Sentences with phrase «of stealth kills»

Tango Gameworks improved this survival horror sequel with more focus on open - world gameplay, encouraging exploration with a hefty dose of stealth kills to save precious ammo.
Trying to max out the renegade skills having to do with stealth is a big help in these sections; especially if the player wants to try their hand at some of those stealth kills.

Not exact matches

Mark continues, «And the chief priests and the scribes were seeking how to arrest him by stealth, and kill him; for they said, «Not during the feast, lest there be a tumult of the people.»»
Death comes with the brutal crash of steel as autos meet on freeways, through the quiet slit of steel with a razor at the wrist, with the thieving suddenness of a coronary occlusion, with the silent stealth of infant crib death, with the adding - machine efficiency of genocide, or with the plotlessness of invisible mass killings in Kampuchea.
this game is just one big piece of awsome... and sadness the final part of the mgs saga mgs4 has old snake coming out of retirement and has to go kill liquid ocelot but there is one problem snake has accelerated aging this game has so man cutscenes but i could not decide whether this was a good thing or abad thing this game has less a focus on stealth and more a sense of action and the ending this is the sort of ending you cry at and anyone who says they did nt is either lying or a haertless ****
this game is just one big piece of awsome... and sadness the final part of the mgs saga mgs4 has old snake coming out of retirement and has to go kill liquid ocelot but there is one problem snake has accelerated aging this game has so man cutscenes but i could not decide whether this was a good thing or abad thing this game has less a focus on stealth and more a sense of action and the
Trophy kills (stealth kill from the FRONT) can be broken out of.
The only mode I do nt think works well for this particular type of game is FFA, it just does nt flow well with the way the species are and it can be hindered by those trying to run around and do nothing but a stealth kill.
Using explosive tripwires as traps, launching fire arrows, stealth kills from dense foliage, and even environmental advantages like spilling logs down on top of unsuspecting mechanoids.
The Ghost unit type is designed for stealth and long - range kills, but the first mission is set inside a facility and features very limited stealth action and plenty of killing, with little actual need for tactics and strategy.
The ability to stockpile crafting components bleeds the tension from the game, and although there are a few interesting skills in the upgrade tree, such as the ability to perform stealth - kills from around corners, most of the upgrades it offers could have been baked into the open - world directly, removing the need to constantly backtrack to the sanctuary of «Sebastian's Room».
A cloak that refills all of your health whenever you get a stealth kill will encourage very different play than armor that fills your Might meter each time you get hit, for example.
Stripped down to its essence, Shadow of War is an open world, third - person action game in which you kill enemies using stealth, hand - to - hand combat, and ranged attacks.
Using stealth attacks to kill enemies means you'll save valuable ammo and not draw the attention of nearby monsters.
This alternative approach to combat is nice, and stealth - sneaking your way around the enemies is fun, even with the added pressure of being killed in one hit.
Therefore you'll do the same things as always when progressing through the story, still cursing the lack of true stealth mechanics but whooping with delight when you successfully infiltrate a base and kill your target without ever getting caught.
The gameplay sounds to be a mix of raw action and stealth, with the ability to do some particularly brutal «silent kills» as well.
brotherhood also offers variety of gameplay, from stealth kills, massive battles, tanks, races and more there is a good selection on offer here and all the missions feel better designed than the previous games with better execution.
You could sneak around and stealth - kill them which is incredibly easy; I actually was able to stealth kill 3 enemies no more than 6 feet apart without any of them noticing.
You can use stealth to sneak around the camp killing the enemies one by one from behind, although oddly enough the ability to drag bodies out of sight is a skill that must be acquired through the game's RPG - like skill tree feature.
Without the inability to whistle to coax mercenaries closer to initiate a stealth kill or hide the bodies of those you took out in plain sight, a good percentage of the time you'll find yourself caught in the same spot of cover, trying to time stealth kills on guards that are moving erratically after becoming aware of body you left for all to see.
Smoke and particle effects are top notch, blood splatters from kill shots are sickeningly gooey, and moving in and out of stealth mode's translucency has a cool predator like effect.
«Shards of Darkness» is a pure stealth game, so you'll need to make sure you tip toe your way around staying out of sight using distraction, deception and even insta - kill takedowns.
