It was an incredibly cinematic moment, and the impact and fidelity
of the sound effects really stood out as the audio muffled while the group was enclosed within their wall of shields whilst hundreds of arrows clashed against metal of the shields, each with their individual «clinks» and «thuds», and Maruis on perfect cue screaming «HOLD!!»
Not exact matches
The imperative «wait», which
sounds awkward in English, could be translated as something like «you can look forward to that» or the cheesy, idiomatic «stay tuned», but the interpreter cleverly translated it as «don't sleep,» which doesn't
really distort what Loma was trying to say, and has the
effect of telling the crowd to get hyped up what's coming up next.
This toy has added features, with various
sounds and light
effects, which makes kids feel like they're
really in the heat
of a battle.
So I would have to send
really detailed lists
of sound effects to the
sound crew such as, «I need the
sound of thumbs coming out
of eye sockets.»
It's a nice, classic JRPG, with more dynamic combat mechanics and things to do, however it abuses cliches
of the genre, and its visuals and
sound effects aren't
really from this generation.
i
really enjoyed this game completed it like 4 times with the DLC i think i liked it more than the previous Mass
Effect's the only bad thing is that in PS3 sometimes the cinematics kind
of freeze and theres only
sound is
really weird but other than that great game a must play for previous gen and in my opinion the best game series ever.
Sound wise, NHL Hitz offers quite much and really delivers some realistic sound effects such as the sliding on ice, the various noises of hitting the puck and some great crowd effects, especially if you are playing a home m
Sound wise, NHL Hitz offers quite much and
really delivers some realistic
sound effects such as the sliding on ice, the various noises of hitting the puck and some great crowd effects, especially if you are playing a home m
sound effects such as the sliding on ice, the various noises
of hitting the puck and some great crowd
effects, especially if you are playing a home match.
The music from the game is top notch and features the original music
of the WWF wrestlers plus the
sound effects really help you thud and bang your opponents.
This movie just gave me nightmares, the special
effects the
sounds, the creatures design were pretty well done, the acting was just good to decent at times, they could do better, the other thing is that they did» t gave a lot
of screen time to the creature, it would been
really good to see more about it.
This movie just gave me nightmares, the special
effects the
sounds, the creatures design were pretty well done, the acting was just good to decent at times, they could do better, the other thing is that they did» t gave a lot
of screen time to the creature, it would been
really good to see
Knowing is almost like a slow burn sci - fi so in that it doesn't take a lot
of work to handle this load, but when the score and
sound effects kick in the atmos track
really keeps things lively!
The
sound effects also do their job well and
really do set the tone for the game, there was one part in the Indigo Underground that almost had me out
of my chair, it was that creepy.
Monster has a very interesting
sound design and these tracks
really show off the creative use
of music, surround
sound and subwoofer
effects — most notably during the murder scenes.
Music, audio and
sound effects go hand in hand with the gameplay and I must admit that the professional voice acting
really transforms this silly premise into a way to draw the player into the world
of our reluctant hero who was stolen from his father's farm.
The map bending
effect and the fireworks display every time you kill a creep are awesome and combined with the
sounds of the weapons blasting away
really makes for some thrilling moments.
sound effects, for one, though there is also much to admire in the 360 ° ambience
of Tomorrowland itself during Casey's first visit — it
really puts you in her head.
Sound effects really boom through your speakers which add to the immersion factor
of this title.
This film uses the Chilean landscapes and seaside to great moody affect and the ominous music and
sound effects are
really good at creating a worrying mood
of nervous dread.
Sound mixing: it's not really what you hear (that's the sound editing guys, below) but how you hear them, from choices about which effect to make the loudest to moments of silence that can be just as dram
Sound mixing: it's not
really what you hear (that's the
sound editing guys, below) but how you hear them, from choices about which effect to make the loudest to moments of silence that can be just as dram
sound editing guys, below) but how you hear them, from choices about which
effect to make the loudest to moments
of silence that can be just as dramatic.
Now that you know where to find high quality music and
sound effects for your eLearning course, you may also want to read the article The Use
Of Music In eLearning: 4 Tips For eLearning Professionals to discover whether music really improves the immersion of your online learners into the eLearning course or just distracts the
Of Music In eLearning: 4 Tips For eLearning Professionals to discover whether music
really improves the immersion
of your online learners into the eLearning course or just distracts the
of your online learners into the eLearning course or just distracts them.
I felt the graphics, music, and layout
of the game were
really cheesy and poor quality, but I went ahead and started playing it (after muting the extremely annoying music and
sound effects).
You have to wonder then: if bread can have that kind
of effect on humans, do cats and bread
really sound like a good idea?
thats actually a
really well done trailer XD the
effects on the text, the position
of the date, the bluey blueness surrounded by the blue case, it
sounds weird but yeah XD im happy they re marketing this, i honestly did nt think theyd go for tv spots: p
While the original game may have launched with stereo support, playing this latest version on a decent surround
sound system, nice pair
of headphones, or even a
sound bar will
really bring out the charming
effects and music that made LocoRoco famous in the first place.
