Sentences with phrase «of side quests makes»

The story narrative length might be a tad bit on the short side compared to other entries, but the plentiful amount of side quests makes up for it if you search them out.

Not exact matches

There are entire areas that are optional, full of side quests that would make most games» main quests look thin.
The build - up leading to the visit, along with my «side quest» adventures, has made my business trips much more anticipated, boosted my productivity, and allowed me to get my mind off of work so that I could crank out the emails once I got back to my cramped hotel room.
From a survey of current German discussion we may conclude that the proposal of a new quest of the historical Jesus, originally made within the context of the «post-Bultmannian» direction of leading pupils of Bultmann, has broadened itself, not only in traditionally conservative circles, but also by support from the Barthian side as well as from Bultmann himself.
Contemporary foodie culture's lascivious quest for the new, exotic and tantalising ignores a whole other side of food — what happens to it once you've chewed 20 times, made some groany noises and promised to never again go back for seconds?
I sunk hours into this game and nothing about the «main» quest really made me think that it was of more importance than the numerous large side quests available.
Although it was made originally as a side quest kind of game to the main storyline, it is infact very related to the main games and will surely please any resident evil fan.
The sticker system is terrible, they removed the actual storyline of the worlds and just made it another level to beat, I loved the partner systems in the previous games which they also removed, this game barely had any side quests like the others did, there were
The sticker system is terrible, they removed the actual storyline of the worlds and just made it another level to beat, I loved the partner systems in the previous games which they also removed, this game barely had any side quests like the others did, there were 0 cameos (which I am a HUGE fan of), they also put far too much of an emphasis on the sticker system.
Spectacular character design and script create one of the most interesting side quests in the Witcher universe and make it easy to overcome some mistakes in its design.
This game is definitely aimed at the younger Pokemaniacs, but older fans like myself can still get enjoyment out of it if they keep an open mind, it's not as good as the first PokePark game do to looser controls and by just not being as much fun, but it manages to expand on what the first game offered in the way of new content, for instance this time you don't just play as Pikachu but also Tepig, Snivy, and Oshawott after you meet them, and you can switch between them on the fly anytime you want, and you'll need to use each of their special abilities in your adventure, it also adds side - scrolling sections and a few other new features to keep things fresh, it also has some multiplayer attractions to play with so that's also nice, and you'll still be befriending all sorts of Pokemon just like the last game, you also get free roam after the main quest so you can make sure to befriend them all, and it's all adorable do to the cute graphics and world, even the loading screens are adorable, and as a gamer who typically plays more serious and violent games it was nice to spend time in the lighthearted PokePark with some of my favorite Pokemon, I recommend it and I definitely see myself returning in the days to come.
The meat of the game is much like the previous Lego titles, with players starting at a hub to make their way to the next mission and completing side quests on the way there.
What makes this even worse is that doing side quests changes parts of the game and can influence endings, so if you skip them, you might not get as good an ending.
I thought the addition of side - quests was an excellent way to make players want to go out of their way to explore the town and not just stick to the main quest.
DQ9's approach to local multiplayer somehow makes turn - based co-op feel as active as Monster Hunter, and the expansive collection of MMO - ish side quests make it feel like the journey is never - ending.
Along the way players collect and enhance equipment, level up and gain new skills and embark on all sorts of side quests, because side quests make the world go round.
I really hope they bring back SC III's Tales of Souls as it made the side quest spectacular.
It doesn't help that a lack of side quests that could potentially flesh out their character arcs makes the experience somewhat linear.
Some side - quests are simple fetch quests while others actually involve making choices that can impact the lives of the NPCs.
When you complete the game there's also a New Game Plus mode, which allows you to play through the game again to find the collectibles and side quests you missed the first time around, while keeping some of the improvements you've made.
With hundreds of hours of content spread out among the various factions, side quests, and main story missions, Skyrim is one of the richest and densest RPGs ever made.
It also makes tracking down some of the side quests and secrets a lot harder than in other games.
simply saw things as a battle between good and evil and wanted to fight on the side of good in an epic quest to make the world a better place.
The game is filled with astounding vistas and huge monuments that break up the often large landscape, a landscape which admittedly while playing host to a small selection of side - quests is mostly empty, its size less about housing ridiculous amounts of guffins for the player than it is about just making everything seem vast.
In your quest to regain your memories, find your friends, and unravel a mystery about the evil plaguing your home, Numbra, you clamber your way through side - scrolling platforming and puzzle sections, making careful use of your speed and momentum, and a strange cube — The Shadow Core.
With plenty of funds to enhance the game further, KING Art has set out to make the sequel bigger and better than the original with more side quests, unique outfits, and a live orchestra.
It's the design template of far too many triple A developers at the moment; a failure to realise that simply having an open world doesn't automatically make your game better, and that handing us all the side - quests is the lazy answer.
