Sentences with phrase «of the game i've really»

Must say when I hear we are sending scouts to check on a player at this late stage of a game it really worries me.
That is one of the reasons why I think Arsene Wenger should start with Olivier Giroud in the centre forward role, as this sort of game really suits his strength, link play and ability as a target man.
do nt you guys really see this is the kind of game we really need a midfield general like him..
This was a far cry from their 6 - 0 Defensive Battle a week ago... The score would stay tied at 12 for much of the second half though as the pace of the Game really slowed and both Teams buckled down, knowing the Crown was within reach..
It demonstrates how much the mental side of the game really matters.
In a slow game, the pace and style of the game really suited him and his style of play.
«She was phenomenal and this style of game really suits her.
We have to be both parts of the game really strong with and without the ball.
A point at this stage of the game really isn't going to help the Baggies out of their mess.
But with 47 months of this parliament past and one to go, the debate about what constitutes the rules of the game really should have been settled by now.
Me: Good looking semi-normal (non of us gamers really are lol), who keeps up in shape and is a part time vintage video game picker.
I'm a single father who loves to play video games, board games, card games, hell any type of game really.
While there's undoubtedly an awful lot to like about Knytt Underground, a couple of unsavoury aspects of the game really tarnished the whole experience for me.
Afro Samurai is heavy on style and aggression, so it stinks that things like the camera get in the way of a game you really want to love.
The size of the game really hits you when you go mining down into the world and seem to never hit a boundary, exploring and discovering new things and places is fantastic, and the freedom of creation in Terraria will keep me playing for a long time.
These are easily reasons enough to want to go through the challenge mode however, just the shear challenge of the game really motivates the user to really want to get through some really hard challenges, which shows how truly addictive Lumines II really is.
The RPG elements of the game really do hold it back, as they feel under developed and tacked on, but the solid fighting mechanics and the ability to create something unique is a great draw that may keep me coming back just to be able to go Super Saiyan.
The online play for racers to me is still a work in progress, and I feel that the lag of the game really bothers me.
The season mode, which is by far the meat and potatoes of the game really does seem rather thin in comparison to what we have been seeing in the past.
It's hard to pinpoint exactly when the Open World genre of games really began.
I'd like to say it flies by, but the middle stretch of the game really feels like a drag.
It brought up a very interesting point in the MMO world and how important the true size of a game really need to be?
Geometry Wars was there day one which was fantastic, but other than that most of the games really didn't look too original or polished.
It's just one of those games I really enjoy playing.
People will just bash this game since it's on Wii U. There's a couple of games I really liked that I had to weed through a bunch of negative articles on just to see for myself.
And while the convenience of downloadable titles is nice, sometimes you want a physical memento of a game you really love.
The portable aspect of the game really shines through on the Switch.
Even though you might not want students to play them during class, you have to admit that some of the games really are beneficial in helping students not only learn to use the technology, but also are useful in developing analytical and critical thinking skills (which are different, by the way).
The new crop of games really take the cake.
The subtleties of this game really shines when you walk through the environment taking in the conversations and awesome soundtrack.
«In terms of games I really like, I love the Zelda series obviously but one of the older games I loved was Famicom Wars.
The graphical design of the game really sets the tone of the whole experience and makes for a fun time combining and growing your chickens.
The same held true for the GBC version of Mario Golf as in Mario Tennis that having to train your character means for a hefty portion of the game they really suck.
The difficulty level of the game really reminds me of the good days of challenge from Playstation one platformers.
The multiplayer aspect of that game really is something that gave us an added element, versus Zelda which is a single player experience.
Screenshots of this game really don't do it justice.
Also the mysticism and mythology of the game really engaged me (as I was a history and humanities student) by creating a very solid and terrifying world.
I spent a good amount of my time playing vs. fighting games in the arcades, so I didn't need a 6 - button controller for Street Fighter II (nor a copy of the game itself really), but Eternal Champions was something new, and ultimately even more of the same.
None of these puzzle elements are too hard to figure out, but they help set the pace of the game really nicely.
But none of those games really had an effective narrative hook, and that's what my list is going to single out this year.
I really wanted to like this game, and I did for the 1st 5 - 7 hours, after that the repetitiveness of the game really comes to light.
It genuinely works, with the beat - busting nature of the game really complimenting the grand adventure that works alongside it.
Most of this game really does not feel like a Duke Nukem game.
Story: 5 Only the last half hour of the game really get interesting.
The plot of the game really is not anything amazing, but we're playing a Sonic game.
After a cool teaser video and a load of screenshots, Konami's Krazy Kart Racing [App Store] has been high on my list of games I really wanted to play.
The hand to hand combat mechanics were perfectly executed, and the stealth aspects of the game really made you feel like you were hunting prey.
The poor design of the game really brings it down, and even with such a deep level of customization, it will be hard for anyone who doesn't like Paintballing to get anything out of this.
I'm lucky to be playing a lot of games I really like right now — XCOM 2: War of The Chosen; Agents of Mayhem; I even went back and re-upped for World of WarCraft, since I had such a good time when I played back in July.
Single player mode is not too punishing and co-op is fun but to truly realise the developers vision of the game you really need to be building a community on one of the many PVP and PVE servers.
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