Sentences with phrase «of skill players around»

Think about Cutler last year, who had a much more talented group of skill players around him in Miami, only threw for 2700 yards w / 14 interceptions... Trubisky had 2300 yds w / 7 interceptions while starting two less games.

Not exact matches

Up front we have a few world - class players surrounded by some serious pretenders... Sanchez is by far the most accomplished player in our attack but the controversy surrounding his contractual mishandling could see him go before the window closes or most definitely by season's end... obviously a mistake by both parties involved, as Sanchez's exploits have never been more on display than in North London, but the club's irresponsible wage structure and lack of real intent have been the real undoing in this mess... Lacazette, who I think has some world - class skills as a front man, will only be as good as the players and system around him, which is troubling due to our current roster and Wenger's love of sideways passing... Walcott should have been sold years ago, enough said, and Welbeck should never have been brought in from the get - go... both of these players have suffered numerous injuries over their respective careers and neither are good enough to overcome such difficulties: not to mention, they both are below average first - touch players, which should be the baseline test for any player coming to a Wenger - led Arsenal team... Perez should have been played wide left or never purchased at all; what a huge waste of time and money, which is ridiculous considering our penny pinching ways and the fact that fans had been clamoring for a real striker for years... finally Giroud, the fact that he stills wears the jersey is a direct indictment of this club's failure to get things right... this isn't necessarily an attack on Giroud because I think he has some highly valued skills, but not for a team that has struggled to take their sideways soccer to the next level, as his presence slows their game even more, combined with our average, at best, finishing skills... far too often those in charge have either settled or chosen half - measures and ultimately it is us that suffer because no matter what happens Wenger, Gazidis and Kroenke will always make more money whereas we will always be the ones paying for their mistakes... so every time someone suggests we should just shut - up and support the team just think of all the sacrifices you've made along the way and simply reply... f *** off
To my way of thinking he is almost irriplaceable, players with that much balance skill, and technique in both feet, do nt come around too often.
Designing a college football offense around five skill players works kind of the same way.
This is an incredibly difficult question to answer for a variety of reasons, most importantly because over the years our once vaunted «beautiful» style of play has become a shadow of it's former self, only to be replaced by a less than stellar «plug and play» mentality where players play out of position and adjustments / substitutions are rarely forthcoming before the 75th minute... if you look at our current players, very few would make sense in the traditional Wengerian system... at present, we don't have the personnel to move the ball quickly from deep - lying position, efficient one touch midfielders that can make the necessary through balls or the disciplined and pacey forwards to stretch defences into wide positions, without the aid of the backs coming up into the final 3rd, so that we can attack the defensive lanes in the same clinical fashion we did years ago... on this current squad, we have only 1 central defender on staf, Mustafi, who seems to have any prowess in the offensive zone or who can even pass two zones through so that we can advance play quickly out of our own end (I have seen some inklings that suggest Holding might have some offensive qualities but too early to tell)... unfortunately Mustafi has a tendency to get himself in trouble when he gets overly aggressive on the ball... from our backs out wide, we've seen pace from the likes of Bellerin and Gibbs and the spirited albeit offensively stunted play of Monreal, but none of these players possess the skill - set required in the offensive zone for the new Wenger scheme which requires deft touches, timely runs to the baseline and consistent crossing, especially when Giroud was playing and his ratio of scored goals per clear chances was relatively low (better last year though)... obviously I like Bellerin's future prospects, as you can't teach pace, but I do worry that he regressed last season, which was obvious to Wenger because there was no way he would have used Ox as the right side wing - back so often knowing that Barcelona could come calling in the off - season, if he thought otherwise... as for our midfielders, not a single one, minus the more confident Xhaka I watched played for the Swiss national team a couple years ago, who truly makes sense under the traditional Wenger model... Ramsey holds onto the ball too long, gives the ball away cheaply far too often and abandons his defensive responsibilities on a regular basis (doesn't score enough recently to justify): that being said, I've always thought he does possess a little something special, unfortunately he thinks so too... Xhaka is a little too slow to ever boss the midfield and he tends to telegraph his one true strength, his long ball play: although I must admit he did get a bit better during some points in the latter part of last season... it always made me wonder why whenever he played with Coq Wenger always seemed to play Francis in a more advanced role on the pitch... as for Coq, he is way too reckless at the wrong times and has exhibited little offensive prowess yet finds himself in and around the box far too often... let's face it Wenger was ready to throw him in the trash heap when injuries forced him to use Francis and then he had the nerve to act like this was all part of a bigger Wenger constructed plan... he like Ramsey, Xhaka and Elneny don't offer the skills necessary to satisfy the quick transitory nature of our old offensive scheme or the stout defensive mindset needed to protect the defensive zone so that our offensive players can remain aggressive in the final third... on the front end, we