Sentences with phrase «of texture mapping»

Yeah, I remember how much more powerful it was than PS1, but they used the 2D processors as a way of texture mapping 3D objects and it was a real pain to program for.

Not exact matches

A female bird killed in 1890 is reanimated in a CGI wireframe, then texture - mapped with hi - resolution photos of actual feathers.
Mapping the wires of the brain might just provide the answer — which Lichtman expects will be some sort of learning algorithm that takes faces, shapes, objects, textures, sounds, names, or whatever else and converts them into wires and electrical signals.
What's most incredible about them is not the technical abilities they show off: the models aren't especially high polygon, there are no fancy special effects like bump mapping or real time lighting, and some of the textures are lo - res.
All levels and multiplayer maps have been given a serious lick of paint, with improved colors, textures and details galore.
They don't sport a ton of polygons or bump - mapped textures, but the art and design for each track properly capture the atmosphere of the representative environments.
Completely rebuilt and retextured, it's packed full of features: Slect from three differnt wheel configurations — Road tyres, Off Road Tyres and Off Road Tyres with Raised Suspension Large choice of selectable colours Multiple body work configurations, including bonnet or rear mounted spare tyre, roll frame and Dakar configuration IC controls for the the doors, windows and bonnet Right hand drive — perfect for use on UK style maps Multiplayer compatible with passenger script Fully animated suspension, steering and drive shaft Tow bar Washable with high quality dirt texture Animated speedometer and rev counter Hope you enjoy this mod.
The visuals are equally bad, with laughably primitive textures, barren map designs, and yet still somehow lots of object pop - in.
Also included is a slideshow of images of natural textures and a mind - map that leads students through the Art and Design process.
For students experiencing difficulty with organizing and memorizing information, teachers may use: (1) mnemonic devices such as the acronym HOMES, which stands for the names of the Great Lakes; (2) riddles, poems, and songs for remembering important people, places, and events; (3) check lists and calendars for organizing and completing assignments; (4) color coding for organizing and accessing materials and assignments (for example, different colored notebooks or dividers for different assignments and subjects); and (5) multisensory assignments and activities for remembering more fully an experience or more thoroughly grasping a concept from a concrete example (for example, construction projects, three - dimensional maps, textured artifacts, period music, dance, and dress, regional dialects and languages, and samples of various cuisines).
Maps are presented in a much higher resolution and the various menus and screens feature nicer textures, shading, and antialiasing, making them easier to read at a glance and of a much higher perceived value to the user.
Google has released an update to Google Earth on Thursday, optimizing the 3D mapping software for use on Android tablets, running with Honeycomb OS (3.0), which brings fully textured 3D views of buildings, that you can view from street level to make your virtual sight - seeing tours more true - to - life.
Changed the method for rendering the world from Item Frames (1.8.x) to diamond hoe damage values (1.9.x) Added collision detection Added walking animations New control mechanism - select hotbar slot, then right click to run action (allows single pushes and button holding) Converted the Pokédex and other static menu items from maps to textures Results: Significantly reduced file size, elimination of ~ 25,000 command blocks (mostly from the Pokédex), more responsive controls
Xbox One: 1.18 Teraflop GPU with 12 active Compute Units (2 disabled) 768 Shaders 48 Texture mapping units 16 Render output units 2 Asynchronous Compute Engines with 16 queues PlayStation 4: 1.84 Teraflop GPU with 18 active Compute Units (2 disabled) / / 56 % higher than Xbox One 1152 Shaders / / 50 % more 72 Texture mapping units / / 50 % more 32 Render output units / / 100 % more 8 Asynchronous Compute Engines with 64 queues / / 400 % more» does not matter how much proof you show to Xbox1 FANBOYS they will never agree that the ps4 has more power, it is pointless to point it out to them they wear MS BLINKERS, unlike true gamers who do nt wear blinkers they go by facts shame they can not learn to use facts instead of bullshit they keep spouting.
The designs for the killers themselves are quite reasonable, but aside from that texture quality is iffy and the maps are fairly bland in a visual sense, although they do a decent sense of atmosphere..
I mean a huge example would be Driveclub game got a huge graphical upgrade, everything from higher textures to better normal maps, global illumination, advanced weather systems, drip maps, reflections shadows and improved lighting but most gamers didn't notice it, maybe cause a lot of gamers think crushed blacks and or certain lighting affects look better then others kind of like console gamers who claim they cant see the difference in 30 and 60 fps or even weird cases of gamers saying 120 fps is not noticeable or even worse then 60 fps.
If her nude body wasn't suppose to be accessible through traditional means why even map textures to the parts of her character's body that aren't suppose to ever appear on camera?
The other eye candy is great, but none of the maps and lighting tricks make up for how bad the textures look close up.
There are tons of details in the units and level layout, and I did not notice any repetitive textures like many RTS maps are plagued with.
How about a update for minecraft on PlayStation 4 xbox one and wii u switch xbox 360 put magic wands in the weapon iteam and put pixelmon any kind of system to play pokemon on minecraft also can we put on the game like pixel legend of zelda minecraft and pixel star fox assult pixel sly cooper minecraft pixel all the fanil fantasy 7 8 9 10 12 13 14 crash banicool pixel world on minecraft pixel dragon quest world pixel spyro dawn of the dragon world on minecraft pixel sonic the hedgehog world on minecraft pixel harry potter world minecraft pixel sailor moon world minecraft all i put all the skin and map texture level should be on the minecraft if you like just vote yes or no