Sadly the rest
of the game's audio doesn't hold up; the music barely manages to do what it should, but you're not going to be humming it while making your breakfast the morning after finishing the game, and the
sound effects don't
really do the game justice, either.
This isn't
really a surprise, as many fans have already been pointing out connections between the two games, including the use
of the same
sound effect between the two games when it comes to Forces» Infinite.
If you do get attacked by anything it usually results in you spinning on the spot, unable to
really do anything while a series
of clumsy
sound effects attempt to emulate being attacked by something ferocious when
really it
sounds like you're being assaulted by Barney the Dinosaur after he's been on a bender for the weekend.
I
really liked the game, despite its disturbing shortage
of sound effects.
The audio consists
of voice - overs,
sound effects and music which
really add layers to the charm and humour
of the game with the voice - overs being the standout area
of audio with each character having a personality via exceptional performances from their respective voice - over artists.
The
sound effects are more — well, effective — when they work on their own and it
really evokes the sense
of loneliness one would feel in this less populated part
of the world.
As I said,
sound effects are important, but the combination
of sound effects and music
really take a game to the next level.
The gameplay is scored with frenzied but nostalgic 8 - bit music, and to top it all off, there are
sound effects that
really give off this purposely shoddy vibe, reminiscent
of classic shoot»em ups in the olden days.
The
sound effects in GRID Autosport is what
really gets you into the rush
of the many races that you will have to compete in in order to become the best.
The less said about the audio the better
really, because it is a mixture
of repetitive music that tries to
sound spooky, mixed in with distorted screaming and annoying
sound effects that just don't add anything to the experience.
The
sound effects are great and
really give you the feel that you're slashing your way through thousands
of enemies.
The score itself is very good bringing a mixture
of effective
sound effects and haunting music that
really adds to the narrative journey.
With very little else to the audio as the dialogue is all text, with the exception
of a few
sound effects the music is
really all there is in terms
of the audio and it fails to deliver nothing more than annoying repetitive jingles.
On the audio side
of things, the
sound effects add excitement and dynamics to the whole atmosphere which
really enhances the whole experience.
Pengo does fair a bit better in the audio department though, there's some
really jaunty music playing throughout and also a host
of excellent
sound effects.
Further
sound effects include hitting the curbs, crashing into an opposing car or the barrier, aerodynamic turbulence or wind particularly in long straights such as at Monza and engaging DRS.. The ambience
really elevates the atmosphere as the crowd cheer with anticipation prior to the start
of the race and celebrate during the podium, although the crowd could do with an increase in volume as they can be a little quiet during the races.
The voice acting is over the top but quite professional and the
sound effects and graphics
really enhance the overall gaming experience
of this current Skylanders title.
To further immerse the player into this virtual world, the
sound effects of London
really capture the spirit
of this Victorian city which
sounds quite different at night.
It's a simple title, even more so than Orisinal's similar UFO game The Truth Is Up There released nine years ago, but the grainy graphics, distant buildings, out
of focus elements, and
sound effects (e.g. cars driving by, turn signals)
really capture the feel
of those amateur videos you often see in documentaries about aliens.
Sound too is limited, bikes need more grunt but the lack of vital sound effects relating to traction combined with the aforementioned lack of feedback from the rumble needs some work, besides these the game lacks a decent selection of music tracks, not only expected but music really can add to the marketing opportunities, again a solid job if unspectacular
Sound too is limited, bikes need more grunt but the lack
of vital
sound effects relating to traction combined with the aforementioned lack of feedback from the rumble needs some work, besides these the game lacks a decent selection of music tracks, not only expected but music really can add to the marketing opportunities, again a solid job if unspectacular
sound effects relating to traction combined with the aforementioned lack
of feedback from the rumble needs some work, besides these the game lacks a decent selection
of music tracks, not only expected but music
really can add to the marketing opportunities, again a solid job if unspectacular one.
And with all the
sound effects of the firing and explosions, it
really complements the dynamic visuals taking place on the screen.
The dynamic lightning, the weapons
effects, the
sound and music, all
of it looks well done and
really shows off how powerful great design can be with GameMaker.
I also
really love the grungy stadium design, the
sound effects of cars bumping against each other, the amazing special
effects, the explosion animation where you smash another opponent and throw him out
of the field, it's just crazy!
The
sound effects are all outstanding, and have little flourishes added to them that indicate more speed or power and
really stand out with a solid pair
of gaming headphones or a quality headset.
It's still impossible at this stage for us to comment on this builld
of Assetto Corsa's physics and
sound effects at this moment in time, but it does confirm what we already know: the small team at Kunos
really have outdone themselves when it comes to graphics!
The
sound effects of the spiders and creatures
really make the game jump out at you and immerse you in the environment.