Sentences with phrase «of the few game companies»

Nintendo is one of the few game companies out there that will continue to let Atlus do as they wish.

Not exact matches

TORONTO — HBO's plans to launch a stand - alone streaming service in the United States that will let viewers sidestep their cable company to watch popular shows like «Game of Thrones» and «True Detective» could be just a few years away from posing a similar threat to Canadian telecoms.
One of the few recognizable female faces in the gaming industry, she's helping to build one of the best game development companies in the world.
It hasn't been fun and games for Chuck E. Cheese's investors these last few months, but with rumors of a sale of the chain's parent company, all that may change.
A listing of all companies by SIC codes reveals, for example, how many businesses are engaged in hunting, trapping, and game propagation (295, and all but one employs fewer than 500 people); coin - operated amusement devices (4,513, and all but 28 are small companies); and hundreds of other subindustries and sub-subindustries.
Basketball courts and videos games are only a few of the ways companies cater to employee needs and wants.
Brain waves usually are monitored in hospitals or research labs, but I'm in a conference room at a company called Emotiv, where a few dozen scientists have developed the gear and software that quite literally read my mind, allowing me to play a sort of video game with nothing but sheer thought.
Companies smart enough to invest in employee development shouldn't alienate potential leaders for the sake of a few parlour games.
The facts are not right here, energy is cheap that means the cost of manufacturing and transporting of goods is low, food and consumers staples already more affordable, so what if a few American oil companies going out of business.the cost of producing oil in middle east is less than $ 10 / bl and we were paying more than $ 140 / bl for it, with that huge profit margin the big oil companies and oil producing nations became richer and the rest of us left behind, with the oil price this low the oil giants don't want to reduce the price at pump even a penny, because they are so greedy.worst case scenario is some CEOs bonuses might drop from $ 20 million to $ 15 millions I am sure they will survive.in terms of the stock market it always bounces back, after all it's just a casino like game.
Solution: An Amazon - CBS would allow one company to own both ends of the video spectrum right away, while also allowing it to experiment more quickly, possibly making a few games available only online while maintaining the bulk of NFL games on broadcast.
In the world of digital currency, few companies have been in the game for as long as Mycelium.
For Tetsuya Takahashi, there were quite a few things Monolith Software couldn't do with Xenoblade Chronicles X, due to them being late in the development of a HD game (compared to other companies).
At E3 2017, Kazuki Morishita (CEO of GungHo) shared a few tidbits about the mysterious game his company is bringing to the Nintendo Switch!
Nintendo's online video presentations typically give us a glimpse into the near - future, so it got us wondering what to expect since the company has been fairly silent after going all - in on Zelda: Breath of the Wild and a few other games at E3 2016.
There are myriad reasons people like to throw around for that dark time: Microsoft focusing on the Xbox and paying less attention to the PC, Windows XP breaking compatibility with a bunch of older games from the «90s, fewer companies in the CPU / GPU markets, the increasing popularity of PC - centric genres (like shooters) on consoles, the fact that consoles actually provided the PC with some reasonable competition in terms of graphics, the rise of DRM, Steam looking like garbage in its infancy.
So, Platinum Games is a company that has been blowing up these past few years with some of their key games of course being both of the Bayonetta titles.
Nintendo is one of the very few Video Game Hardware companies to have achieved this incredible task!
Square Enix certainly have rhythm game's on their mind of late, but for a company that boasts so many classic songs, very few (if any) were exploited to drive droves of gamers to their welcoming bosom.
The first few games even came up with an elaborate excuse for the setup, with a present - day company using a machine to tap into a person's «genetic memory,» allowing the person to interact with the people and places of a specific point in history through the eyes of the person's ancestor (If you're not following this, that's fine, because it really is just a narrative justification).
Then, a few months later, the company confirmed in an investor's meeting that the Switch «Tales of» game would launch in the 2017 fiscal year.
If you have ticked the boxes for each of these aforesaid steps and added in a few from your side for good measure, you are all set for that game changing process in your company!
Companies that have sought to introduce adaptive, game - or simulation - based learning to disrupt cram schools — one of the few examples of a straightforward consumer marketplace in education — have struggled to gain traction.
Mobile phones with cameras had already produced a major change in cyberbullying behaviour when they became widespread a few years ago, but now we are moving on to a world of constant internet access, GPS location devices, Bluetooth and Apps which even allow companies to harvest personal information from a children's game.
Dozens of Atlanta contractors are nearing completion of stadiums, housing, and related facilities for the games, and the few companies willing to bid on school projects demand top dollar.
The device comes pre-installed with gaming titles, such as the Windows 8 version of the popular board game, Monopoly, Electronic Arts, Ubisoft, FishingJoy, Bluestacks, and Raiding Company, among a few others.
Toys «R» Us was one of the first large companies to get into the tablet game a few years ago.
In the U.S., a company is considered a monopsony if it drives down its purchasing prices so low that fewer of the goods in question are produced, because the monopsony becomes the only game in town and many producers can't stay in business at the offered rates.
