The book is an artifact of Robert's ongoing artistic research project structures -LSB-...] which investigates the potentiality
of sonic environments in the modern urban context.
Her inventive video and performance works guide audiences towards deeper considerations
of their sonic environments.
The installations played with the physical and visual possibilities
of the sonic environment, drawing attention to how sound can influence our perception of the space we occupy.
Not exact matches
New discoveries in the young field
of acoustic archaeology hint that just as we create elaborate
sonic environments with our electronics, the ancients may have sculpted their soundscapes as well.
Whole Body Vibration (WBV) has been around in various forms for over 150 years and
Sonic Whole Body Vibration has been utilized for years by astronauts as a means
of preventing bone and muscle loss in a zero gravity
environment.
Since I loved
Sonic Rush on the DS I couldn't hate
Sonic Generations, a 2D platform with 3D
environment is simply fantastic, and the so many references to
Sonic Heroes (the music
of selection stage, or the emerald challenges) made me love it.
The visuals on the other hand, are a mixed bag — due to the nature
of the story quite a bit
of the game is spent in desolate industrial
environments and grim mechanical facilities, but when the vast majority
of Sonic games are hyper - colorful romps through technicolor wonderlands I'm willing to give
Sonic Team a pass for trying something different.
Even familiar power ups, such as the flame shield, take on new abilities as
Sonic flame dashes through the air and then burns the
environment — wood and oil, for example, light instantly, opening new pathways
of destroying potential ones, depending on how you use them.
Graphically, Mario &
Sonic at the Rio 2016 Olympic Games looks quite impressive on the 3DS with pops
of colours, well animated characters and some simplistic yet well - designed
environments.
We know that the only playable characters will be the original trio
of Sonic, Tails and Knuckles, and that the game will feature
environments from the classic series reimagined as well as entirely new Zones.
This is unfortunate because even though
Sonic's movement is copied well, it just doesn't translate to the 3D
environment of the adventure world.
A game that's perfectly crafted for a
Sonic or SEGA fan, with tons
of characters and
environments ripped from SEGA's history.
The main objective is pretty much the same as
Sonic will have to go and collect rings and go through the fast
environment of the game to get to the finish line.
Note: Mei Ling forgot that Samus was not just trained but literally enhanced, via Chozo genetics engineering; as such, Zero Suit Samus could possibly have the most changes compared to their own - universe counterparts, as she'd be very fast (probably only outrun by
Sonic, who is himself much slower than he can be), quite strong, and (although rather irrelevant to Smash Bros.) highly tolerant
of harsh
environments, all without the Power Suit's aid.
The
environments are far more generic than those found in the original
Sonic Adventure, and this lack
of personality makes it harder to overlook their flaws.
Graphically, Mario &
Sonic at the Rio 2016 Olympic Games looks quite impressive on the 3DS with pops
of colours, well animated characters and some simplistic yet well - designed
environments.
Revisit the game that first introduced Miles «Tails» Prower and some
of the most legendary
environments in
Sonic history.
Set across three defining eras from 20 years
of Sonic the Hedgehog video game history, the instantly recognisable
environments of Sonic Generations have been re-built in stunning HD and are now playable in both classic side scrolling 2D from 1991, as well as modern 3D style found in
Sonic's most recent adventures.
The
environments were beautiful, the levels were gorgeous and it was amazing seeing
sonic in a 3D setting where he didn't look like a bunch
of squares and triangles put together.
In this exciting new fast paced adventure set across three defining eras from 20 years
of Sonic the Hedgehog, you can now speed through some
of the most iconic
environments, playing as Classic
Sonic in re-imagined 2D side scrolling levels, and as Modern
Sonic in all new, stunning 3D levels.
In the upcoming weeks we will tell you more about the new features — including the Hedgehog Engine created by the
Sonic team — as well as the stunning
environments,
Sonic's new moves and
of course, the Werehog himself.
That being said,
Sonic Unleashed will be featuring a lot
of things we have come to know and love in a
Sonic game, the thrills
of blasting challenging and intriguing
environments, an insatiable appetite for ring collecting, freaky - hybrid - robo - creatures, and most importantly — SPEED!
As with the previous projects made by «CryZENx», with Mario and
Sonic, the latest features somewhat rough animations, but Link does seem a bit more at home in the open world
environment of the demo, as The Legend
of Zelda is more akin to a meadow
environment compared to the other recent offerings.