have Ozil, a player of immense skill but stunted by his physical demeanor that tends to offend, the fact that he's been played out of position far too many times since arriving and that the players in front of him, minus Sanchez, make little to no sense considering what he has to offer (especially Giroud); just think about the quick counter-attack offence in Real or the space and protection he receives in the German National team's midfield, where teams couldn't afford to focus too heavily on one individual... this player was a passing «specialist» long before he arrived in North London, so only an arrogant or ignorant individual would try to reinvent the wheel and / or not surround such a talent with the necessary components... in regards to Ox, Walcott and Welbeck, although they all possess serious talents I see them in large part as headless chickens who are on the injury table too much, lack the necessary first - touch and / or lack the finishing flair to warrant their inclusion in a regular starting eleven; I would say that, of the 3, Ox showed the most upside once we went to a back 3, but even he became a bit too consumed by his pending contract talks before the season ended and that concerned me a bit... if I had to choose one of those 3 players to stay on it would be Ox due to his potential as a plausible alternative to Bellerin in that wing - back position should we continue to use that formation... in Sanchez, we get one of the most committed skill players we've seen on this squad for some years but that could all change soon, if it hasn't already of course... strangely enough, even he doesn't make sense given the constructs of the original Wenger offensive model because he holds onto the ball too long and he will give the ball up a little too often in the offensive zone... a fact that is largely forgotten due to his infectious energy and the fact that the numbers he has achieved seem to justify the means... finally, and in many ways most crucially, Giroud, there is nothing about this team or the offensive system that Wenger has traditionally employed that would even suggest such a player would make sense as a starter... too slow, too inefficient and way too easily dispossessed... once again, I think he has some special skills and, at times, has showed some world - class qualities but he's lack of mobility is an albatross around the necks of our offence... so when you ask who would be our best starting 11, I don't have a clue because of the 5 or 6 players that truly deserve a place in this side, 1 just arrived, 3 aren't under contract beyond 2018 and the other was just sold to Juve... man, this is theraputic because following this team is like an addiction to heroin without the benefits
To return to point above, we have all these speedy, unskilled players in skill demanding positions that is set up for quick passing, counterattacking football, but the other problem is Arsenal plays perhaps the slowest brand of football around (NO WONDER WE CANT SCORE).
players like Ozil always present the fans with a bit of a conundrum, especially when times are tough... if you look around the sporting world every once in awhile there emerges a player with incredible skill, like Ozil, Matt Sundin or even Jay Cutler, who have a different way about themselves... their movement seemed almost too lackadaisical, so much so that it seemed to suggest indifference or even disinterest on the part of the player... their posture always appears somewhat mopey and they generally have an unflattering «sour puss» expression on their face... for some their above average skills are enough to keep them squarely in the mix, as their respective teams try desperately to find a way to get the best out of them visa vie player acquisitions or the reworking of tactics... when things go according to planned the fans usually find a way to accept their unique disposition, whereas when things go awry they become easy targets for fans and pundits alike... in the case of Ozil and Sundin, their successes on the international stage and / or with their former teams led many to conclude that if we surrounded such talented individuals with players that have those skills that would most likely bring the best of these players success would surely follow... unfortunately both the Maple Leafs and our club chose to adopt half - measures, as each were being run by corporations who valued profitability over providing the best possible product on the field... for them, they cared more about shirt sales and season tickets than doing whatever was necessary... this isn't, by any stretch, an attempt to absolve Ozil of any responsibility for his failures on the pitch... there is no doubt oftentimes his efforts were underwhelming, to say the least, but this club has been inept when it comes to providing this prolific passer with the kind of players necessary for him to flourish... with our poor man's version of Benzema up front, the headless chickens in Walcott, the younger Ox and Welbeck occupying wide positions far too often and the fact that Carzola, who provided Ozil with great service and more freedom to roam, was never truly replaced, the only real skilled outlet on the pitch was Sanchez... remember to be considered a world - class set - up man goals need to be scored and for much of his time here he has been surrounded by some incredibly inept finishers... in the end, I'm not sure how long he will be in North London, recent sentiments and his present contract situation seem to suggest that he will depart at season's end, but how tragic would it be if once again we didn't put our best foot forward and failed to make those moves that could have brought championship football back to our once beloved club... so when you think about this uniquely skilled player don't be so quick to shift all the blame on his shoulders because he will not be the first or the last highly skilled player to find disappointment at the Emirates if we don't rid the club of those individuals that are truly to blame for our current woes
Neither one is on either the first or second preseason all - state teams by Cal - Hi Sports, but both have the skills and teammates around them to turn in huge 2015 seasons and can put together the type of resume that makes them impossible not to pick as a top all - state player in January.