As reported by oneofswords, Dan Bunting showed off the games HDR lighting, bounce lighting and self shadowing tech, which he said «does most of the work when it comes to visual fidelity», as well as a new texture technique called reveal mapping.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Check out the map that decorates the base and the texturing on his iconic hat, which does a fantastic job of making plastic feel like stiff felt.
On top of this, every game since Neptunia Victory has reused the same dungeon maps, enemies, and textures as its predecessors with few changes or added content aside from a few new characters.
Those same rock formations in Halo 2: Anniversary consists of much higher resolution geometry, higher res textures and normal maps to make the rocks feel much more organic.
The remastered collection offers enhanced character models and map textures, which can be seen in action on the video below, which compares PS3 and PS4 versions of the collection.
The distance for LOD's are changed, the types of texture filters, the distance of texture filters, levels of tri-linear mappings, etc..
Textures are often muddy and unrefined, geometry on vehicles and world objects is simple and the other inhabitants of the world, both people and vehicles, are little more than soulless drones milling about the map.
Additionally, the detailed environments feature a degree of three - dimensionality simply not preset to the same degree on the 360, PS3, or Wii U games, with lower - quality textures and normal maps leaving such surfaces looking a lot flatter on those systems.
In addition to the object, a fair amount of rendered and textured land was also discovered under the map.
Few other titles have received this amount of love over the years from new maps to general improvements and better texture options.
«From the start we knew we wanted to take advantage of what the Tegra 3 mobile processor can do, from extra-detailed models and normal - mapped textures to advanced collision and driving physics.
I will tell you that most of the textures and pieces of the map you will wander through will look very similar.
Call of Duty: Modern Warfare Remastered is a full campaign and 10 multiplayer maps from the original Call of Duty 4: Modern Warfare game remastered in stunning high - definition, featuring next generation textures, physically based rendering, high - dynamic range lighting and much more to bring a new generation experience to fans.
Large terrain maps with over 150.000 square kilometers of historically recreated territories of both Western and Eastern WWI fronts with seasonal textures.
Some of the engine improvements: - Better radiosity lighting - Better shading - Faster and better screen space ambient occlusion effect (SSAO)- New AA post-processing effects (FXAA and MLAA)- Post-processing screen glare / flares effect - New filmic tone mapping post-processing operator - Better particle rendering - Optimized foliage rendering - Better texture filtering - Realistic car damage - Better car paint shading and lighting And many other things... Check the gallery.
Some of the engine improvements: - Better radiosity lighting - Better shading - Better screen space ambient occlusion effect (SSAO)- New AA post-processing effects (FXAA and MLAA)- Post-processing screen glare / flares effect - New filmic tone mapping post-processing operator - Better particle rendering - Optimized foliage rendering - Better texture filtering - Realistic car damage - Better car paint shading and lighting And many other things...
Here's how Battlezone's lead programmer Rich May explains it: «The iconic green vector lines of Battlezone defined the 3D game genre for years, before shaded polys and texture mapping.
While some of the game's special effects look great, the textures of both the creatures and the map elements just look a tad dated and feel more like they were made for a mobile game rather than something for the PS4.
Also, Do the character models only have one texture with all of the required materials on it (minus the normal map / spec) or do you guys have per - material textures that you apply to each part of a character?
This series will go over all kinds of things that you can do with Minecraft: Pocket Edition such as importing custom texture packs, how to get unavailable blocks and today's subject, importing custom maps.
I used a Cartesian plane system to map the whole game, from then on, we began to applying textures and strategies of Duke Nukem 3D.
Ridge Racer Namco's racer was one of the first texture - mapped polygonal 3D racing games and the quality of its home conversion finally confirmed that the gap between consoles and arcades was finally so narrow, the only major difference was a hydraulic seat.
Parts of the environment that would have been previously a flat texture are now fully bump - mapped and have depth to them.
Graphics are probobly the games most strongest thing field becuse the city looks great but most of the times inside of buildings you can see unrendered textures or bad textures but the map you swing around in is a feast for the eyes.
The bump mapping and textures and lighting are used to create super realistic (to the point of surrealism) settings that remind me of early 90s 3D animations that tried really hard to «show off» how 3D they were.
It looks like there will be Battle maps based around the Greek Mythology and Fantasy texture packs, complete with environmental traps that players can trigger to, say, raise the level of lava in an area.
The draw distance on the world map is very long, and the world looks very lush, while the towns and dungeons are a sea of colorful painted textures and packed with intricate objects.
@NakedManHoldingAFudgesicle: disqus: Your comment reminds me of the one thing that really galls me about modern military shooters: the detailed environments of the maps (after the texture pops in, anyway).
Games like far cry 3 or just cause 2 that have great graphics and big maps use instances instead of diffirent objectes and scripts, so it is less perfomance heavy and they also use the same textures all over the place.
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