Sentences with phrase «of the few game developers»

Actually, this doesn't sound so bad: «In the first episode, Good Game meets a true gaming God, Supreme Commander's Chris Taylor, one of the few game developers who gets his name on the front of the box.

Not exact matches

However, because some parents have voiced their concerns over some of these mind numbing games in the last couple of years, the toy developers have now come out with a few educational games that your child will enjoy playing.
None has the sheer volume of the iPhone's store yet, but few technology analysts think Apple will remain the dominant purveyor of apps for long: Android offers significantly more freedom for developers than Apple, so could lure many of them away from the iPhone; Palm has been in the apps game for years; Research in Motion has the business market cornered with its Blackberries; Nokia has legions of loyal European customers; and Microsoft is, well, Microsoft.
While there are plenty of effective chest developers out there, there are a few essential chest exercises that should never be forgotten and neglected because they have helped build some of the most impressive physiques of all time in this game.
The developers were kind enough to send me a copy of the pre-alpha demo to review, and after playing it a few times I fell in love with the mechanics, idea and atmosphere this game presented.
Polfeldt's metaphor is very much indicative of Massive's approach to the game, though, as the developer finds more and more players flocking to Dating as an institution is a relatively recent phenomenon which has mainly emerged in the last few centuries.
It is truly a shame to see a wonderful concept of a video game to turn rotten thanks to a few block - headed developers and producers that
Yeah, I've made a few games (PC, but I'd rather do Wii U or 3DS; not commercial, of course) in the past, and I can think of lots of ways to use the gamepad, and I've seen cool ways that even developers that aren't enthusiastic about the gamepad use it, such as in LEGO Marvel Superheroes, where you can pull up the full map on the gamepad (I'm still laughing when I discovered that many of the loading screens in that game can be skipped)
The Crew is one of those few Xbox One games where the developers were able to hit the native 1080p resolution and it shows, but we are not taking about over the top graphics quality here.
A few weeks ago, ConcernedApe (the one and only developer of the game) confirmed that such a port was indeed in the works.
I also want to mention that the developers also did a great job of getting more variety into the courses, which unlike the first few games, has much more variety.
But Sonic Time Twisted is one of the few that stands out there as a completed game and, more uniquely, the developers made the game by creating their own assets and sprites — rather than taking them from official Sonic games.
Koei, the developer of Mystic Heroes, is well known for making games based on actual events from the Three Kingdoms period of Chinese history, with a few fantasy elements thrown in.
That developer Slightly Mad Studios wants their crowdfunded game to complete with AAA franchises is admirable, but with very few unique angles of its own, the remarkable circumstances behind Project CARS's inception are the most interesting thing about it.
When it comes to retro arcade games, few developers have as massive of a library as Namco.
At any large gathering of developers, you're always just a few steps away from a game that requires a headset.
When it comes to the reimaginings of our old favorite games, few developers have proven more qualified to add new flavor to aging classics then WayForward, producing award winning reboots like Contra 4, A Boy and His Blob and BloodRayne: Betrayal, all of which were critically acclaimed as successful tributes to their original predecessors.
Game: Machinarium Developer: Amanita Design What We Said: «Machinariums distinct visual style and seamless animations are etched with a staggering level of detail, and few games come close to possessing the sheer beauty found here.»
Upon discovering a few pirated versions of their PlayStation Vita game, SUPERBEAT: XONiC, on the Vita Piracy and Vita Hacks subreddits, developer PM Studios joined the discussion.
However, even if the developers have attempted to tackle a few of the technical issues, some of them still make their way to the game.
If you'd asked any developer in the world to make a video game about spaceships Sid Meier must be one of the very few that would've opted to go with a turn - based strategy.
That makes a fair bit of sense since not very many people ever finish games, and if the developers made sure to polish the first few hours as much as possible, that would buy them some time to come back and finish the endgame later.
In recent years they've been quick to get to the games, and that was the same last night, but without context and without those stilted game developers being dragged up on stage, there were few moments of clarity to be found.
It happened a few years back, between Bethesda Softworks, developers of the Elder Scrolls series and current Fallout rightsholders, and Interplay Entertainment, publishers of all Fallout games released before 2008.
If Marvel and a game developer wanted to go for broke, they could easily follow up on a comic thread that's been simmering in the background for a few years now: Wakanda's expedition to the stars seeded at the end of Secret Wars.
A few game developers seeking to gauge the effectiveness of their own materials have also launched studies.