Because we're not sure what type of player and / or skill set is needed to get around this course, I'm starting my US Open card off with Reed, a player who has both tournament experience at Chambers Bay and the ability to get hot and make birdies (Reed currently ranks 12th in average birdies per round this season).
Trying it again in a higher pressure situation makes very limited sense for a team that is already deep enough with skill and has enough depth to use players that are more trusted all around players, and have more of a recent track - record.
Use his superior athletes to erase the superior skill of the opponents by pressing, trapping and forcing young basketball players (around age 12) to make decisions under pressure while being harassed by taller, stronger and quicker girls.
He has the skills to play on the right flank because of his tremendous energy and tactical discipline, which means that he is perhaps most comfortable of our wide players charging around as part of Klopp's «gegenpressing».
The main campaign is generous in size and will offer even a skilled player around 15 to 20 hours of gameplay, and there's also a Skirmish option which offers a series of challenges - each rated by difficulty - to tackle when you're done with the main story.
Boasting a massive roster comprising of old favourites such as Ryu, Ken and Chun - Li in addition to many new faces such as Juri, Poison and Rolento (he's from Street Fighter Alpha but you get the gist), Ultra Street Fighter IV is the ultimate test of tactical scrapping and the spectacle of two skilled players going at it only serves to inspire those around them to reach such heady levels of mastery.
More choices, more opportunities, more strategy, greater risks and greater rewards SEAMLESSLY CONNECTED — Socialize and compete via Online Track Days, have players from around the world take the place of AI - controlled drivers in your solo play, and get news updates on the Driver Network around you PRO ESPORTS RACING — Skill & Behavioural - based matchmaking, create your own Online Racing Seasons, and Live Broadcast and Spectator functionality YOUR HOME FOR RACING — Your own personal, customisable Test Track to tune and test your cars.
Team Ninja is so proud of the story they've created this time around that they wanted to give less skilled players a chance to experience the story without the hardcore gameplay.
Each player is forced to rely on the other skills of their party mates to survive, but the one thing that I've found in playing a number of multiplayer matches is that anyone, from a newcomer to a seasoned veteran of the mode easily falls into a specific role and gets a hang of the gameplay, making it one of the most accessible multiplayer modes around.
A creative blend of quirky puzzle and platform gameplay, Dokuro is a unique action puzzle game that utilizes both front and back touch panels to allow players to transform back and forth between character forms to utilize various skills and abilities, as well as manipulate the environment around them.
The most obvious are those described by John Seely Brown in his book, A New Culture of Learning, where he outlines how the WoW meta - game (the on - line communities that have sprung up around this game played by millions) causes players to participate in ways that make them supremely skilled at modern Internet information skills: finding, qualifying and synthesizing information; contributing in participative communities; researching specific topics; and participating in geographically dispersed communities of practice.
A KS2 board game based on articulate (Talk It Up) Played in 2 teams of up to four players on each team Move around the board and articulate words taken from the KS2 National Curriculum Good for revision, reinforce understanding and developing listening and oracy skills Includes: Game board Rules Over 90 cards with over 750 key words For best results Print out the game board on A3 Card and laminate Print out the question cards on A3 Card, laminate and cut out Print out the rules on A4 and laminate
● Six years of experience in educational leadership with a track record of student achievement results ● Strong understanding of progressive pedagogy ● Demonstrated experience leading highly effective professional learning for teachers and / or leaders around instructional best practices ● Ability to use data to inform practice, with a clear understanding of the metrics that lead to student achievement ● Exceptional results leading others and managing a team to achieve ambitious goals ● Demonstrated success creating and managing systems and work product ● Incredibly high excellence bar and ownership over results ● A team player with a strong work ethic and consistent follow - through ● Ability to build lasting and meaningful relationships with team members, students, and families ● Strong organizational skills and attention to detail ● Master's degree
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
A downloadable version of Ubisoft's hit Chessmaster series, Chessmaster Live allows players to test and tune their chess skills against the AI or opponents of all aptitudes around the globe via Xbox LIVE.
Three years ago, we held the first Call of Duty Championship to showcase the dedication and skill of Call of Duty players around the world.
With major players in the region, Tel Aviv is a perfect hub for those interested in social casino gaming and the emergence of skill - based gaming in casinos around the world.
Although Chariot gets its share of challenging gameplay (those in need of a challenge will certainly find it), it's built around the concept of giving less - skilled players ways to get by.
Three new islands to hang - glide around is the biggest content boost, but four modes of play, split - screen play for multiple players, and skill level courses also give players lots to do.
Ideally you'll get matched up with players who are at or around your skill level, but my early experiences with the game ended up reminding me that while I think the competitive multiplayer in Gears is well - designed and exciting, playing it against people who play a lot of it is frustrating in an «I guess I'll just turn this off now» way, not a «Gee, I'm going to strive to get better so this stops happening» sort of way.
