Sentences with phrase «of simple game mechanics»

As with every [i] DDR [/ i] installation, Konami continues with its winning formula of simple game mechanics, catchy pop tunes, and bright graphics.
An incredible piece of interactive story telling: Primordia is a beautifully executed example of simpler game mechanics.

Not exact matches

Designed to help adults and children understand the complex function of the human brain, the show explores both the organ's mechanics and mystique with exhibits ranging from simple video games to information - laden tracts delving into the intricacies of common brain disorders.
But I digress, for those bugs do not take away from my overall impression of King Arthur's Gold, which is a great multiplayer game that stands out from the crowd by being something that embraces lunacy and remains grounded with simple mechanics that allow for a variety of strategies.
It will astound you with its visuals, narrative, gigantic final bosses... But under all that shinning beauty, lies a game with a simple mechanics and ideas, that in some levels seems to be a little bit empty in terms of content.
The sense of speed, simple to learn yet hard to master controls, and the consistent mechanics make the game truly come together as a great arcade racer with some surprisingly consistent, almost simulation - grade mechanics like cornering and drifting.
Thanks to its cartoon art style and lack of technical issues, the game's first impressions are overall positive but unfortunately, this does not stand for too long, as the levels quickly feel repetitive and the gameplay mechanics end up being too simple for its own good, resulting in a game that is more dull than it should be.
Brutal combat and simple mechanics are the «bane and the boon» of this Action / Hack»n' Slash game.
With a strong script, great use of FMV, and a simple yet empowering core game mechanic, Her Story is the most unique game I've played in years.
The game is on the shorter side and its mechanics are simple, but that doesn't mean it can't pull you to the edge of your seat or tug your heartstrings.
This isn't just a simple mechanic shift with the same gameplay backdrop, rather it's a complete overhaul with how every facet of the game works.
The way the game manages to weave simple RPG mechanics on top of the narrative works surprisingly well, even if, ultimately, it all feels like a curious throwback to the days when even the most basic graphics were something of a luxury.
With simple turn based controls and unique gameplay mechanics; the game merges the beloved nostalgic elements from the golden era of JRPGs with today's technology allowing fans to play at home or on - the - go.
Anyone that has already played the game will have long since started taking this for granted, but Nintendo's ability to take the shooter genre and infuse it with platforming elements, thanks to the genius mechanic of shooting and swimming through your own ink — up the sides of platforms, around obstacles to take foes by surprise — it's a simple mechanic, that can be used in a shocking variety of ways.
Never Stop Sneakin», available next week for the Nintendo Switch, is a stealth game that borders on an action game, thanks to simple controls that take care of traditional stealth mechanics for the player.
The simple mechanic of being able to pull blocks «or stretch» makes the game completely different from the earlier games.
It suffers from a lack of polish and underwhelming visuals but the driving mechanics are simple to grasp making it easier to recommend for a newcomer to racing games.
And when I say simpler, of course I'm referring to concept and mechanics, «cuz we all know older games were much more challenging.
The judges describe the gameplay mechanics as «simple», however the inclusion of objects and the random nature of the projectiles help to «create an enjoyable game».
I've got a soft - spot for worker - placement games, anyway, but this one does exceptionally well by having a relatively simple and easy to learn set of mechanics that deliver a lot of strategic depth.
At first the game seems simple enough, but the more I played the more I learned and came to conclusion that Discworld has a pleasing amount of depth to its mechanics, while never being overly complex so as to make it impossible for all but the most dedicated of players to tackle.
+ Perfect game to learn platformers + Combination of simple controls and platformer mechanics + Light and dark plays a heavy role
There's nothing wrong with a game that lets you learn the depth of its mechanics through experience, but that doesn't excuse a game that fails to communicate the very basics of the gameplay or even simple battlefield information.
Simple gameplay mechanics adorned with beautiful graphic design, relaxing music and challenging yet conquerable puzzles will guarantee many hours of fun for gamers of all ages.
