Brian has used his combined expertise and experience in music composition, sound design and his deep technical knowledge to change the landscape
of the game audio industry.
Brian Schmidt is a 30 year veteran
of the game audio industry and the Founder and Executive Director of GameSoundCon
Not exact matches
In 1989, Brian left Williams and became one
of the
industry's first independent
game audio composers and sound designers, where he worked on such
games as John Madden Football, the Desert Strike Series, and the award winning Crueball.
The company is a leading provider
of integrated localisation, testing &
audio services (across 30 languages & 12
game platforms) to a blue chip client base in the global video
game industry.
Devs, journalists, academics and other members
of the
industry invited to assess
games» visuals,
audio, narrative and more
• A round - up
of the besttools for mobile development • A look at developing
games for Google Glass • A studio tour
of Aardamn Digital, and a look at its iconic parent company • We visit the German dev hub that is Frankfurt • How Lionhead harnessed the power
of Unreal Engine 4 • The results
of September's close fought Develop Quiz • Geomerics details its work with Arm's Mali platform • Unity's new 2D elements are profiled in detail • A farewell to Blitz, with response from the
industry • Autodesk tells all about its indie - friendly middleware Maya LT • Microsoft maestro Paul Lipson shares his thoughts on
game audio and composing • The Tizen OS opportunity explored, and why Marmalade matters there • Creative England and Microsoft's Greenshoots initiative under the microscope • Our expert columnist Nick Gibson offers advise on attracting and impressing external funders
In 1989, Brian left Williams and became one
of the
industry's first independent
game audio composers and sound designers, where he worked on such
games as John Madden Football, the Desert Strike Series, and the award winning Crueball.
When deciding which software we'd teach for our
game audio course, Wwise was the clear choice because
of its interface,
industry adoption, and most importantly because
of the incredible people at Audiokinetic who have been so helpful and supportive in our curriculum development.
He has composed award - winning scores and managed extensive AAA
audio pipelines for an array
of leading clients like Microsoft
Game Studios, SEGA, 343
Industries, Ubisoft, LucasArts, 2K Games, Sony Computer Entertainment, EA, Hewlitt - Packard, Harmonix, etc..
First an analysis is done to see if there is a relationship between #
of years in the
game audio industry and income (First bullet point).
Originally designed to provide a more detailed look into the
industry than Gamasutra's annual salary survey, the GameSoundCon Industry Survey has grown into the most comprehensive analysis of game audio business and production issues and provide overall guidance on how much game composers and sound designe
industry than Gamasutra's annual salary survey, the GameSoundCon
Industry Survey has grown into the most comprehensive analysis of game audio business and production issues and provide overall guidance on how much game composers and sound designe
Industry Survey has grown into the most comprehensive analysis
of game audio business and production issues and provide overall guidance on how much
game composers and sound designers earn.
Spillprisen is the Norwegian
game industry's own celebration, where juries consisting
of game developers and journalists honour the best
audio, art, fun for everyone, tech,
game design,
game of the year small screen and
game of the year.
The
Game Audio Network Guild was formed in 2002 by driven industry professionals with a vision to assist those in the game audio industry to share, continually improve, and evolve their craft, and to inform both the overall game industry and enthusiasts about not only excellence in that craft but fair treatment of profession
Game Audio Network Guild was formed in 2002 by driven
industry professionals with a vision to assist those in the
game audio industry to share, continually improve, and evolve their craft, and to inform both the overall game industry and enthusiasts about not only excellence in that craft but fair treatment of profession
game audio industry to share, continually improve, and evolve their craft, and to inform both the overall
game industry and enthusiasts about not only excellence in that craft but fair treatment of profession
game industry and enthusiasts about not only excellence in that craft but fair treatment
of professionals.
In 2007, Mike then joined the Conservatory
of Recording Arts and Sciences (CRAS) as an instructor where he co-developed an
industry - first curriculum using the Wwise sound engine as a
game audio teaching platform for students.
The difference in total income is equivalent to approximately 2.1 years
of experience; That is, the «cost»
of being female in
game audio is approximately the equivalent
of having 2.1 fewer years
of experience in the
game audio industry.
When these types
of situations arise, we like to ask our readers with
audio development and music composing experience in the
games industry to offer their opinions and insight on the matter.
We have talks that run the gambit from learning how to break into the
industry as an aspiring sound designer or composer, on up to advanced recording techniques for field capture
of audio and designing the soundscape for a hit asymmetrical multiplayer
game like Evolve.»
He tells us about his journey and what you need to get in to the
audio side
of the
games industry
Brian is also founder and Executive Director
of GameSoundCon, the music
industry's premiere conference on video
game music and video
game sound design for the professional
audio industry.
The GDC attracts over 23,000 attendees, and is the primary forum where programmers, artists, producers,
game designers,
audio professionals, business decision - makers and others involved in the development
of interactive
games gather to exchange ideas and shape the future
of the
industry.
BAFTA award winner and five - time Original Music nominated composer James Hannigan and veteran
game audio director, composer, sound designer and
industry commentator John Broomhall, to celebrate and explore the music
of video
games together and the extraordinary talent behind them.
Game Music Connect is created by BAFTA award winner and five - time Original Music nominated composer James Hannigan and veteran game audio director, composer, sound designer and industry commentator John Broomhall, to celebrate and explore the music of video games together and the extraordinary talent behind t
Game Music Connect is created by BAFTA award winner and five - time Original Music nominated composer James Hannigan and veteran
game audio director, composer, sound designer and industry commentator John Broomhall, to celebrate and explore the music of video games together and the extraordinary talent behind t
game audio director, composer, sound designer and
industry commentator John Broomhall, to celebrate and explore the music
of video
games together and the extraordinary talent behind them.
SAE Institute offers a comprehensive course portfolio in creative media fields (
audio, film, animation,
games development, music business and web) with a strong tradition
of practical application and
industry recognition.
And as the
industry has grown, so has Turtle Beach, developing advanced, award - winning gaming headsets and
audio accessories for
gamers from all walks
of life, including professional esports athletes and streamers on Twitch and YouTube.
San Francisco, California About Blog GDC is the world's largest professional
game industry event, where programmers, artists, producers,
game designers,
audio professionals, business decision - makers and others involved in the development
of interactive
games and virtual reality gather to exchange ideas and shape the future
of the
industry.