Sentences with phrase «of the better story oriented»

Not exact matches

Make great presentations, longreads, and landing pages, as well as photo stories, blogs, lookbooks, and all other kinds of content oriented projects.
And while issue - oriented analysis by TV's journalists rather than a daily «story» handed out by the campaign managers might cost a network more money, it would begin to meet the ethical norms of good journalism as well as the needs of the electorate.
Unsurprisingly, «Fantastic Beasts» amplifies both the strengths and weaknesses of Rowling's storytelling approach, which unfolds in the episodic style of vintage serials — a cliff - hanger - oriented tactic that works well in novels, where readers might otherwise be tempted to put the book down after each chapter, but feels less elegant on screen, since viewers invariably commit to taking in the entire story in one sitting.
Sidemen is one in a long list of music - oriented documentaries Abramorama has released including The Beatles: Eight Days a Week — The Touring Years, which grossed over $ 2.9 M, as well as the most recent Turn It Around: The Story of East Bay Punk, which opened in late July.
Director Jake Kasdan (Bad Teacher, Walk Hard: The Dewey Cox Story) hails from the typically more performance - oriented world of comedy, which comes through in good ways — Bobby Cannavale's scenery - chewing, insect - infested bad guy; the universally strong comedic leads — and in bad ones.
Amara's story was amazing, but she needed a good virtual assistant to help her develop continuity of her personal brand and to orient her to the world of social media and blogging.
It's always good to have input from the younger generation of Nintendo rather than just the seasoned professionals, I mean even Shigeru is losing his touch (see: less story - oriented, more gimmick focused Paper Mario like Sticker Star / Color Splash, Star Fox Zero's control wonkiness along with it essentially being Star Fox 64 Remake # 120029, single analog stick for original 3DS, etc) even though he has helped make many of my favorite games throughout his time at Nintendo.
In this instalment though there is a shift in direction as players take control of a new character called Javier Garcia who crosses paths with Clementine in what could be described as a more action oriented story compared to the more emotional driven rollercoaster that both seasons one and two portrayed so prominently which is a good change of pace for the series to adopt.
Again, not to say that non-goal oriented gaming would necessarily fail - but I think such games need to present an opportunity for players to define their own goals, or accept that they must be story - driven; otherwise the eventual loss of player interest may well be the ultimate cut - off point for play.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
The Beijinger article provides a good background to the second article, «Getting Out of the Shade: Solar Energy as a National Security Strategy,» which I penned for China Security journal.  In this piece, I lament the fact that China's solar photovoltaics (PV) industry has been export oriented, but argue that there is no time better than now to develop its domestic solar market because of a combination of increased solar module and polysilicon supply and decreased overseas demand is driving costs down to record lows. I don't want to Read the full story
As well, why I write fleshier vs. mercilessly edited content is so that my clients» stories are not deprived of the calibrations that distinguish their unrivaled career narrative from the next action - oriented, achievements - laden resume that lands on the hiring decision - maker's virtual desk.
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