CryZENx has released another Unreal Engine 4 video, this time showcasing Sega's iconic speedster,
Sonic the Hedgehog, in the open world
environment of the «Boy and his Kite» demo.
There are some fun ideas to be had in terms
of environments (including the belly
of a dinosaur in an early stage), but the level structure never comes anywhere near the creative heights
of Super Mario World or
Sonic the Hedgehog.
There are 30 stages in
Sonic Forces with many
of the
environments repeating themselves with different layouts.
The combination
of classic and modern themed levels based on past
environments from the franchise won over many, so when
Sonic Forces was announced many hoped that SEGA would repeat the same formula.
The short video shows clips
of gameplay from the game, including 2D side - scrolling sections featuring Classic
Sonic, and his counterpart Modern
Sonic navigating less traditional 3D
environments.
Among the highlights
of its first eight years are: Bernd Alois Zimmermann's harrowing Die Soldaten, in which the audience moved «through the music;» the unprecedented six - week residency
of the Royal Shakespeare Company in their own theater rebuilt in the drill hall; a massive digital sound and video
environment by Ryoji Ikeda; a sprawling gauzy, multi-sensory labyrinth created by Ernesto Neto; the event
of a thread, a site - specific installation by Ann Hamilton; the final performances
of the Merce Cunningham Dance Company across three separate stages; the New York Philharmonic performing Karlheinz Stockhausen's
sonic masterpiece Gruppen with three orchestras surrounding the audience; WS by Paul McCarthy, a monumental installation
of fantasy, excess, and dystopia; a
sonic environment that blurred the boundaries between artist and audience created by the xx; an immersive Macbeth set in a Scottish heath and henge by Rob Ashford and Kenneth Branagh; tears become... streams become..., a genre - defying collaboration between artist Douglas Gordon and pianist Hélène Grimaud, which flooded the Armory's drill hall with an installation
of water, light, and music; and HABEAS CORPUS, a performance and installation by Laurie Anderson based on the story
of a former Guantanamo Bay detainee that examines lost identity, memory, and the resiliency
of the human body and spirit.
The work explores the concept
of machinic silence, and in particular, the
sonic relationship between objects, architecture and the
environment.
The one drawback
of the show is the works»
sonic environment.
Canadian sound artist crys cole focuses on the delicacy
of minimal
sonic environments, presenting a sound sculpture, entitled filling a space with salt (in two parts), that is created and located within the gallery floor's vents.
The
sonic environment operates as a just - audible «shroud» which is built from two opposing sound - spaces: the traffic
of the city emerging from one side
of the space, the liquid sounds
of a city harbor from the other.
More than simply a descriptor for
sonic environments, this edition
of SL features works where sound and landscape collide, creating interactive virtual spaces which focus on the manipulation
of sound.
On Tower Level 7, Cao Fei examines the new realities and potential crisis driven by automation and robotics at some
of China's most advanced storage and distribution facilities, and Samson Young reflects on our obsession with ritual and authenticity through a
sonic and sculptural
environment of imaginary musical instruments and their digitally engineered sounds.
Kelley's work ranges from highly symbolic and ritualistic performance pieces to arrangements
of stuffed - animal sculptures, to wall - size drawings, to multi-room installations that restage institutional
environments (schools, offices, zoos), to extended collaborations with artists such as Paul McCarthy, Tony Oursler, and the band
Sonic Youth.
Galindo's recent solo exhibit
Sonic Botany, created on the occasion
of Pacific Standard Time and shown at the Huntington Library, comments on European colonial codexes, integrating genomes
of plants and insects into a sight and sound
environment.
All scores were created from, with & through the
sonic environment of Minneapolis.
Object
of observation will be the
sonic environment of Berlin.
Sonic Arcade: Shaping Space with Sound is a multi-component exhibition featuring interactive installations, immersive
environments, and performing objects that explore how the ephemeral and abstract nature
of sound is made material.
As we explored both movies and broadcast content, we found ourselves focusing on benign moments like the thick ruffling
of a newspaper, the movement
of clothing, or the casting
of sound off
environments like closets or stone corridors, all
of which created a deeper level
of sonic engagement.
Using just STEREO input, the sound bar is capable
of re-creating a real 3D listening
environment sonic...
Administers school's Network
environment by monitoring network activities, moves, adds and changes to an
environment compose
of a MS 2008 Server Domain controller, on a VMWare 5.0
environment,
Sonic Wall Firewalls, and Cisco 4500 access layer switches connected to a pair
of 6509 series Multilayer switches configured in a Collapsed