Sentences with phrase «of visual assets»

We are a high - volume shop that creates hundreds of visual assets a day for several distinct devices.
Firms should have resource libraries of visual assets, and should design images that are easily reused and repurposed.
However, the bland textures and repeat use of visual assets means it soon blends into one homogenous whole.

Not exact matches

By having a consistent theme on all your visual assets (color scheme, styles of text, filters on your photos, etc.), your most loyal fans will immediately think of your brand anytime they see that arrangement colors and fonts on their social media feeds (if the association you hold in their mind is positive, of course).
As of the start of 2016, 65 percent of senior marketing execs cited visual assets, like video, as critical to telling their brand's story.
Sixty - five percent of senior marketing executives believe that visual assets (photos, video, illustrations and infographics) are core to how their brand story is communicated.
# 1: 65 % of senior marketing executives believe that visual assets (photos, video, illustrations and infographics) are core to how their brand story is communicated.
The shaded area represents the center 75 % of the fund's assets, and it provides an intuitive visual representation of the area of the market in which the fund invests.
If you're worried about taking photos of food or having visual assets created to help your posts, fear not; you don't have to be a graphic designer to have killer images to accompany your Facebook, Twitter, or Instagram posts.
Visual branding is one of the key assets when it comes to presenting yourself to your audience.
Visual: Pie chart of portfolio's current asset allocation rebalancing itself to the target asset allocation.
Morningstar produce a neat checker board visual (Chart 1) for each of the major asset classes that Australian investors typically invest in.
An asset allocation chart is one of the most impactful visuals that I enjoy looking at, after net worth charts, of course, because it gives us a view of how our entire portfolio is invested.
I might even agree if I had a visual on what bringing in Romo would cost us in terms of other assets.
The announcement was made prior to a demonstration of the first phase of the UTM Corridor in operation, a breakthrough infrastructure asset intending to unlock beyond - visual - line - of - sight commercial operations.
Excellent and original visuals, well - implemented metroidvania elements, interesting mythological concept story, fast paced, varied battle and intriguing boss fights form the main assets of APOTHEON.
Imagery from The Maker by Christopher Kezelos has unsurprisingly been used in much of the Sydney Film Festival promotional material as its creative visual flair is the film biggest asset.
While del Toro is always geeky charming, and there were plenty of questions for Channing Tatum, especially one alluding to his best asset being his «visual» ones and not necessarily his voice, the real charmer was director Gutierrez who spoke with childlike enthusiasm about his childhood in Mexico and his deep connection with Dia De Los Muertos, a day when the dead are honored and believed to commune with the living.
At the end of an involved and lengthy (some would say too much so) action set piece that dazzles the viewer with both visual skill and editorial expertise (thank you Christopher Rouse), Jason Bourne fixes in on his target, the elusive «asset,» a building away, closing in on the unsuspecting Nicky Parsons.
In terms of art assets, there is also nothing new, with the visuals and music being the same as those of the first game.
Many of the visuals (especially during cutscenes) lack extensive details on assets and characters.
With its inbuilt library of templates and visual assets, Storyline facilitates the development of strategies such as guided learning, scenario - based learning, learning through exploration and discovery (LEAD), and more.
Editorial Projects in Education, publisher of Education Week, has an immediate opening for a talented and ambitious photo editing intern who will work to assist the prize - winning photography team in producing and promoting visual assets for our online and print news operations.
This week's curated content includes links exploring the following: how to create effective buttons a great list of resources for creating digital assets Apple's venture into AR and VR Interesting perspectives from the father of VR A great example of how a single visual can be used for learning How AR...
Given that the challenge to digital content developers is to create digital assets that meet the expectations of employees with sophisticated media tastes — highly visual, brand aware, tech sophisticates adept at social media, the internet, and online games.
Third - party development engines can handle all of the scaling for developers (as long as the visual assets used are of a high enough quality) across many different platforms.
Portfolio allocation — Personal Capital creates a visual chart showing your investments by asset category and compares it to a suggested allocation based on a survey of your investment goals and risk tolerance.
Not a single alteration has been made to the game at its core, with some much appreciated tweaks to the visuals of the game but every other asset kept identical to the original release.
Its visuals are the strongest asset of the game and I have to commend its one man development team for making the game look as glorious as it does which made me want to explore and discover new areas.
The overall presentation is easily one of its greatest assets, making it a 3DS highlight in visual power and sound quality.
