Sentences with phrase «of skill points»

You're given a number of skill points to add to different attributes like strength, chin, heart and stamina.
The amount of skill points a player will earn is dependent on the attributes that their character consist of.
You gain one automatically in the tutorial, and each area has quite a few to find, so you will eventually have a lot of skill points to use.
There's no reward in terms of skill points or experience.
This wasn't just because of the skill points I'd invested in her, but the way she acted and spoke with others.
Regardless of your preferences, each skill will cost you a number of skill points and some cash to obtain.
These pearls are essentially a form of skill point currency and is actually a rather ingenious method improving your character, alleviating the stagnation of grinding levels (of which the cap is 999) by giving you the power to improve specific stats quicker and as frequently as you have the required pearls.
There's also changes to the way that the game handles accrual of skill points over longer - term leveling, with a pretty stark divide between free players and VIP members, which is going to further affect players in terms of leveling things up.
The combat is fast - paced and packs a satisfying punch, navigating the city — either on foot or while behind the wheel of the game's fleet of stylish vehicles — is a joy thanks to the tight controls and rewarding sense of speed, and the surprisingly in - depth character progression system will have you weighing the pros and cons of every skill point you spend or upgrade crystal you assign to each character.
Upon selecting a character (from the original four with a fifth fisticuff - based character), an option opens up to import a character from Dead Island, specialize in one of three skill trees, or be given a handful of skill points to distribute freely.
Puzzle & Dragons Z lets your monsters dip into a communal pool of skill points, which recharges rapidly.
The simple elegance extends to character stats as well, with only three stats — power, vitality and mana — the results of skill point allotment are immediately evident.
Unlike in XML2, characters who should be able to fly can do so from the beginning (rather than requiring an investment of skill points), and flying does not cost any energy (MUA's equivalent of mana).
It updated its combat mechanics from the first two instalments and added unique elements that bettered the overall experience, such as reallocation of skill points, allowing players to test different ways of playing the game.
Your performance in each mission generates varying amounts of skill points which can be used to upgrade wide - ranging options within any of five branches: Kill, Alchemy, Cloning, Perception and Stealth.
You can succeed through brute force, leveling your character and mashing buttons to win, or you can dig into the mechanics of each character, fine tuning and tailoring your leveling experience through the use of Skill Points, and learning the best combination of attacks to deal maximum damage.
You can also take part in daily challenges that offer rewards for Pokemon in the form of skill points or new unlockables for the player.
Don't know if I can go back to such a slow curve (especially since I'll probably be playing solo and will thus more easily gimp myself if not given a lot of skill points).
A slight suggestion though: skill trees for classes often have a «number of skill points» counter as well as a «required level» tag, would it be possible to add a «Requisition needed» counter to help estimate the cost of a particular build?
The flip - side is that my character and party members were still low level, so having multi-dialogue arches this early left me wishing I had one party member who dumped all of their skill points into only one or two components in order to unlock these.
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