Sentences with phrase «of side quests too»

Of course there's loads of side quests too, giving you even more to do in a game that's already packed with content.
There are plenty of side quests too, most of which you can pick up from notice boards in the towns you visit.
In the later parts of the game, there are tons of side quests too to get powerful items which I also really enjoyed!

Not exact matches

The sticker system is terrible, they removed the actual storyline of the worlds and just made it another level to beat, I loved the partner systems in the previous games which they also removed, this game barely had any side quests like the others did, there were 0 cameos (which I am a HUGE fan of), they also put far too much of an emphasis on the sticker system.
Side ops and optional objectives also help with distracting you away from the main quest, and they too provide consistently interesting objectives with a good payoff in the form of unlocked weapons and skill points.
In The Hidden Ones, main quests reward more than enough XP usually, and even if you do hit a higher level requirement, a single side quest will be enough to tip you over, because they too reward a ton of XP.
Even though I find the Guardians of the Galaxy kinda tedious these days (their entire bickering - based comedic structure necessitates that they don't grow and change too much, especially in the case of Peter Quill, who's just intolerably stupid at this point), I thought Thor's side quest with Rocket and Groot was really fun and good.
It's the design template of far too many triple A developers at the moment; a failure to realise that simply having an open world doesn't automatically make your game better, and that handing us all the side - quests is the lazy answer.
I started just clearing all stock of everything when I came across a town or Beedle, which is handy cos he sells useful elixir ingredients which typically end up being side - quest requirements too.
I've been told that my expectations were too high — apparently wanting Square - Enix to produce something with all the standard features of the previous titles — exploration, cities, side - quests, enjoyable battle system - is too much to expect, regardless of them having done it multiple times before on a console of lower power.
All of Link's go - to weapons are here too — and you'll need them all — along with chests to open, rupees to collect, and even Skultullas to hunt down as an optional side quest in every level.
Again, these are some of the best parts of Golf Story that can go by too quickly if you rush particularly because the game is pretty easy difficulty-wise, with hardly ever more than a few tries at side quests (some notwithstanding), and a pliable AI that really wants you to beat them in match play.
The story was just the right length too, and even once that was finished, players could still explore the town to go on plenty of side quests while collecting Chinpokomon and continuing on your quest to become cool.
But in my ravenous greed for a new Zelda title I devoured it too quickly, beating the majority of the game (minus some tedious side - quests) in a little over 20 hours.
At this point in this review, I'm going to be completely honest, after 8 hours of playing Citizens of Earth I gave up with it, the back tracking and continuous amount of side quests that the game kept giving me became far too much, and left me ultimately feeling overwhelmed.
It also offers far too much in the way of side quests that the games main quest, which never seems to pick up anyway, even more forgettable.
This is backed up by all sorts of little touches, too, like an optional side quests where you can participate (for a surprisingly long time!)
Unfortunately, while the sheer amount of them may be impressive, those side quests are nothing too special in most cases.
Side quest areas are procedurally generated too, though you'll be hard pressed to even notice, and the game is visually impressive enough to warrant the use of the game's photo mode.
(Oh come on, don't act like you haven't spent way too much time at the strip club in Grand Theft Auto 5) I understand the need to set some limits to keep players honed in on the story, but if the opportunity arises, I want to be able to just wander through the amazing world of Westeros and see what kind of exciting side quests I can stumble upon.
It actually brought on some vague memories of the Suikoden series too, with certain characters needing you to complete specific objectives or side quests in order for them to become a part of your Kingdom.
Sure, the dialogue can lose itself in over exposition and lore - especially how Aloy will vocally prompt you a little too often - but there's a real emotional heart to its plot that makes even the smallest of side - quest seem meaningful.
Besides the main story missions that you need to complete, there are plenty of side quests to invest yourself in too.
But here too there are more ambitious plans: side quests, further elements to the main story, and a world that has to remain consistent and coherent despite its random generation and the fact that players individually will only see a small portion of what's there.
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