It also didn't help that other game developers were watching Rovio's early success and learning from their formula at a much higher level, instead of just copying it (though there were a few that tried that as well).
Over the last few years, NIS America has helped many Japanese developers bring their games across to European shores, such as the Disgaea franchise and some of the titles in the Persona series.
Over my 23 years of making games professionally I have refrained from attacking the competition, former and / or current partners, other game developers, etc. except on a few very rare instances.
It's just a shame that the developers didn't include a few more of them, or flesh out the blaster's gameplay elements more by introducing them into more complex platforming sequences, in order to create a more rounded game.
Carmack is just like that, he is one of the few developers that loves talking about tech to the media, so it may seem unusual for him to say such a thing, but that is only because developers don't talk about the technical side of the games enough to the media anymore.
Of the game ideas we had, a zero gravity FPS stood out as something ambitious that very few developers had attempted.
Team Ninja boss Yosuke Hayashi has recently said that with the «braintrust,» a group of a few people that tended to have game development revolve around them, gone from the studio, «each developer can think for themselves on what they can do to make better games
With a handful of elements of games past, a beautiful pixel art style, and a healthy coating of Star Trek imagery, Massive Damage seeks to boldly go where only a few game developers have gone before with Halycon 6: Starbase Commander.
City of Heroes developer Paragon Studios answered a few questions about the game's upcoming Issue 19 update.
Old games = low requirements, so if few new games are being made it might also be an alarming indication of lack of developer support.
At first it can be almost strange: there were a few moments when I honestly wasn't sure it I had managed to solve the puzzle in a legitimate way that the developers had envisioned or if I had somehow broken the games design and utterly cheated my way through it in a brilliant but clumsy display of acrobatics.
The developers smartly don't rush Shay's turn to the Templars, opting instead to spread it out across the first few hours of the game which you spend as an Assassin making for a far more interesting and organic tale.
However, even after all of this, the developers have stayed completely silent, until now that is as the game's most recent update has added in a few cosmetic changes which might hint at a possible crash date.
Over the next few weeks we will be showcasing some of the innovative games and truly charming developers we met at the event.
Platforms: PC, Xbox 360 and PS3 Reviewed On: Xbox 360 Developer: Keen Games Publisher: Deep Silver Singleplayer: Yes Multiplayer: 2 - 4 player co-op Going into Sacred 3 I was somewhat nervous, having largely missed out on both of the first two games, playing just a few hours of each.
The developers took into consideration that no matter how the player approaches the game, enemies in the second level are slightly easier than the first (maybe a few more of the same enemies), while the third level introduces a new enemy plane.
If you like the sound of that, perhaps consider waiting for the developers to update the game with the promised play with friends feature and then take the leap in for a few hours of bloody entertainment.
What with the unprecedented success of Brendan Greene's mod - gone - viral, it comes as no surprise that game developers are looking to ride the tidal wave of Battle Royale popularity; indeed, it was only a few months ago that co-op survival game Fortnite announced and implemented its own version of the 100 - player free - for - all, to huge success.
To that I say, to achieve that visual quality (that's not even better than pc) pretty much all the new games except for non gpu / cpu intensive game types like racing games (forza 5) you're dropping to locked frame rates of 30 (dead rising 3, RYSE, Assassin's Creed 4) which the majority of those don't even give you 30 like they say but more like 26 the majority of the time but can dip as low as 16 fps for more than just a few seconds... This idea that it takes developers time to get «used» to the systems and optimizing it over the years is complete and utter bullshit, that's not how development works.
Throw on top of that the fact that the developers had a few months after the PC release before it came out on console to tweak and fine tune the game based on what the critics and gamer had said and you had a pretty rosy looking future for Dark Waters.
At best a few of the developers had played it a couple times, but a lot of game developers don't spend a ton of time playing games so it's actually pretty likely none had even heard of it.
We've had very few details on the console MMO the Lord of The Rings: Online developer Turbine promised us way back at GDC in September last year, but Twisted Pixel — developer of Xbox Live Arcade games such as Blitz: The League II and «Splosion Man — has let the cat out of the bag and mentioned it has worked on a now finished «unannounced Turbine console MMO.»
The developers added quite a few new characters to this game, not all of which you would expect.
To give you the lowdown on what the game is all about, where it's at and how (and with what) we're supposed to go about mowing these green beasts down, check out the first developer diary above in which the team behind the game (Relic) shares a few insights of its universe.
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