The bad news is that you have to be at the very top of your game to cash out on this, and only a few companies need apply.
Play the f*cking games and be happy... I would only care about the sales if I owned few shares of that company...
Worse yet, because of the small market, few western companies translated their games into Japanese.
Reviews come with just a few quick words from the site or magazine that are vague at best and rarely ever help you ascertain why your latest game flopped, leaving you in the dark as to what you might need to think about fixing for your next release, and that can be frustrating, especially if your company is on the verge of going bust and you really need to make your next game sell but have no idea where to start — does it need to be a fraction more story - based, or perhaps you need to adjust the balance of graphics and sound.
for being a game with so many big names attached to it it shows everyone tied to this is just in it for the money, they said hey heres a game that we can make a few bucks off of and we just need your names and these companies gladly accepted.
Nintendo had to adapt to the difficulties of HD game development a generation after the rest of the console makers which led to the infamous Wii U droughts, and the reason why Kimishima had to reshape the entire development structure of the company just a few years ago.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
It isn't innovative in a traditional sense, but it smacks companies like Ubisoft in the face and screams at them that massive world can be packed with worthwhile stories rather than filler content, that huge games can be launched with relatively few problems, that dark and mature doesn't just mean bloody and shocking, that the audience deserve smart writing and that consumers can be treated with respect instead of ramming pre-order bonuses and other crap down their throat.
A few years following its inception Riot Games, the company behind this hugely successful game, created the League of Legends Championship Series, or LCS.
Had you asked this question just a few short months ago, I would've said that PlayStation Plus is hands down the better of the two, but recent changes with the heads of Microsoft's state are proving to be precisely what the company needed for gamers to enjoy games on their gaming machine.
Parish also makes a good point (referencing Actraiser) on Square Enix's alleged Virtual Console recalcitrancy: «Hopefully this is an indication of the company's intentions for VC rather than that ridiculous official statement a few weeks back about how they don't want to confuse children about how to pay for games or whatever.
This year, many companies put a lot of information out ahead of the main event - a Kinect-less Xbox One, numerous games delayed until 2015, and the most recent and heartbreaking rumored cancellation of The Last Guardian — which was then promptly turned into a maybe - cancellation as Sony straight - up denied the rumor — to name a few.
The above question is what our Game Developer Research division, in the form of Alistair Wallis and a cadre of helpers, has been pondering for the last few weeks, and we just debuted a Gamasutra story with the results, as follows (we're selling the report to outsourcing firms and other services companies so they can get a head start on who lives where in the North American game bGame Developer Research division, in the form of Alistair Wallis and a cadre of helpers, has been pondering for the last few weeks, and we just debuted a Gamasutra story with the results, as follows (we're selling the report to outsourcing firms and other services companies so they can get a head start on who lives where in the North American game bgame biz):
The company generally seems to believe in the maintained value of its games well after their launch date passes, and the few sales that it does run generally aren't all too competitive with the kinds of...
For a company that seems to want to nickel and dime its mobile customers, the fact that a game as meaty as Deus Ex: The Fall costs just a few dollars more than one of the most insultingly exploitative iOS games on the market confounds me.
No game companies made game consoles anymore; that was a job for bigger, more general electronics companies, who could shoulder the inevitable losses of the first few years of a console's lifespan.
[EDIT — With the proper dataset, EA's performance is much more in line with the profile of the company over the past few years, with Star Wars Battlefront II as a top game, and Anthem's performing very well, in great part due to the double featuring at the EA conference and the Microsoft event]
It was a storm that had been brewing for a few years, but the massive success of Zynga's FarmVille along with the company's publicly malicious attitude (as David Hayward calls it, a Fuck the Users design philosophy) had made even the most apathetic of game developers suddenly keen to defend their craft as art.
Out of the few games that use this technique, one of the most talked - about examples would be The Fullbright Company's 2013 release
Seriously, you're one of the few companies that has an interest in old FMV games, and Night Trap deserves an HD re-release.
After the success of Final Fantasy XII: The Zodiac Age and Square's announcement that Secret of Mana will be getting remade for the PS4 and Vita, it's clear the company wants to see its deep back catalog live on, but there are a few games in particular Square Enix should think about reviving sooner rather than later.
With titles like Mega Man going all the way back to the NES, Capcom is one of the oldest developers, 22 years old to be exact, with few companies outside of Atari and Nintendo having sold more games than them.
According to Bloomberg, with the uptick in online gaming such as Facebook and Apple, companies that create their games for consoles aren't appealing purchases right now especially since each of the major three console manufacturers are set to be releasing new gaming systems in the next few years.
a b c d e f g h i j k l m n o p q r s t u v w x y z