Sentences with phrase «of simple gameplay»

Our goals with Color Thief are to create an atmospheric puzzle game that respects the player by minimizing hand - holding and repetition, tells a story through details in the environment, and builds an engaging experience by following the logical implications of a simple gameplay idea (what if color equaled energy?).
The combination of simple gameplay and strategy make it a classic «just one more» game, and something all types of gamer can enjoy.
It takes multiple hours to finish a task that has at most a couple of minutes of simple gameplay.

Not exact matches

Having played this game for close to two years now, the simple yet everchanging gameplay created by the act of perpetual war on a battleground
Teenage Mutant Ninja Turtles on 3DS features the strong writing and characterization of the Nickelodeon show, but the gameplay is simply too repetitive and simple for older fans, and it's too short to keep a younger players busy even for a long car ride.
Bermuda Triangle never really becomes terribly challenging, opting for a more casual pace and simple gameplay that will appeal to gamers of a more casual mindset.
The simple fact of the matter is that this game is just too sluggish and doesn't offer up enough gameplay variety to keep most people's interest for more than a few minutes.
Wonder World Amusement Park is a game that I had hoped would be good, however with sub-par graphics, varying quality of sound, and somewhat simple and repetitive gameplay, I can't help but have difficulty recommending this game to most out there.
Wonderful music, appealing levels, simple, enjoyable story, good gameplay, and fair amount of hidden treasures make this game a great choice not only for fans of platformers.
The simple but solid and immediate gameplay structure creates an enchanting circle that involves gamers since the beginning of the game.
I also played a little of the multiplayer, very nice not only with the actual gameplay but the simple fact you start in your own «apartment».
It's not a triple - A title by any stretch — with its gameplay quirks and audio that sounds recorded in a bus - station bathroom — but it captures the sense of simple fun that Nintendo was shooting for with this new - fangled console.
Simple yet entertaining, gameplay feels great and the atmosphere of the game is awesome.
Unfortunately it quickly becomes clear that Rock of Ages» rules are too simple to provide a deep enough gameplay.
Its simple gameplay is relaxing but I longed for more tension and a sense of grand adventure that Fe lacks.
Though the simple gameplay needs some polish, the fast - paced battles and the combination of graphics and music can hold as a very successful party game.
The simple, predictable gameplay is one barrier, the abstract nature of the story another, creating an experience that's big on audio - visual power and artistry but short on the stuff that made Journey truly magical.
This game has an incredible beauty, each pixel and well used, the game despite seem boring and a lot of fun, the graphics are very good, the story does not lack, the gameplay is simple and magnificent, my score is 10.
Overall, this is one of the best experiences of the kind that can be found in the Nintendo Switch eShop, thanks to its well - crafted plot, art style, simple but effective gameplay mechanics and involving audiovisual component.
While it may feel too simple at moments and its gameplay not as varied as it would be expected, it's a good departure from the Pokémon world for one of its most recognizable characters and one which will be a pleasant surprise for many.
Layers of Fear Legacy features a simple and accessible gameplay mechanic that puts the player in a horror - themed adventure that includes a very detailed and well - designed visual environment, as well as some interesting puzzles.
Granted, the controls are simple enough and the depth of the story mode isn't too vast, but the gameplay as a DBZ game is amazing.
With its distinctively clean retro stylings and deceptively simple set up, Videoball may blindside you with the pace and depth of its gameplay.
Thanks to its cartoon art style and lack of technical issues, the game's first impressions are overall positive but unfortunately, this does not stand for too long, as the levels quickly feel repetitive and the gameplay mechanics end up being too simple for its own good, resulting in a game that is more dull than it should be.
You are never short of gameplay options and with it being so simple and fun there's no reason anyone can't have a fun time with this charming downloadable title.
The ability to use parkour to climb almost any obstacle certainly makes the gameplay much more fun than the simple hack and slash of Dead Island.
The basic gameplay of Spelunky is very simple.
Talisman: Digital Edition is a simple but effective digital board game that provides addicting gameplay at the cost of production value.
The game's simple set of rules lends itself to complex gameplay that unfolds before the player completely organically from start to finish.
For deeper tactics, the in - game map, secondary weapon functions, and environmental gameplay objects are all there, as is a daunting range of upgrades and cosmetic items, but the core game is beautifully simple and moreish.
Some of the early tasks are simple goals like crafting your first tool or finding water to drink, but over time those tasks become more and more complex, providing a sort of guiding hand that introduces new gameplay elements at a gradual pace.
Very simple concept but amazingly addictive, the HD graphics are just so cute and clean, control is top class but is the gameplay that will keep you there, for hours and hours of joy, the game is not perfect (music is quite nice but very repetitive too) but at the incredible price of 4,99 Euro it deserve a total «10» as a score, so much fun for the price, really.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
The core gameplay of Rock of Ages is simple: take direct control of your rock, guide it through the course, and smash down your opponent's castle door.
This isn't just a simple mechanic shift with the same gameplay backdrop, rather it's a complete overhaul with how every facet of the game works.
The third - person view and fixed camera angles of its cartoon - like environments is reminiscent of a simpler time in gaming, but there is a genuine mish - mash feel of Crash Bandicoot and God of War gameplay to be found in the sequel.
After the first couple of missions which seem purposely simple to let the player experiment with the gameplay mechanics, levels increase in difficulty and require more coordination of the characters.
Tetris Worlds continues that streak, bringing their distinct brand of simple, yet addictive gameplay to the current generation of systems.
The gameplay is simple to pick - up and play, and there is a sizable amount of loot to obtain (even if, sadly, only the weapon changes reflect the character model) as well as WoW - like pets to collect and upgrade.
The casual adventure title can be enjoyed by all audiences due to the simple nature of its gameplay.
It features simple gameplay in an adorable world but the overall unsatisfying formula and lack of substantial content make it an easily forgettable fighter even for dedicated Touhou fans.
It takes the simple gameplay from the single player and pits you against someone on the opposite side of the screen.
Inventive level design in the second act offers some much needed diversity to some of Color Splash's otherwise linear gameplay before the disappointing third act regresses into simple and uninteresting battles.
It contains simple gameplay design that equals out to quick / fun experiences with a layer of RPG adding just a little depth to the gameplay.
Offering at least 35 hours of gameplay, Dark Souls II is a challenging experience with a wonderfully subjective narrative that can be simple or in depth depending on your desire to explore it fully; whilst the difficulty may deter some players, those that stick it out will find a satisfyingly in depth game that rewards perseverance and intelligent tactics
The combination of simple tile - based puzzle gameplay and object finding is super easy to pick up and play.
I just see the gameplay of Youkai Watch 2, it's kinda like Pokemon mixed with Final Fantasy, which is a verycool idea, BUT... the game is too complicated (in a very unnecessary ways) I believe it need to be more simple like Pokemon.
Its simple gameplay involves rolling coloured spheres around mazes to eventually place them on their corresponding buttons while avoiding a handful of roaming enemies.
Stormbound [Free], a game that has released globally this week after a few months in soft launch, brings to the table a fun combination of card collection and tactical gameplay that looks simple at first but has enough tactical depth and interesting ideas to scratch that itch.
There's lots of shooting robots and bugs and so forth since many of the titles of yesteryear were based on that simple gameplay mechanic, but these titles are clearly from another era of gaming and never approach the kinds of content that may be included in some modern titles.
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