Sentences with phrase «of turn based battle systems»

I mean 90 % of turn based battle systems suck anyway so I've learned in time that more often than not it's better to have a battle system that at least allows you to breeze real quick through battle rather than a complicated one.

Not exact matches

On the other hand, the title also has the battle system of an RPG, but lacks the traditional sense of constant progression that makes such turn - based battles entertaining.
All of this in - depth party customization pays off in the involving turn - based battle system.
Featuring a familiar turn - based battle grid system and boasting a uniquely deep style of strategic gameplay that revels in its own difficulty, Natural Doctrine drew me in like a moth to a flame — and boy, did I ever get burned.
Speaking of killing, Faery's simplified turn - based combat system won't satisfy players who crave strategic options running six menus deep, but I appreciated the elimination of magic points and the convenience of having my party restored to full health after each battle.
Being in control of the battle at every second keeps the fights engaging throughout which is quite an accomplishment for a turn - based RPG battle system.
Most old school fans of Final Fantasy VII are worried, and justly so, that Square Enix is all amped up to blow a hole in the tried - and - true active time turn based battle system of the original.
Cyber Sleuth's battle system is a typical turn - based RPG format but with a huge selection of skills at your disposal available through the many Digimon that you gradually amass.
All this is coupled with one of the era's best soundtracks, and a freewheeling combat system that abolishes tiresome random battles and amps up the turned - based action.
But Radiant Historia has also garnered a lot of praise for its adaptation of the turn - based battle system.
The original Trails of Cold Steel featured a satisfying blend of side - quests, party management, and an awesome strategic turn - based yet free - roaming battle system.
Fighting is accomplished by means of a fairly standard turn - based battle system which is heavily biased towards getting the elements of your attacks (& defence) correct, as characters and monsters in the game will often be able to deflect or even absorb some types of damage.
The dev explains: «The turn - based combat in Battle Chasers is inspired by the great JRPGs of years past, with three major features: the Dual Mana system; an Active Initiative Bar with random buffs and debuffs; and momentum - shifting super attacks called Battle Surges.»
Our previous report also details some additional differences between the two versions of the game, though both will have the series» trademark turn - based battle system.
Guardians of Arcadia ® harks back to classic RPGs of the 1990s, with chibi character design, random battles, a strategic turn - based combat system, and a fully 3D explorable world.
Battle Chasers: Nightwar is a special kind of game not only because it delivers a very satisfying turn - based JRPG experience brimming with a spectacular art style, beautiful graphics, great presentation, and robust battle system, but because it gives Battle Chasers fans the opportunity to tag along next to their favorite group of ragtag hBattle Chasers: Nightwar is a special kind of game not only because it delivers a very satisfying turn - based JRPG experience brimming with a spectacular art style, beautiful graphics, great presentation, and robust battle system, but because it gives Battle Chasers fans the opportunity to tag along next to their favorite group of ragtag hbattle system, but because it gives Battle Chasers fans the opportunity to tag along next to their favorite group of ragtag hBattle Chasers fans the opportunity to tag along next to their favorite group of ragtag heroes.
Long before the days of action - based systems, or even ATB, battles in Dragon Warrior were turn based, but even that was extremely simple.
The turn based battle system is simple, which includes the use of your range of crafted weapons and special skills acquired along the way.
Some of the battles later in the game can also end up feeling repetitive because of the turn - based battle system, which means enemies can take turns before you.
Speaking of the battle system, it is a turn - based battle system where you can see the turns of both your team mates as well as the opponent.
In reality there are two types of RPG battle systems, turn based and then there are the real - time / action adventure RPG's.
The story is of a group of people with all different skill sets coming together, it's set in a very agrarian pseudo-futuristic middle ages timeline, you spend a lot of time talking to people in towns, all travel is basically on foot between points A and B, and the battle system is very basic and turn - based, with a passive style.
Instead of slicing your way through beasts and wyverns in real - time action a la the usual Monster Hunter style, Monster Hunter Stories features a turn - based battle system with you and your monster pal at your side against up to three enemies.
South Park, on the other hand, does things like make fun of how stupid turn - based battles are before delivering a solid turn - based combat system of its own.
Different types of enemy drones and an upgrade tree all attempt to spice up the drone based combat, giving you access to a fast firing cannon and rocket system that powers up as you dodge attacks but also loses power for every hit you take, meaning that you rather strangely get access to a powerful attack system that can turn the tide of a battle when you least need it.