The world of Risen 2 isn't a massive, seamless area for you to explore, but rather a series of relatively small islands that you hop back and forth between, taking on the storyline and the occasional side - quest as you go or digging up some buried treasure, one of the few features which feels like it's making good use of the pirate theme.
On your journey, make sure you explore each of the local towns, peruse all the shops and take on as many side quests as you can muster!
The side quests, which will garner new items, armor and weapons, like the aptly - named Auto Axe, should at least make fighting in the battle area worth the price of admission.
Though it suffers from «bring me 10 of this item» fetch quests which make up 100 % of its side missions, the combat is a blast and probably the best of the series.
Ignoring all of the side quest alone will give you a campaign that last well over 20 hours and the flow from mission to mission makes putting the game down the hardest part of the experience.
Sure, it would be nice to have a second major hub, akin to Human Revolution's Hengsha, but Prague's size and detail makes up for that — as does the fact that subsequent visits take place at a different time of day, and with new side quests.
What makes this even worse is that doing side quests changes parts of the game and can influence endings, so if you skip them, you might not get as good an ending.
[112][136][137] Edge noted that while it did not do enough to make up for the opening chapters, at Gran Pulse the game «hits a sweet spot» as the narrative offers «hunting side - quests and the simple joy of exploring to see what visual marvel is around the next corner.»
One of the first big differences you will notice is that when you start the game, and in between battles, you will make your way around your home base where you can talk to towns people, obtain side quests, obtain main quests and there are also mini games like farming and fishing which can be used to gain materials which can be used to sell to vendors, or be used to buy materials.
Sights and sounds combine to create an irresistible portrait of London, and make exploring for every side quest and collectible an enjoyable experience.
Through side quests and conversations in Knights of the Old Republic II, I made almost all of my companions Sith.
That's not to say there aren't a good number of side - quests to keep you going as well, it's just that each and every cave is linked to a side - quest leaving nothing to actually make exploring worthwhile.
Best of all, while there isn't a lot of side - quests in the game, many of them have stories that also tie into the main narrative, providing extra details and backstory that can influence the choices you make during the story.
Jap developers will prefer Nintendo handheld, look at Dragon Quest sales on the 3ds, and the original DS... look at monster hunter sales on the 3ds... every game you seen for the 3ds will now have newer versions with newer hd graphics so now when jap developers make a ps4 game they do not have to think about how they will downgrade it to fit on the NX... with the NX being more powerful than the Vita, and Wii U.... if it use the Tegra 2 chip it will be right next to ps4 1.8 teraflops or higher, but most likely if they use that, Nintendo might underclock it to increase battery power, but lets say they lock it to ps4 1.8 teraflops... every game for ps4 will be on the NX... and this is where the fear comes from... the 3ds have many exclusives, only thing that hold it back was graphics, now that wont be the issue in the NX... look how they announce Dragon quest 11 for NX already... Square Enix is thinking about money... and which console sold most of their games... the 3ds... so do not be surprised every big game from Square Enix and other Japanese developers come to the NX... and if they are anything like CAPCOM they will rather save money and make their game for one console aka the NX like they do with Monster Hunter... me personally I can not wait to see all my favorite games on the 3ds in better graphics... i am a RPG lover and the 3ds have some classics that I love... only thing Nintendo have to worry about is how Western and European side of the world will feel about the new handheld... Japan will love it, handheld sell the most, so it wont take long for NX to pass ps4 sales... but if they can get the attention of western and european... then Sony have reasons to worry and their fans
But now Skyrim is returning with a heavily updated version of the Radiant AI that's making big promises yet again, and coming along for the ride is the new Radiant Story system which will customize side - quests on the fly to create a better game.
Let's take the Witcher 3 but make the terrain hard to traverse and get rid of interesting side quests.
You would expect that you could have friends join you once you finish the main story to help you fulfill the thousands of side quests available (which make up most of the gameplay), but youd be wrong.
There is also plenty of side and Fortress quests that will make this game entertaining for a long time.
Clearly what happened is that in testing, a lot of players gave up there, so rather than making the fortress optional (which would have made perfect sense, since there's an entire other mini-dungeon that you unlock by getting through there - an excellent reward for a side - quest), they decided to just make the Hookshot act as a cheat code, letting everyone beat the level at the expense of letting anyone actually enjoy it.
It was a cautionary tale more than a celebration of fell powers, and the details present in side quests and offhand remarks made it clear that the developers of Shadow of Mordor knew exactly where the game was celebrating Tolkien's mythos and where it was turning that mythos on its head.
The story is the best and most gripping part of it all, the side quests aren't just fetch and grab, they make all the characters feel like they gave importance then in the main story they just kill them off making the sorrow of the characters dying even worse if you do the side quests.
About 75 per cent of the way through your first time playing, the game becomes ridiculously hard at some points, making these side quests even more important to your adventure.
While the game does re-use assets from Ocarina of Time 3D, and has a smaller amount of dungeons compared to other Zelda games, the game makes up for it by having such a uniqueness to the mood, and a ton of side quests where using time travel is key.
a b c d e f g h i j k l m n o p q r s t u v w x y z