Many
of the side quests follow pretty similar patterns: killing a certain number of enemies, collecting a certain number of materials, killing monsters unique to that area.
Not exact matches
At first glance, the trophies for 150
side quests and 100 errands will be the longest timesink,
followed by Scourge
of the Tainted.
The best source
of legendary weapons and shields in Assassin's Creed Origins is papyrus puzzles,
followed by
side quests,
followed by treasure boxes in tombs, forts and bandit camps.
Three additional ones are tied to the
following side quests where you'll need to free dragons: «Otr's Imprisonment,» «The Fight
of Fafnir,» and «The Fire
of Reginn.»
While the main
quests follow the over-arching story
of the game, the
side quests also have their own fleshed out stories that will further explore the lore and history
of the world and all
of its conflicts — sucking you further into the fantastic, fantasy sandbox that is laid before you.
The main storyline is joined by a host
of side quests but also a major line which
follows the ongoing conflict by the three aforementioned Dunmer households and the Morag Tong.
It consists
of the
following small
side -
quests:
Instead
of following a simple sandbox style storyline with random
side quests, players are deciding how they want to take over the cities and beat the game.
On the mechanical
side of things, the Psijic Order represents a new
quest line for players to
follow that will involve closing destructive time breaches located across Summerset.
The
following Skyward Sword Missing Baby Rattle
Quest guide will take the player from the start to the end
of this Skyward Sword
side quest.
Combat was formulaic, as most enemies required specific strategies which demanded strict repetition; Witcher contracts
followed a fixed pattern
of investigate - prepare - fight, whereas many
of the
side quests involved simply fetching an item from a location and returning it to your
quest giver.
(If you've been
following the
side quests from section 8.1, Greatfish Isle is located one screen north and one screen east
of Needle Rock Isle).
The
following Skyward Sword Haunted Restroom guide takes the player from the beginning to the end
of this
side quest of Zelda: Skyward Sword.
You can
follow the story which is brilliant, or you can go out on your own exploring different cities, doing
side quests, taking on bandit camps and battling some
of the toughest machines the world has to offer.
As with the vanilla game, the story for The
Following is serviceable enough but quickly becomes background chatter as you become embroiled in undertaking the multitude
of side quests on offer or simply going on looting runs in order to reinforce your weaponry.
There's only a bit
of character development from Wang's many allies that he takes
quests from, but I was impressed by the sheer amount
of cut - scenes that
followed main missions and
side quests.
Following side quests takes up a lot
of the games time, as well as there being four areas that require a lot
of time to explore and are ripe for exploration.
While Gearbox has done a decent job at streamlining
quests, and making
side -
quests easier to
follow and more tightly bunched, it still suffers because
of the god - awful
quest tracking system that only lets you track a single
quest at once.
The
following Fun Fun Island
Quest guide will take the player from the start to the end
of this
side quest of Skyward Sword.
Which is sort
of the point here, the game has a story and a path line to
follow with tons
of quests and
side quests to keep players busy, but it's the ability to enjoy and do what players want within the confines
of the game world that truly elevates these games for me.
The open world
of Dying Light lets you explore and do whatever you want whenever you want, the game is also packed to the brim with Easter eggs and
side quest, both in the original game and the
Following expansion and will give you enough entertainment to outlast most other releases on the new consoles, so the value is definitely there if you are into open world games.
Further expansions
of the player's capabilities as well as the actual mechanics
of the game itself give The
Following a deeper immersive feeling, and provide more than just extra space and
side quests.
The main storyline is joined by a host
of side quests but also a major line which
follows the ongoing conflict by the three aforementioned Dunmer households and the Morag Tong.
While the new DLC will take players 10 or so hours per faction to complete if they
follow its narrative rigidly, players such as myself who rejoin the game with tons
of locations uncovered and a lengthy list
of unfinished
side quests risk sinking even more time into it.
There's a pretty big main
quest line to
follow but also a huge array
of side quests that are sure to provide plenty
of hours
of content for those who really like to get their teeth into everything that is on offer.