Doing a mixture
of side quests throughout each run, I clocked in just under twenty - five hours to get everything done.
Not exact matches
The wide open plains
of the Wild West (and, ultimately, Mexico) might appear to mimic the empty spaces that spoiled San Andreas but, as if taking cues from the likes
of Elder Scrolls: Oblivion, there's pockets
of interest
throughout and eager gamers will get much more out
of the traveling sections, populating their journal with a myriad
of side -
quests as they go, and completists will no doubt find things hidden amongst the cacti and deserts that a gamer rushing through will never even hear about.
Throughout the game, these
side quests and the new Morrowind content will undoubtedly offer a huge number
of hours.
So, a number
of quest - essential boss dragons will be peppered
throughout the main questline (and possibly some
side quests) and more general dragon classes will spawn like other enemy types within the world.
of «monster nests» scattered
throughout the world, but the game doesn't pretend that's a real
side quest; it's just grinding out experience points and loot.
Thankfully, there are
side quests that can be worked toward during each individual chapter, and there are plenty
of substories to be told with the sixteen different servants that are available to play as
throughout the game.
The game also features a wide array
of side quests that can be attempted at any point
throughout the game, and feature numerous prominent characters from the extensive Batman universe.
It adds up to Blue Reflection having a very different feel
of progression than other RPGs; there's only a few distinct areas in the game that you revisit
throughout the story and
side quests.
This does lend something
of a sense
of mystery to proceedings, and clues are sprinkled
throughout, but most missions feel like
side quests.
This giant overworld also avoids any semblance
of a linear structure, instead scattering
side quests throughout.
There are five boss fights as well as twelve bonus series including
side quests and further boss fights which are collectively spread
throughout the five chapters
of the story told within the career mode.
Throughout a huge map, there are also hundreds
of side quests to be stumbled upon, many
of which individually offer a complete adventure.
The
side quests throughout the game sadly feel like an afterthought, often requiring you to simply collect a certain amount
of the required item, but the games crafting was surprisingly enjoyable.
Some
of these
quests are required to continue onto the main story, but there are also random
side quests scattered
throughout the many areas you will discover during your time in the game.
Think
of it as a hub world where you can craft your upgrades, apply skins to weapons, characters and vehicles (all that are unlocked
throughout the game's missions and
side quests), along with being able to upgrade the ARK itself with a variety
of benefits which all aid you in a variety
of ways.
The premise was simple, but the draw was always the ability to roam freely and figure out a bunch
of different
side stuff that would net you some handy items that would undoubtedly become useful
throughout your
quest.
Throughout the course
of its enthralling narrative, Nier is presented with many, many
side quests.
Each offers slight variations in gameplay mechanics, but the basic franchise thrust
of parkour, melee, and random
side quests remains the same
throughout.
Replay Value: The story is long enough to last between 15 - 30 hours, depending on the player and the amount
of time tracking down all the Heart Pieces, equipment, and
side -
quests throughout the game.
Plenty
of side -
quests are also available
throughout the game, which definitely helps to break up the tedium
of going somwehere, listening to a conversation, battling a boss, and heading back to the library.
For a while, I simply couldn't find enough farming in the day to spend my energy on, instead exploring, fishing, and dabbling with the payloads
of side -
quests and minigames
throughout the town.
The wide open plains
of the Wild West (and, ultimately, Mexico) might appear to mimic the empty spaces that spoiled San Andreas but, as if taking cues from the likes
of Elder Scrolls: Oblivion, there's pockets
of interest
throughout and eager gamers will get much more out
of the traveling sections, populating their journal with a myriad
of side -
quests as they go, and completists will no doubt find things hidden amongst the cacti and deserts that a gamer rushing through will never even hear about.
Throughout their adventure, players can expect to learn the full depth
of these characters» origins and motivations through dialogue - driven cut - scenes and lengthy
side -
quests.
Developer Pathea games has already indicated that new areas, commissions,
side quests and more will be coming
throughout the rest
of the games development cycle, they even plan to add the ability to raise and ride animals.
Throughout their adventure, players can expect to learn the full depth
of these characters» origins and motivations through dialogue - driven cutscenes and lengthy
side -
quests.
If you want to know the full story
of what's going on, you have to take the time to piece together the snippets
of information you've gleamed from notes scattered
throughout town, keep a keen eye on the environments you explore, and pay attention to some
of the
side quests you complete.
It is also one
of the first Role - playing games to have the death
of the main character be a focal plot point, and provide multiple endings depending on which
side -
quests are completed
throughout the game.
Despite the short narrative, the cornucopia
of side quests, challenges, and character - specific collectibles scattered
throughout the map keep things interesting and offers a surpising amount
of replay value, as many
of these missions unlock additional content in either the playset adventure or the Toy Box mode.
Beyond just virtual casting, there is a recurring motif
throughout the story and
side quests of women resisting oppressive, patriarchal roles to strike out and lead the lives they want.