An incredible piece of interactive story telling: Primordia is a beautifully executed example
of simpler game mechanics.
As with every [i] DDR [/ i] installation, Konami continues with its winning formula
of simple game mechanics, catchy pop tunes, and bright graphics.
Not exact matches
Designed to help adults and children understand the complex function
of the human brain, the show explores both the organ's
mechanics and mystique with exhibits ranging from
simple video
games to information - laden tracts delving into the intricacies
of common brain disorders.
But I digress, for those bugs do not take away from my overall impression
of King Arthur's Gold, which is a great multiplayer
game that stands out from the crowd by being something that embraces lunacy and remains grounded with
simple mechanics that allow for a variety
of strategies.
It will astound you with its visuals, narrative, gigantic final bosses... But under all that shinning beauty, lies a
game with a
simple mechanics and ideas, that in some levels seems to be a little bit empty in terms
of content.
The sense
of speed,
simple to learn yet hard to master controls, and the consistent
mechanics make the
game truly come together as a great arcade racer with some surprisingly consistent, almost simulation - grade
mechanics like cornering and drifting.
Thanks to its cartoon art style and lack
of technical issues, the
game's first impressions are overall positive but unfortunately, this does not stand for too long, as the levels quickly feel repetitive and the gameplay
mechanics end up being too
simple for its own good, resulting in a
game that is more dull than it should be.
Brutal combat and
simple mechanics are the «bane and the boon»
of this Action / Hack»n' Slash
game.
With a strong script, great use
of FMV, and a
simple yet empowering core
game mechanic, Her Story is the most unique
game I've played in years.
The
game is on the shorter side and its
mechanics are
simple, but that doesn't mean it can't pull you to the edge
of your seat or tug your heartstrings.
This isn't just a
simple mechanic shift with the same gameplay backdrop, rather it's a complete overhaul with how every facet
of the
game works.
The way the
game manages to weave
simple RPG
mechanics on top
of the narrative works surprisingly well, even if, ultimately, it all feels like a curious throwback to the days when even the most basic graphics were something
of a luxury.
With
simple turn based controls and unique gameplay
mechanics; the
game merges the beloved nostalgic elements from the golden era
of JRPGs with today's technology allowing fans to play at home or on - the - go.
Anyone that has already played the
game will have long since started taking this for granted, but Nintendo's ability to take the shooter genre and infuse it with platforming elements, thanks to the genius
mechanic of shooting and swimming through your own ink — up the sides
of platforms, around obstacles to take foes by surprise — it's a
simple mechanic, that can be used in a shocking variety
of ways.
Never Stop Sneakin», available next week for the Nintendo Switch, is a stealth
game that borders on an action
game, thanks to
simple controls that take care
of traditional stealth
mechanics for the player.
The
simple mechanic of being able to pull blocks «or stretch» makes the
game completely different from the earlier
games.
It suffers from a lack
of polish and underwhelming visuals but the driving
mechanics are
simple to grasp making it easier to recommend for a newcomer to racing
games.
And when I say
simpler,
of course I'm referring to concept and
mechanics, «cuz we all know older
games were much more challenging.
The judges describe the gameplay
mechanics as «
simple», however the inclusion
of objects and the random nature
of the projectiles help to «create an enjoyable
game».
I've got a soft - spot for worker - placement
games, anyway, but this one does exceptionally well by having a relatively
simple and easy to learn set
of mechanics that deliver a lot
of strategic depth.
At first the
game seems
simple enough, but the more I played the more I learned and came to conclusion that Discworld has a pleasing amount
of depth to its
mechanics, while never being overly complex so as to make it impossible for all but the most dedicated
of players to tackle.
+ Perfect
game to learn platformers + Combination
of simple controls and platformer
mechanics + Light and dark plays a heavy role
There's nothing wrong with a
game that lets you learn the depth
of its
mechanics through experience, but that doesn't excuse a
game that fails to communicate the very basics
of the gameplay or even
simple battlefield information.
Simple gameplay
mechanics adorned with beautiful graphic design, relaxing music and challenging yet conquerable puzzles will guarantee many hours
of fun for
gamers of all ages.
