The last
line of spoken dialogue, filled with peace, is as perfect a masterpiece of closure as any ever committed to film.
The constant singing (there are only a handful of lines
of spoken dialogue in the entire film) could lead you to imagine that this is a superficial film, prioritising foot - tapping entertainment above genuine plot.
The first line
of spoken dialogue does not occur until 45 minutes into John Krasinski's new thriller, A Quiet Place.
One or two story missions containing hard or lengthy set - pieces have no internal save opportunities, and the creaky
dearth of spoken dialogue in favour of plentiful written text is both dated and a logistical bugger to work with.
Expressive cinematography, brooding sound design, and minimal
use of spoken dialogue help create a surreal cinematic examination of the human condition in conflict with death.
There's plenty of opportunity for those musical quotes too, as the work is nearly
devoid of spoken dialogue, through - sung with recitative sections connecting the larger pieces.
Krasinski differentiates himself by doubling down on aural stimulation, nearly gutting the screenplay
entirely of spoken dialogue and having his characters communicate largely through sign language and simple gesticulations.
Unusually for an N64 game, the game features a full voiceover and contains over 80
minutes of spoken dialogue performed by renowned voice actors such as Bob Bergen, Raphael Sbarge and Olivia Hussey.
It's hard to follow because I've probably grown accustomed to Skyrim and Mass Effect giving me huge
amounts of spoken dialogue, now with Elder Scrolls Online announcing a voice cast I'm giddy.
Even without a single
word of spoken dialogue, this film has more charm and energy than most Hollywood blockbusters.
Nintendo of America translator - come - voice actor Dan Owsen's eleven word incipit is the exclusive line
of spoken dialogue in the game, and the few screens of backstory at the outset have the only text seen outside of the UI or item acquisition for the remainder of the experience.
After every
line of spoken dialogue in a two - and - a-half hour movie, edit in an extra five - second pause between the next line of dialogue, and see how the three - hour movie feels.
The biggest kudos go to Jack McElhone as Frankie, both his acting and the script respect the character and convey intelligence, humor, and love — no small feat for someone who, despite a lot of narration, only has one line
of spoken dialogue.
The disc opens with the wonderfully nostalgic, gorgeous The Umbrellas of Cherbourg, the score that brought Legrand his first real recognition on the international stage (with the whole film featuring not a single line
of spoken dialogue, instead the whole lot being sung to his music).
John Cena steals the show at the end of the film with his total of one single word
of spoken dialogue.
It's strange, too, because I feel like
some of the spoken dialogue is downright poetic at points, and some of the explanations for how the monsters work actually flesh out how they behaved in The Dark Descent.
There are 10,000 lines
of spoken dialogue in the game and in case you're wondering this isn't thousands of variations of barking, growling and such coming from your dogs but actually words of the English language.
There's never been more than a word or two
of spoken dialogue in a Zelda game, so the fully voiced portions were well outside of my comfort zone.
They're generally based around cool concepts like the Sisters of the Wind, or a giant mechanized dragon, and many have lines
of spoken dialogue to further develop their threat.
My biggest complaint with Psychonauts in The Rhombus of Ruin — besides the fact that I wish there was more of it — has to do with
some of the spoken dialogue.