powerful speakers and a sharp camera — a camera that can also rotate 180 degrees.
If you want to create some content of your own, there's a clever camera that rotates 180 degrees, so you'll get a full 8 megapixels in front and back.
The Android phone sports a motorized rotating 16 - megapixel camera with OmniVision CMOS, f / 2.2 aperture and dual LED flash, so you can use on - screen gestures, O - Click 2.0 remote control or Touch Access to control the rotation of camera up to 206 degrees for amazing photos and auto panoramas.
With tons of fun features, your toddler can watch their favorite movies and TV shows, or even snap photos and take videos with nabi Jr.'s built - in 180 Degree rotating camera.
On paper it's one of the most exciting things to hit the streets in ages: a 10 inch tablet with a dual core NVIDIA Tegra 2 processor, an optional Pixel Qi outdoor readable display, a removable battery, and a single camera that rotates to point forward or back.
The camera rotates on a tripod that the user places around a room to capture every aspect of the space.
- Strong aliasing - Worse sharpness - Serious framerate drops - Visual issues with cutscenes and when getting out of the inventory - Too many actions (using a power + rotating the camera = «framerate death»)- 5 sec loading time when you get back to the Home menu - the editor installed every patch available - The plateau on Switch is has a bad framerate that gets better after, but it's worse on Wii U
Zen Pinball 2 is full of exciting Wii U GamePad features such as controlling the plunger on the touch screen, rotating camera views, accessing information via the dot matrix, and Free View control by tilting the Wii U GamePad.
There is a way around this of course as you can disable the lock - on, rotate the camera and reset it which will lock it onto the nearest enemy.
An all - new feature to the PS4 release is the character gallery which includes the character's name, a detailed biography of the character and a picture of the character with a total of 33 characters which are unlocked as the player progresses through the story, although it is an excellent feature it would have been even better if instead of a still picture; there would have been a fully 3D character model with a camera which could rotate around the character and zoom in or out, alongside some of each character's most humorous dialogue.
Not only are the controls free - movement now, but the static 3D view has also been abandoned in favor of a third - person camera which can be rotate in any direction.
If you join an online multiplayer match that is already in progress or when your character has been overrun and killed by Zeds; the camera switches to a third - person spectator view which can be rotated around the player in focus, while a first - person perspective and a free camera is also available to view any of the action happening elsewhere in the match from the focus point of any player.
Rotate the camera to view all sides of the stage, seek out Super Gems and ultimately get to the Power Star at the end of each stage.
Players who suggest new features, understand when we say when they are not possible for us to implement (like rotating the camera in Book of Demons which is a 2d game) and discuss with each other the positive and negative consequences of proposed changes.
With all of the trouble rotating cameras in previous titles just to get a better view, it has finally been changed and it works quite well throughout the entire game.
The background of the main menu focuses on panning and rotating camera angles of your chosen motorbike and rider.
Find the perfect angle by rotating the camera until the chaos is sorted out and you discover a relaxing story full of mystery.
There are occasionally a few minor graphical issues in the game as well, such as textures not loading straight away, the camera not focusing quite where it should be in conversations, or the quite humourous bug that I encountered where Shepard's head rotated on the spot like something out of The Exorcist.
I especially love that the camera has three tiers of zooms and can rotate around the map.
One of the biggest complaints of the game is that you can't freely pan the camera around to where you desire, and this pretty much renders photo mode useless because you can only snap what you're seeing on screen at that moment, without rotating to a specific angle.
Nintendo says the game will feature a new «dynamic rotating camera» to heighten the gameplay in different sections of the levels in Tropical Freeze.
One of our earliest demos involved the player moving and rotating PS Vita to simulate an SLR camera viewfinder and, soon after, a sniper rifle's scope.
The onboard, first - person and third - person cameras can all be rotated with the third - person perspectives both having the capability of rotating 360 degrees in order to view your car in more detail as well as the nearby competitors and the scenery, while the first - person cameras provide detailed views of the bodywork and tyres to the left and right and a rear view of the spoiler, more focus on the mirrors and the rear wing, alongside the onboard cameras providing a left and right view of the scenery and a greater focus on the bodywork towards the rear of the car.
Movement is highly responsive: when I first took control of the game's protagonist Marius Titus it reminded me of the first time I took a new car for a test drive — the camera rotates smoothly and swiftly and Maruis's animations are fluid and reactive to every minor exertion of pressure on the analog stick.
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