It's all part of the charm, and the core visuals are very closely matched on PS4 and Switch, with both using the same assets across the game - a benefit of the game's modest visual style and a perfect example of the kind of game likely to provide a very close graphical experience on Nintendo's new console.
played this at Day of the Devs, and it goes to show that a little extra care with original assets and rendering can represent a huge visual leap forward that makes it palatable for «new» gamers.
Designing in - game asset is the visual design of something like a gun, a building, an engine, or perhaps a piece of equipment carried around by the crew.
It is clear the art assets have been created to maintain the visual identity of the franchise but that also means there is little to distinguish D5 from its siblings.
Unreal Studio has been designed as a shortcut to producing high - quality, real - time, fully immersive visual experiences, introducing new learning tools, professional support and assets, along with the Datasmith workflow toolkit for streamlining transfer of CAD and 3ds Max data into Unreal Engine.
Though it recycled a huge percentage of OoT «s visual assets in the name of saving development time, Majora's Mask managed to flip the heroic, grand scale of its predecessor on its head and put the character models to use in a scarier, more urgent and, in my opinion, more memorable context that still feels unique not only to the Zelda series, but to all of gaming.
Hence, the logistics of focusing on visual assets on modern gaming hardware may have reached a point where it is unsustainable.
• Follow the level design pipeline from «pen & paper» game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on details
In terms of in - game visual assets and alpha effects, the game performs very similarly on both the PlayStation 4 and Xbox One.
With a sizeable chunk of the visuals being just reused assets of the first game, it is astonishing how little effort was seemingly put into any other aspect of the game.
Due for a release sometime this year, the story - demo will be a vertical slice of the full TinyWars experience that is currently having its various visual and narrative assets developed.
2016 — The Studios at MassMoCA / Assets for Artists Residency, North Adams, Massachusetts — Centre d'Art i Natura Residency, Farrera de Pallars, Spain (Also 1996, 2006, 2010) 2015 — Millay Colony Winter Shakers Residency, Austerlitz, NY 2014 — Watershed Center for Ceramic Arts Residency, Newcastle, Maine 2011 — New York Foundation for the Arts Fellowship in Drawing 2009 — Camargo Foundation Fellowship, Cassis, France — Byrdcliffe Art Colony Residency, Woodstock, NY 2008 — Ragdale Foundation Residency, Lake Forest, IL (Also 1995) 2004 — Council of Danish Artists, Refugiet Klitgaarden Residency, Skagen, Denmark — Saltonstall Foundation Residency, Ithaca, NY 2001 — New York Foundation for the Arts Fellowship in Drawing — Millay Colony for the Arts Residency, Austerlitz, NY — Dorland Mountain Arts Colony Residency, Temecula, CA (Also 1996, 1999) 2000 — Fundación Valparaíso Residency, Mojácar, Spain 1999 — John Simon Guggenheim Foundation Fellowship in Painting, New York 1998 — Individual Fellowship, Tennessee Arts Commission, Nashville 1997 — Djerassi Resident Artists Program, Woodside, CA 1995 — Tyrone Guthrie Centre Residency, County Monaghan, Ireland 1987 - 88 — National Endowment for the Arts Visual Artists
Manju Shandler was selected as a NYFA Artist / Entrepreneur and received the University of Rhode Island's Sea Grant for Visual Artists, The Art Asset Award from The ISE Cultural Foundation, and was selected for The Art Sprinter Award.
«The identity presents a combination of extremes, from soft pastel colours and minimal type, to a series of complex illustrations formed from the mash up of various visual assets, and vigorous hand - made brushstrokes, textures of varied surfaces, to fragments of photographs taken of day to day life in São Paulo — all pieced together into a subjective graphic synthesis of the city.»
A further study of one of the Philadelphia Museum of Art's (PMA) greatest artistic assets — its extensive collection of works by Marcel Duchamp — Dancing around the Bride traced the seminal artist's influence on the dance, music, and visual artwork of four equally protean figures: composer John Cage, choreographer Merce Cunningham, and visual artists Jasper Johns and Robert Rauschenberg.
The limited edition collection provides «researchers and jazz lovers unparalleled access into one of the most comprehensive visual records documenting the jazz era,» through two decades of live performances and nearly 100 interviews with jazz and blues artists, among many other assets.
2001 Jazz and Visual Improvisation, Katonah Art Museum, Katonah, NY Flora: In Reverence of Nature, Michael Rosenfeld Gallery, New York, NY Paper Assets: Collecting Prints and Drawings, 1996 - 2000, The British Museum, London, England Vital Forms: American Art and Design in the Atomic Age, 1940 - 1960, Brooklyn Museum of Art, Brooklyn, NY; Walker Art Center, Minneapolis, MN; Frist Center for the Visual Arts, Nashville, TN; Phoenix Art Museum, Phoenix, AZ 1950 - 65: Abstraction on Paper, Michael Rosenfeld Gallery, New York, NY
Assistant Manager - As an Assistant Manager, you will be responsible to understand all aspects of store operations, including visual merchandising, asset...
A friendly and approachable personality, a focus on sales growth, and a foundational understanding of visual merchandising strategies are assets in this position.
Plan and develop outstanding Visual Effects for multiple titles, including «F.E.A.R. 3,» «Reign of Thunder;» and «Silent Scope; lead a team responsible for developing dynamic art assets for Xbox 360 and PS3 platforms.
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