The stealth camouflage mode allows the player to turn virtually invisible, similar to the Predator, and sneak past large groups of enemies, or flank for a stealth kill.
Killing is fun either way, but you don't need to treat it like Dishonored 2 in terms of the stealth approach.
Overall, Styx: Master of Shadows is a fun stealth adventure that successfully makes sneaking about and smartly killing enemies the best part of the game.
There were several «stealth» missions I did where I killed guards in front of people and I wasn't penalized at all.
He can quickly zip from one form of cover to another and eventually get behind the enemy and perform a stealth kill.
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Bad guys obey most of the cliché stealth game rules, but judging when they can and can not see you is easy, and thus it's satisfying to slink through an entire base either avoiding, killing or incapacitating everything that moves.
There's plenty of ways to complete missions in completely non-lethal fashion, and so it's possible to make it through all three missions without ever killing a soul, although I did find it far harder to do on the default difficulty setting than I did in Dishonored itself — mind you, my stealth skills were seriously rusty.
The combat has some nice options that make encounters fun, even when you're just stacking up stealth kills from the relative safety of a bush.
Samuel's anecdote from his review is a perfect example: «I forfeited a perfect kill - free stealth run of one mission because I couldn't get a good enough sniper angle on my target before he took off in a chopper.
You'll still leap from high places, tackle dozens of side quests and sneak past your foes — then bungle the stealth and wind up killing everyone in a panicked frenzy anyway.
As for general violence, the game contains «realistic gunfire, slow - motion effects, and large blood - splatter effects», and use a variety of firearms as well as stealth attacks like choking or stabbing, and the ability to kill non-adversary characters.
If one guard do spot you there is a chance for you to take them out, however should be played as a 100 % stealth game, if more guards attack you at once it is only a matter of seconds before you are killed if you do not manage to escape, if this is not your type of gameplay then Thief is not your game as combat when discovered is repetitive and lacklustre.
You can climb buildings like it was an Assassin's Creed game, stealth kill enemies, and yes, even do the leap of faith.
Games like Dishonored or Mark of the Ninja obviously place a focus on stealth, but both games and plenty others also place emphasis on killing when things get hairy, and give you plenty of satisfying tools to do so.
But the after playing games like Shadows of Mordor and Batman: Arkahm Knight I was hoping for similar mechanics but so far the stealth system is pretty poorly designed as you need to hit the run button to access the assassination commands etc so alot of times I find myself running and ruining my stealth instead of quietly killing... First world problems but anyway so also my complaint was when I am running the characters fingers must just be super sticky because he grabs every wall and item around him and sometimes wont let go which can be frustrating... Maybe I am.
At least stealth kills and melee don't seem that out of place when it comes to basic combat situations.
Lots and lots of stealth, past dangerous enemies who can kill you one hit regardless of any fairies or -LSB-...]
On the plus side, finishing moves and stealth kills are well - animated and enjoyable to watch due to a reasonable amount of variety.
What begins as a fairly basic platformer evolves as you gain more of these powers, from being able to deploy decoys, speed up or slow down time, employ stealth bombs, climb and grind vines and branches, and generally stealth kill enemies.
The game will of course feature stealth — the demo showing footage of Snake invading an enemy compound, avoiding searchlights and stealth - killing guards.
I forfeited a perfect kill - free stealth run of one mission because I couldn't get a good enough sniper angle on my target before he took off in a chopper.
Stealth mechanics work similarly too, with a hold of a shoulder button placing your man Talion into a crouch, allowing him to sneak up on unsuspecting enemies and either stealth kill them or brutalize them, which can often scare nearby foes.
If you're a perfectionist like me, you will definitely spend some time on clearing your notoriety level in between missions, or try to stealth kill as much as possible because you are essentially rewarded for staying quiet and evading guards and opponents instead of taking the easy route and piercing everyone who looks at you with your shiny sword, making you feel more like an assassin than just a cold - blooded killer.
The animations used for stealth kills are a cool feature, but at times the Dagger of Woe (oh yes, it reappears) unrealistically glitches through an emotionless victim's face detracting from a satisfying feeling of achievement.
Yes, stealth, especially with no kills, is really hard but so is running into a plaza full of pissed off terrorists yelling, screaming and shooting things like you've got a stick of dynamite up your ass.
These kills can only be done in the stealth section at the beginning of the mission.
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