Fun fact: Wolfenstein 3d was originally intended to be a first person stealth
game, but most
of it's stealth
mechanics we're dropped during its alpha stages due to the controls being «too complex» instead it ended up being a
simple run n» gun.
Anyone else feel that the fighting
mechanics and rag doll
mechanics in Gang Beasts look to revolutionize things kind
of like GTA and their NPC's moving and leaning on things around the world... If not in looks pretty neat for as plain and
simple of a
game it is
We create original puzzle
games with
simple mechanics, loads
of replay value and a groovy retro feel.
There are additional friendly characters that introduce some new
mechanics in short spurts and each stage has a number
of collectibles to find, but Shu still feels focused on presenting a
simple and pure kind
of platforming
game.
Evolve is a
game that is in many ways, very
simple at surface level, but after just a short time
of playing I realised there was much more to the
mechanics than I initially realised.
The goal, our one
simple game mechanic, was to keep the ball in the center
of the table for as long as possible.
All in all, Reality Fighters has its fun moments, and showing off the AR fighting to a technophobe can be enjoyable, but you will tire
of the
game incredibly quickly after you realize just how
simple the fighting
mechanics are, and how little depth the
game has.
The traditional double jump and mid-air stomp, as well as
simple attacking methods, are all here — a familiar set
of mechanics typical
of the genre, making for a fun, albeit fairly straight - forward,
game that appeals to adults and children alike.
I'm concerned that some
of the
mechanics that Nintendo has piled on might make the
game less accessible to new players, but they are including a
simple mode that will limit some
of the shenanigans.
Purveyors
of all things PixelJunk, Q -
Games» new title, The Tomorrow Children, looks to completely flip their tried - and - true formula
of addictive - 2D -
games - with -
simple -
mechanics on its colorful, minimalist head.
You'll learn that the
game is basically a 3D version
of the classic side - scrolling
game Double Dragon — putting you against enemies with some
simple attacks and a swap
mechanic.
This
game would introduce the Mushroom power - up, interestingly, this
mechanic of «smaller Mario, bigger Mario» came about through the initial design process where levels were designed around a much smaller
simpler Mario who would eventually be made larger in the
game's final version.
All things being equal, this
game uses a very
simple series
of mechanics.
The single player, action
game to be released for PC and Linux revolves around the
simple mechanics of 3 different blocking angles and 3 different attack angles.
Prowler Mode features a streamlined set
of game mechanics, making bug - catching, fish - reeling and ore - mining
simpler than ever, and serving as a welcome introduction to hunting for beginners.
The Design
of Dearth We had to make sure Dearth was a
simple enough
game to learn to play, yet complex enough to hold their attention after they had figured out our
mechanics.
The camel on top is considered in the lead, and that
mechanic combined with the randomness
of order and movement makes the entire
game of probability very
simple to visualise, but rather interesting as a
game of chance.
Splatoon 2's third - person shooting
mechanics and controls may seem pretty
simple from an outsider's perspective, but dive into multiplayer without a proper understanding
of the
game's nuances and you're bound to sink (much to the chagrin
of your fellow vandals).
Another type
of game us old folks used to play were
simple handheld
games that used a monochrome LCD display and extremely
simple game mechanics.
Don't let its
simple gameplay or monochromatic,
Game Boy - style graphics fool you, though — BoxBoy's later levels will put your brain to the test, forcing you to use all
of its clever
mechanics in tandem with one another.
The
game is very easy to get into — a result
of the aforementioned
simple mechanics — but it is incredibly hard to master.
MC: We quickly realised that it's a
game of very
simple mechanics, and it's the combinations
of those
mechanics that creates the endless emergence and the endless memories that you create.
Even a
game still stooped in its old ways but given a modern facelift, with gameplay
mechanics that are both
simple and yet fun in their own right, can thrive in this era
of hardcore shooters and deep RPGs.
It takes a very
simple set
of mechanics and adds in a series
of levels that all introduce new, tricky ideas into the gameplay, creating a challenging
game that seems easy to play from the outside but incredibly difficult to master.
The controls are implemented perfectly, and once you get hang
of these
simple mechanics you will have very few issues completing
game.
A blatant love letter to the arcade
games of old, Tokyo Rumble aims to provide players a nostalgic experience with its retro presentation and
simple mechanics.