The battle system of Omen of Sorrow revolves strongly around player skill, ensuring a captivating experience for veterans and newcomers alike.
- you can manually maneuver your characters around the battlefield - if you have an energy wave that shoots forward in a straight line, you can now move into the best place to strike - environments you visit in The Lost Sphear will offer more diversity when compared to I Am Setsuna - the world is composed of different cultural regions - one is based on machinery, while another is focused on magic - the imagery of the moon is still a consistent visual theme tying the game together - the team is aware I Am Setsuna's skill system created problems for some players, and it is working to tweak it here - the game will have inns where you can rest to restore your health and magic - there are more unannounced features to be revealed
Up to two players can tackle the game's story mode or three mini-games, all revolving around improving your typing skills so you can type like a speed demon at work or school (though some of the edge will be taken off since you don't have to deal with flesh - eating zombies at work.....
Going to incredible depth, players stick their own face on a character, then take him / her all over the world improving skills, training, and all around moving up the ladder of world domination.
Based around the tragic past and seemingly inescapable destiny of the Gabriel Belmont character, the player engages in a mix of combat, platforming and puzzle - solving skills.
Come and test your skills against some of the top UK players who will be around the show.
EVO brings together the best of the best from around the world in a dazzling exhibition of skill and fun, as players and fans gather to honor the competitive spirit in an open format and determine a champion.
New this time around are mainly the exo suits which basically gives you the ability to take the controls of a super soldier without it being too cartoon y. Each suit gives the player new abilities and skills to play around with and it keeps the gameplay aspect fresh and yet approachable.
I had a good team that consisted of a seeming expert who ran circuits around the map, a player of intermediate skill, and me.
The game is centered around combat as the players are trying to prove their martial arts skills in order to join a legendary team of peacekeeper.
Set on the medieval Europe - inspired Harlech Island, players will explore the many different and interconnected environments of the world around them while battling vicious enemies in real - time, utilizing various skills attached to the many weapons they find along the way.
The nearly three decade - old game has held a following in the arcade and retro gaming scenes that has drawn the interests of players of all ages for just as long as it's been around, but there have seldom been any well - established tournaments for the game in which players could showcase their Galaga skills.
In BioShock Infinite players are now able to select certain gear they find around Columbia that will allow for additional skills that can be compared to the perk system in Call of Duty.
- Heavily conscientious level design - Metroidvania progression - Classic open - world Overworld and Dungeon format -16-bit graphic and audio style -8-voice Chiptune and lofi sample soundtrack - Classic 8 - way and 4 - way navigation modes for gameplay - Enemy design invoking original standards of 16 - bit era - Intense, brutal bosses which require learning and observation - Highly challenging combat sequences with a high skill ceiling - Puzzles built around observation, item use, and sequential logic - Complex trading system to obtain optional items - Customizable playstyle based on which items player obtains and equips
That could be owed to the fairly short running time of the game though, with a skilled player probably able to the beat the game in around an hour — everything is over before you've resorted to swearing or throwing any controllers out of your window.
At first glance, the story mode in Aces seems more akin to an arcade mode where players will take control of Mario and make their way around an island while competing in various exhibition matches and tennis skill challenges.
Over the course of the game players earn points from maneuvering around, which levels up their agility skill tree and earns new abilities.
• Ranked Match and Player Match: ◦ Rank up or work to improve your fighting skills by battling opponents worldwide in online versus mode with voice chat functionality; • Data Upload & Download: ◦ Create and upload customised ghost characters which accurately replicate your fight style; ◦ Any player in the world can download your ghost to take on your virtual self in a one - on - one battle even when you're not online; ◦ Upload replays of killer matches to share with friends and opponents around the Player Match: ◦ Rank up or work to improve your fighting skills by battling opponents worldwide in online versus mode with voice chat functionality; • Data Upload & Download: ◦ Create and upload customised ghost characters which accurately replicate your fight style; ◦ Any player in the world can download your ghost to take on your virtual self in a one - on - one battle even when you're not online; ◦ Upload replays of killer matches to share with friends and opponents around the player in the world can download your ghost to take on your virtual self in a one - on - one battle even when you're not online; ◦ Upload replays of killer matches to share with friends and opponents around the world.
There's also the option to challenge players of similar skill levels from around the world.
Ultimately, the game is shaped around the core idea of players extensively customizing their individual weapon combos and upgrading their own skills, combining the character progression of an RPG with the flat - out combat prowess of an arcade - action game.
If you can find players around your skill level, you'll enjoy tight, heated matches — and, best of all, the game's interface won't be fighting you every step of the way, as it did 20 years ago.
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