But let's face it — most people will buy the DVD for their children, and kids will likely get more out
of that sound effects bit and the disc in general.
Not exact matches
What are some
of the
effects of our
sound bite culture?
Sounds like a good old - fashioned
bit of thin non-gmo rice cereal would do just as well... and not «expand» in areas where we can't see what the
effect is.
Obviously that can have a pretty big impact on you and so one
of the things this family wanted to do was at least start small and start with this one hospital again in the UK and see if they can
sound proof some maternity to just give people little
bit more privacy because it is true you never know what is going on in the room right next to you and it can have the same
effect to
of someone that is trying not to freak out about labor and delivery over you know the hypnobirthing and you hear something going on in the next room and it totally throws you off.
Curiously, the
sound travelling inside the tracheal tubes is also amplified because the tube has the
effect of an acoustic horn, a
bit like an ear trumpet.
Hair, clothing, elemental
effects, crowd scene characters, and environments all get discussed in brisk fashion with production clips, animator
sound bites, and a
bit of shameless logo - dropping.
This film features some
of the world's strangest / most lacking
sound design, comedy
bits, green screen and other visual
effects, transitional edits, background acting, and foreground acting I've ever encountered.
The Dolby Digital and DTS 5.1 mixes are a
bit of a letdown, despite much ricocheting
of bullet
effects between the split - surrounds; dialogue
sounds damp, particularly with the DD track, and bass is unusually reserved, if punchy when called to arms.
But the
sound effects are every
bit as impactful — just check out the opening moments
of the film, when a steadily building orchestral rumble is suddenly drowned out by the howl
of a sandstorm in the desert.
The iconic 8 -
bit sound effects are set against gorgeous orchestral renditions
of the game's soundtrack.
At times, it seems like the
sound effects of a 1950s sci - fi B - movie have been accidentally dropped in here, as Jones punctuates every
bit of incriminating surveillance with harsh chords you associate with laser beams.
Dialogue is crisp and clear, while some
of the
sound effects can be a
bit fuzzy and the music can be thin.
The fight scenes are a
bit reminiscent
of the old Batman TV series, with crazy angles and big
sound effects like CRASH and BAM splashed across the page.
A lack
of options for fine - tuning shots and adding special
effects is sickening, and while that may
sound a
bit harsh it's necessary to call Google out on this.
I enjoy Hero's music too — in all honesty, it is probably the best thing about the game (outside
of maybe the
sound effects)-- , but it leans a little
bit too much on the new age - muzak side for my liking.
The grenade
sound effects, the camera feel, the texture work... it all seems similar, although
of course COD 4 is ratched - up a
bit in comparison.
The film itself is chock full
of video game references and
sound effects, from 8 and 16 -
bit classics such as Legend
of Zelda, Super Mario Bros. 2, Street Fighter and Capcom related fighters, Mega Man, Ninja Gaiden, Final Fantasy, and Sonic the Hedgehog, to more «modern» games such as Tekken, Dance Dance Revolution and Rock Band.
We've seen pre-alpha gameplay clips
of BitUp before looking all nice and whatnot, but there's now a new HD gameplay teaser video that's a
bit longer with the combat animations, a new platforming ability which looks awesome and
sound effects!
Hip - hop styled
sounds didn't always translate well into 16 -
bits of synthesized music, but somehow — I'm going to guess the magic
of the synthesized slap bass — it worked for these games, and the
sound effects and music blend together to add a terrific depth and spirit
of goofy fun to the game.
The
sound effects of the Chimera, particularly their dropships, contribute to their ominous nature - you always know that bad news is heading your way when you can hear their signature hum swooping in, a
bit like the Combine Gunships in Half - life 2.
The gameplay is scored with frenzied but nostalgic 8 -
bit music, and to top it all off, there are
sound effects that really give off this purposely shoddy vibe, reminiscent
of classic shoot»em ups in the olden days.
So after looking around on the net for a
bit, I learned that «doki doki» is a Japanese onomatopoeia that refers to the
sound of a beating heart, often used for irony or comedic
effect.
For instance, some
of the
sound effects in the menu clash with the music a
bit.
You'll hear plenty
of the usual
sound bites, along with solid
sound effects in - game as well as when navigating menus.
Pengo does fair a
bit better in the audio department though, there's some really jaunty music playing throughout and also a host
of excellent
sound effects.
In my opinion it
sounds quite good so far but seems like it needs a lot more work, The start
of the track is awesome but I feel it needs to warm up a
bit more maybe with the old KI start but slightly remixed with more
sound effects like the original, Epic!
However with a little
bit of discipline deaf and hard
of hearing players can get into the habit
of checking their «phone» thereby rendering the
sound effect superfluous.
Part
of the nostalgia also comes from the
sound effects — the series has been using most
of the same little 8 -
bit effects when you attack or dodge, or the little shuffling when you traverse stairs.
Couple the varied and relentless gameplay with some great, cartoonlike graphics and meaty 16 -
bit gunshot
sound effects and you're left with one
of the best action games on the Genesis.
The graphics still look pretty great even today and the use
of sound effects from the movies and 16 -
bit versions
of many
of the classic musical themes really made it authentic.
Which
sounds a
bit puzzling, but has the eerie, light roving surfaces, here - not - here
effect of sensibility that is very much a part
of this artist's method.
An optional «Jet Engine Simulator» offers riders the opportunity to add a
bit of sound effects to their commute, which is sure to be a hit with the kids.
A simple tap
of the option will change the mode from Theater to Music and back, allowing for a
bit of an equalizer
effect that can bring out better
sound, depending on what you're doing.
I have only ever heard amazing things about this title, a Blade Runner-esque role - playing game; it
sounds like perfection to me, kind
of like a 16 -
bit Mass
Effect.
In addition, small changes, such as the removal
of the traditional 8 -
bit sound effects that accompany attacks, and magic abilities, were made.
At first it seems there's a
bit of typing lag to the Asus ZenPad 10 Z300M, a classic sign
of questionable baseline performance, but it's actually just the keyboard «click»
sound effect not being properly synced to your key - presses.
The kind
of complexity hidden within a «simple» correlation can not normally be communicated or understood in simple
sound bites about cause and
effect.