Fun fact: Wolfenstein 3d was originally intended to be a first person stealth game, but most of it's stealth mechanics we're dropped during its alpha stages due to the controls being «too complex» instead it ended up being a simple run n» gun.
Anyone else feel that the fighting mechanics and rag doll mechanics in Gang Beasts look to revolutionize things kind of like GTA and their NPC's moving and leaning on things around the world... If not in looks pretty neat for as plain and simple of a game it is
We create original puzzle games with simple mechanics, loads of replay value and a groovy retro feel.
There are additional friendly characters that introduce some new mechanics in short spurts and each stage has a number of collectibles to find, but Shu still feels focused on presenting a simple and pure kind of platforming game.
Evolve is a game that is in many ways, very simple at surface level, but after just a short time of playing I realised there was much more to the mechanics than I initially realised.
The goal, our one simple game mechanic, was to keep the ball in the center of the table for as long as possible.
All in all, Reality Fighters has its fun moments, and showing off the AR fighting to a technophobe can be enjoyable, but you will tire of the game incredibly quickly after you realize just how simple the fighting mechanics are, and how little depth the game has.
The traditional double jump and mid-air stomp, as well as simple attacking methods, are all here — a familiar set of mechanics typical of the genre, making for a fun, albeit fairly straight - forward, game that appeals to adults and children alike.
I'm concerned that some of the mechanics that Nintendo has piled on might make the game less accessible to new players, but they are including a simple mode that will limit some of the shenanigans.
Purveyors of all things PixelJunk, Q - Games» new title, The Tomorrow Children, looks to completely flip their tried - and - true formula of addictive - 2D - games - with - simple - mechanics on its colorful, minimalist head.
You'll learn that the game is basically a 3D version of the classic side - scrolling game Double Dragon — putting you against enemies with some simple attacks and a swap mechanic.
This game would introduce the Mushroom power - up, interestingly, this mechanic of «smaller Mario, bigger Mario» came about through the initial design process where levels were designed around a much smaller simpler Mario who would eventually be made larger in the game's final version.
All things being equal, this game uses a very simple series of mechanics.
The single player, action game to be released for PC and Linux revolves around the simple mechanics of 3 different blocking angles and 3 different attack angles.
Prowler Mode features a streamlined set of game mechanics, making bug - catching, fish - reeling and ore - mining simpler than ever, and serving as a welcome introduction to hunting for beginners.
The Design of Dearth We had to make sure Dearth was a simple enough game to learn to play, yet complex enough to hold their attention after they had figured out our mechanics.
The camel on top is considered in the lead, and that mechanic combined with the randomness of order and movement makes the entire game of probability very simple to visualise, but rather interesting as a game of chance.
Splatoon 2's third - person shooting mechanics and controls may seem pretty simple from an outsider's perspective, but dive into multiplayer without a proper understanding of the game's nuances and you're bound to sink (much to the chagrin of your fellow vandals).
Another type of game us old folks used to play were simple handheld games that used a monochrome LCD display and extremely simple game mechanics.
Don't let its simple gameplay or monochromatic, Game Boy - style graphics fool you, though — BoxBoy's later levels will put your brain to the test, forcing you to use all of its clever mechanics in tandem with one another.
The game is very easy to get into — a result of the aforementioned simple mechanics — but it is incredibly hard to master.
MC: We quickly realised that it's a game of very simple mechanics, and it's the combinations of those mechanics that creates the endless emergence and the endless memories that you create.
Even a game still stooped in its old ways but given a modern facelift, with gameplay mechanics that are both simple and yet fun in their own right, can thrive in this era of hardcore shooters and deep RPGs.
It takes a very simple set of mechanics and adds in a series of levels that all introduce new, tricky ideas into the gameplay, creating a challenging game that seems easy to play from the outside but incredibly difficult to master.
The controls are implemented perfectly, and once you get hang of these simple mechanics you will have very few issues completing game.
A blatant love letter to the arcade games of old, Tokyo Rumble aims to provide players a nostalgic experience with its retro presentation and simple mechanics.
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