While Microsoft has been much less aggressive with its implementation
of second screen gaming, the Xbox One version of SmartGlass is a substantial step up from the Xbox 360's.
Not exact matches
It feels like they went halfway into the
second screen gaming scene instead
of truly taking grasp
of it and running.
A
second Xbox 360 video game system powers two separate LCD display
screens in the seat backs
of the SXBox to provide
gaming excitement for rear passengers.
It houses a ridiculously sharp, bright
screen, its
gaming performance is
second only to the fourth - generation iPad, and as a Google - branded tablet it will always see the latest version
of Android before any other tablet brand.
this was the one thing with move that seemed to stand on its own... I don't mind the idea
of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on
screen in true 1:1 fashion while sitting comfortably at a «normal»
gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency
of 21ms, which is roughly half
of a DS3... and
second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days
of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm
of movement on
screen... and do it quickly... not sure if it can yet...
Revamping the game's already gorgeous visuals made it even easier on visually impaired gamers, while making full use
of the Wii U's Gamepad (both as a
second screen and as a primary
gaming device) helped everyone from those who could not see the TV
screen well to fine motor impaired players who did not want to struggle with accessing the inventory.
The future
of gaming is still up in the air, but
second screens will undoubtedly continue to play a sizable role.