Here, geometric marble tiles add a contemporary touch and provide plenty
of visual interest even for the most pared - back scheme.
Not exact matches
National Geographic does a great job
of combining superb
visual storytelling with a caption that adds
even more insight for those
interested.
They make use
of cartoon animations which make their fun science videos for kids
even more
visual and
interesting.
The Treadmill Factory
even carries a wide selection
of health and fitness posters and books for those who are
interested more in explanations and
visuals.
I like the short sleeves,
even though they're not the most practical things ever; layered over a long sleeved shirt, they allow for an extra bit
of colour, or pattern, to peek out and add some «
visual interest».
It's ultimately clear, however, that Fear and Desire simply isn't able to justify its feature - length running time (ie the whole thing feels padded - out
even at 61 minutes), with the movie's less - than - consistent vibe paving the way for a second half that could hardly be less
interesting or anti-climactic - which does, in the end, confirm the film's place as a fairly ineffective first effort that does, at least, highlight the eye - catching
visual sensibilities
of its preternaturally - talented director.
While I wouldn't say that Acceleration
of Suguri X Edition has any kind
of staying power as a fighting game nor
even the content to hold anyone's attention for more than a few hours, at least it is an
interesting mix
of genres and occasionally a
visual treat with flashy, screen - filling attacks.
It's worth noting, however, that the movie is initially quite watchable
even during its overtly baffling stretches, with Shyamalan's expectedly skillful
visuals and the almost uniformly strong performances - Ringer's astoundingly awful turn is a notable exception - proving effective at sustaining the viewer's
interest (albeit on the level
of a summer - popcorn - flick extravaganza).
A thought - provoking science fiction that may feel dated today
even with its good
visuals but raises
interesting philosophical questions about solitude, the value
of life and what it is like to risk everything for a conviction - which outweighs the ecological message intended.
I'm not someone who raves about or
even says much about
visual effects, but the ones here visualizing the out -
of - body experiences and matter deconstruction stimulate the senses and breathe some
interest into this standard yet stately presentation.
The aesthetic shift is
interesting, and
even though the
visual effects used to create this world are underwhelming (especially the cheesy bubbles and ooze that protect and cleanse our heroes from and
of toxins, as well as a couple
of flying ships), the change
of location is a welcome one after the almost uniformly dark locales
of the previous movies.
Even with the growing sense
of open world fatigue, we found that the world and lore was
interesting enough to carry us through the game, while the quality
of these
visuals and the solidity
of the presentation is unparalleled.
For instance, a research group at the University
of Maastricht experimented with video and voice - overs to train pediatricians and found that adding circles to the video to highlight areas
of interest on an infant helped, but blurring details outside the area
of visual interest worked
even better — presumably because this permitted working memory to avoid having to process extraneous information.
The materials used are
of a higher grade than those found in rivals such as the Ford Focus and Vauxhall Astra — soft - touch finishes abound and metal - effect highlights add
visual interest,
even in out -
of - sight places where some rivals cut corners by using cheaper plastics.
Remember,
even the most avid book lover will tend to scan and skim online, so photos can also help to break up large, intimidating walls
of text and add
visual interest and aesthetic appeal to your online content.
As the day goes on, bold, bright colors give way to the murkier shades
of dusk, while details in the illustrations, like Maggi's frog slippers and Milo's
interest in a passing dragonfly, add
even more
visual interest.
And while the cover is a gorgeous photograph, with tons
of visual interest, and has a doggy on it, it is a photograph, which almost by itself, these days, screams «self published» (except in some sub-genres, though I've found
even including a photograph as PART
of the cover seriously brings my sales down in GP.
Even the VP and General Manager
of WildStorm (publishing imprint for DC Comics) says, «PROTOTYPE's back - story,
visuals and gameplay are stunning, and we have every intention
of bringing those core pillars to our book because this is a great opportunity to expand on the world they've created, and build something new and
interesting for comic book fans.»
Hatoful Boyfriend is a
visual novel about dating birds, but only on the surface - underneath is a web
of interconnected stories filled with
interesting plots, emotion, and
even a twist here and there.
It's
interesting, you talking about language, and these different modes
of language, and
even containers for its expression brings me to a question around
visual language.
Even more
interesting is the large number
of young artists included in «Re-Op» who continue to comprehend and push the boundaries
of visual perception with their use
of new materials, processes, and supports.
His material departure — inclusion
of riotous swaths
of dense, seductive glitter — is an expansion
of Kissick's ongoing
interest in creating a disorienting,
even manic,
visual dynamic within his work.
The fact that the attention to this is focused, above all, on exhibitions that are considered important is evident, although there are exceptions in this issue
of Stedelijk Studies, which in particular concern exhibitions that are in the shadow
of others considered to belong to the canon (
Visual Aspects
of Science, Stedelijk Museum), or exhibitions which are
even considered to be less
interesting (documenta 6).
AA:
Even though mainstream Abstraction has basically become a
visual language spoken only by the art damaged, what's
of interest is the aforementioned edge between it and representational art.
Aaron: I think how it translates, how it ties into kind
of the Gary Vaynerchuk model and how it's useful for lawyers to at least think about how they could be doing some stuff is there is now this trend in Facebook, Instagram videos
of 1 to 2 minute videos with
interesting video content and overlaid text that's kind
of rapid fire overlaid text and you can convey by combining
interesting visual content with well written but very short text content, you can convey a fair amount
of information in just dozens
of words, not
even hundreds or thousands, and those at least in the current
of multimedia online content are the kinds
of things that are performing really well on the internet do a great job
of conveying a small amount
of information and are
interesting for readers and catch them where they are because it is absolutely a fact that no one wants to read a law firm's full length press release about a case they won or an award an attorney got or whatever.
We are particularly
interested in cases
of prolonged or chronic memory loss, loss
of consciousness (
even temporary), problems with balance, mood changes,
visual or audio disruptions, etc..
I'd like to see more
visual interest in the hour notation (maybe a bit
of embossing or debossing instead
of simple printing), and
even a rotating bezel like you'd see in a diving watch.
The bezel notation adds a bit
of visual interest, but I'd like to see
even more.
Using pops
of color throughout the home's interior can add more
visual interest to rooms and
even be used to enhance architectural details or create focal points that you want to make sure home buyers don't miss.