Of course there's loads
of side quests too, giving you even more to do in a game that's already packed with content.
There are plenty
of side quests too, most of which you can pick up from notice boards in the towns you visit.
In the later parts of the game, there are tons
of side quests too to get powerful items which I also really enjoyed!
Not exact matches
The sticker system is terrible, they removed the actual storyline
of the worlds and just made it another level to beat, I loved the partner systems in the previous games which they also removed, this game barely had any
side quests like the others did, there were 0 cameos (which I am a HUGE fan
of), they also put far
too much
of an emphasis on the sticker system.
Side ops and optional objectives also help with distracting you away from the main
quest, and they
too provide consistently interesting objectives with a good payoff in the form
of unlocked weapons and skill points.
In The Hidden Ones, main
quests reward more than enough XP usually, and even if you do hit a higher level requirement, a single
side quest will be enough to tip you over, because they
too reward a ton
of XP.
Even though I find the Guardians
of the Galaxy kinda tedious these days (their entire bickering - based comedic structure necessitates that they don't grow and change
too much, especially in the case
of Peter Quill, who's just intolerably stupid at this point), I thought Thor's
side quest with Rocket and Groot was really fun and good.
It's the design template
of far
too many triple A developers at the moment; a failure to realise that simply having an open world doesn't automatically make your game better, and that handing us all the
side -
quests is the lazy answer.
I started just clearing all stock
of everything when I came across a town or Beedle, which is handy cos he sells useful elixir ingredients which typically end up being
side -
quest requirements
too.
I've been told that my expectations were
too high — apparently wanting Square - Enix to produce something with all the standard features
of the previous titles — exploration, cities,
side -
quests, enjoyable battle system - is
too much to expect, regardless
of them having done it multiple times before on a console
of lower power.
All
of Link's go - to weapons are here
too — and you'll need them all — along with chests to open, rupees to collect, and even Skultullas to hunt down as an optional
side quest in every level.
Again, these are some
of the best parts
of Golf Story that can go by
too quickly if you rush particularly because the game is pretty easy difficulty-wise, with hardly ever more than a few tries at
side quests (some notwithstanding), and a pliable AI that really wants you to beat them in match play.
The story was just the right length
too, and even once that was finished, players could still explore the town to go on plenty
of side quests while collecting Chinpokomon and continuing on your
quest to become cool.
But in my ravenous greed for a new Zelda title I devoured it
too quickly, beating the majority
of the game (minus some tedious
side -
quests) in a little over 20 hours.
At this point in this review, I'm going to be completely honest, after 8 hours
of playing Citizens
of Earth I gave up with it, the back tracking and continuous amount
of side quests that the game kept giving me became far
too much, and left me ultimately feeling overwhelmed.
It also offers far
too much in the way
of side quests that the games main
quest, which never seems to pick up anyway, even more forgettable.
This is backed up by all sorts
of little touches,
too, like an optional
side quests where you can participate (for a surprisingly long time!)
Unfortunately, while the sheer amount
of them may be impressive, those
side quests are nothing
too special in most cases.
Side quest areas are procedurally generated
too, though you'll be hard pressed to even notice, and the game is visually impressive enough to warrant the use
of the game's photo mode.
(Oh come on, don't act like you haven't spent way
too much time at the strip club in Grand Theft Auto 5) I understand the need to set some limits to keep players honed in on the story, but if the opportunity arises, I want to be able to just wander through the amazing world
of Westeros and see what kind
of exciting
side quests I can stumble upon.
It actually brought on some vague memories
of the Suikoden series
too, with certain characters needing you to complete specific objectives or
side quests in order for them to become a part
of your Kingdom.
Sure, the dialogue can lose itself in over exposition and lore - especially how Aloy will vocally prompt you a little
too often - but there's a real emotional heart to its plot that makes even the smallest
of side -
quest seem meaningful.
Besides the main story missions that you need to complete, there are plenty
of side quests to invest yourself in
too.
But here
too there are more ambitious plans:
side quests, further elements to the main story, and a world that has to remain consistent and coherent despite its random generation and the fact that players individually will only see a small portion
of what's there.