Employing an orthodox turn - based battle system, Alphadia evokes a feeling of nostalgia with its classic RPG style.
In the demo, you'll be able to experience the very first steps of Galil and Azura's adventure as they set out from The Rain Realm in search of a blue sky and get a taste of The Alliance Alive's unique turn - based battle system.
Final Fantasy III is a turn - based RPG, like many of the series before it, though the battle system is most similar to the likes of its two predecessors, Final Fantasy and Final Fantasy II.
A shame, too, because Persona 3 has quite simply one of the best turn - based battle systems ever created for a JRPG.
The battle system is one of the most enjoyable of its turn - based family, and the menus are — in my opinion — slick and attractive.
While this system is more interactive and theoretically more enjoyable than old - school turn - based combat, many of the battles come down to figuring out the pattern of enemy attacks and learning where to squeeze in your counters.
The star of Criminal Girls 2: Party Favors is its battle system, which is a fun twist on turn - based gaming.
The game's combat revolves around a turn based battle system, and exploiting enemies» elemental weaknesses will leave them open to more attacks — but of course, they can do the same to you.
Where Stick of Truth had a fairly traditional turn - based combat system that was spiced up with timing button presses to boost your attack power, The Fractured But Whole reinvents it in the mould of a tactical RPG, albeit simplified to keep the battles fast and snappy.
The battle system in Trinity Universe is somewhere between the traditional turn - based systems of many JRPGs crossed with the battle system found in Cross Edge with a few new tweaks thrown in.
The battle system is turn - based, and you can make use of more than 30 different vocations (with their own spells and invocations).
Fusing together the epic features of all FINAL FANTASY titles, including captivating story, and a classic turn - based battle system with a simplified mobile interface and pixel art style, FINAL FANTASY BRAVE EXVIUS is an adventure appealing to both newcomers and long - term fans alike.
- Wizard's Symphony is a Dungeon RPG, where you set up parties to go explore dungeons - battles are turn - based, with the usual commands to perform actions: attacking, using magic or items, etc. - when exploring dungeons, the characters will sometime have things to say about the situation they're in - allows you to enjoy various conversations between the various party members - Wizard's Symphony tells a tale of swords and magic, set in a fantasy word - filled with many comical situations and serious developments - game is fully voiced, and features various illustrations by moo - Harmonics system from Wizard's Harmony is back - affinity between two characters evolves throughout the game, and has an impact on battles - each character has its own Unique Skill - how you decide to grow your characters will determine how hard a dungeon will be to explore
And yet, I'm here to tell you Kingdom Battle is a hell of a game, a strategy RPG with more in common with Fire Emblem than XCOM, one that wraps a satisfying turn - based combat game — featuring surprising depth to its systems and mechanics — in the approachable accessibility that's come to define modern Nintendo games.
Battle hundreds of different creatures using an array of character abilities, in a compelling and innovative turn - based combat system.
Featuring an excellent cast of characters, the best version of the traditional turn - based battle system and an expansive, gorgeous world to explore, Dragon Quest VIII is a near - perfect demonstration of how to take a familiar, iconic formula and make it relevant today.
floors), a kind of proto - active time battle (ATB) system where enemies could continue to take turns in combat when your turn is available, and getting recommendations from shopkeepers based on how much you tell them you want to spend.
While turn - based RPGs are still popular, the battle system of this new game should probably be overhauled.
Character customization, music, battle system, monster collecting, and the way you can interact with each different monster by riding them and accessing their various abilities when riding them to get to new places has given the game its own identity in the realm of turn based RPGs.
Unlike the passive turn - based battle system in many games of this type, Saturday Morning RPG's battle system keeps players busier than a Fraggle on a radish farm.
They have stripped away the turned based combat from previous games and replaced it with a fast - paced battle system that requires you to warp around the battlefield and switch between a variety of weapons to help build combos on your enemies.
The sequel to Bravely Default is set a few years after the first title and brings more of the same turn based battles and strategic gameplay using the Brave & Default system.
Here they'll be able to get a glimpse of the rich fantasy world that serves as the backdrop to the adventure and take a stab at the game's turn - based battle system.
They may be easy to overlook, but both games exhibited a remarkable and original battle system that stood out from your typical turn - based RPGs of the time.
Expect it to be more of a turned - based battle system where players will have to command characters to choose whether to attack or defend.
a b c d e f g h i j k l m n o p q r s t u v w x y z