Sentences with phrase «of visual interest which»

The layers and textures also give your end photos tons of visual interest which keeps everything from looking too flat (a.k.a. BORING!).

Not exact matches

They make use of cartoon animations which make their fun science videos for kids even more visual and interesting.
The most interesting of which is an extension of the Microsoft Visual Basic for Applications Extensibility library.
We plan to expand our research and development department further over the coming years to reflect our interest in this highly specialist area of work which is so relevant to many young people with visual impairment across the UK as a whole.»
We expect it to be especially interesting to try crowdsourcing the visual inspection of target systems which have had their candidate lens galaxy light automatically subtracted off (as, for example, ringfinder does), in a collaboration between humans and machines.
Texture helps to give relief in an outfit, which creates depth and gives a bit of visual interest.
They were one of the first online dating sites to take advantage of web cam video and audio chat which enables you to have real - time visual / audio chat with another member that takes your interest.
It's ultimately clear, however, that Fear and Desire simply isn't able to justify its feature - length running time (ie the whole thing feels padded - out even at 61 minutes), with the movie's less - than - consistent vibe paving the way for a second half that could hardly be less interesting or anti-climactic - which does, in the end, confirm the film's place as a fairly ineffective first effort that does, at least, highlight the eye - catching visual sensibilities of its preternaturally - talented director.
While Montiel is perhaps best known or revered for his 2006 debut, the director continues to allow his subjects to be overwhelmed by awkward visual artifice, elements which play like remnants of what inspired his interest in the first place but should have been excised.
By far the best part of the film are the scenes set in the Judge Dredd style mega city which owe a great visual debt to Blade Runner and the idea of a futuristic society ruled by the church is a really interesting one.
A thought - provoking science fiction that may feel dated today even with its good visuals but raises interesting philosophical questions about solitude, the value of life and what it is like to risk everything for a conviction - which outweighs the ecological message intended.
But what really piqued my interest was the ability to play this re-release on 4K, which is a level of visual fidelity this game always deserved.
In a bewildering series of deceptions, these people entrap the idealistic Mike into debt, betrayal, grief, guilt and cynical disappointments, all leading up to a big televised fight sequence at the end which makes no attempt to be plausible and is interesting (if you are a student of such things) for its visual fakery.
The film is handsomely mounted and Lewin uses an interesting cinematic device to great effect: he cuts to full color when the new portrait is first unveiled and when the aged, diseased image of Dorian is revealed after his descent into depravity, which provides a visual shock to the black and white drama and enhances to horror of the grotesque mutation of the painting.
Leaving the 3D aside, which in my opinion can piss right off, there is a real interesting visual look to the movie; especially towards the end of the trailer.
Playlist Adam McKay (The Big Short) planning a Dick Cheney biopic which may star Christian Bale, Amy Adams, and Steve Carell LA Times comedian Don Rickles has died at 90 Vulture Interesting observations: blockbuster filmmakers are making the same single parent family drama inbetween their visual fx movies Movie City News on the tired false notion that «movie stars don't matter anymore» in terms of box office which we're seeing a lot of post Ghost in the Shell opening and which we see every time a star driven movie fails essentially.
In fact, there is an entire sequence about trying to look after a new baby for the first time, which is surely aimed solely at the parents in the audience that have survived this; and the action of the entire film has enough energy and visual interest throughout to keep all ages engaged.
The most interesting is the scene called «Wall of Water,» which takes a look at some very impressive visual effects in the movie and how they were created.
With little in the way of suspense or vested interest, all we can do is sit back and admire the visuals and Jim Carrey's manic performance, which just isn't really enough to make a series of movies on.
In addition to the beauty of the visual effects, James McAvoy has called Dark Phoenix, «the most emotional X-Men we've done and the most pathos - driven,» which makes for an interesting balance and may ease the minds of fans who worry about tackling the Dark Phoenix on the big screen.
In fact, Cooper argues that aesthetics, especially beginning with Deep Red (1975), become a replacement for both psychoanalysis and narrative in Argento's films, leading him toward an interest in visual excess, which would culminate in Suspiria (1977) and Inferno (1980), films that «in their combinations of wild visuals and storylines that challenge storytelling itself, were unlike anything the world had ever seen.»
There's a really interesting visual contrast between the outside world, which is green and gorgeous, and the caves and tunnels that take you inside the Bionis, which look... well, like the inside of a robot.
All of the mayhem comes bathed in Bay's trademark, music - video - honed visual razzle dazzle, heavy on the quick cuts and slow - mo moments, which keeps the proceedings interesting.
Some of the more interesting features include Active Brake Assist, which automatically applies the brakes when detecting a possible collision, and Attention Assist, which monitors driving behavior and issues a visual and audible warning if distracted driving is detected.
My favorite movie was Akira Katsuhiro Otomo 1988, is a Manga and Anime film, but his artwork revealed an interesting teaching on revolutions and population with increasing marginalization that persists today in days, compared to Neo Tokyo how was NY 1970s and 1980s, when I bought the Manga Akira, I saw the movie an alternative, but goes beyond the imagination, and you realize how good it is to see the movie and then read the Manga Akira.The book, the art itself, demonstrates the espanção visual in your mind when the film passes the principles of letters in motion, it really is a union of a wonderful universe, which makes you wonder how the author thought.My movie was Akira, and admit reading the Manga / Book Akira in Ereader is wonderful!
And while the cover is a gorgeous photograph, with tons of visual interest, and has a doggy on it, it is a photograph, which almost by itself, these days, screams «self published» (except in some sub-genres, though I've found even including a photograph as PART of the cover seriously brings my sales down in GP.
Contrasts are used intentionally to create visual interest, while a blend of free - form shapes and geometry produces an aesthetically accomplished composition, which is reflected through its furnishings, accessories and the varying colour and lighting concepts.
Built on the same solid foundation of the original, Warhammer Quest 2 offers a brand new storyline to play through and also expands on that first game in a number of interesting ways, the most dramatic of which being the visuals which are now in full 3D.
Composed by Norwegian musician Joar Renolen and sound design by Martin Kvale, GoNNER «s soundtrack features pop - like electronica and synth ambiance which pairs with the oddness of the game's visuals and platforming gameplay in a interesting way.
For 70 to 80 % of the game the only thing that held my interest was the cut - scenes and gruesome visuals: And most of all the monsters which resemble one of my favorite things in the world: Alebrijes.
It has your usual paradox problems that every time travel story has but it explores the possibilities of it and alternate universes in a fascinating way which eventually leads to some creepy but interesting visuals near the end as time falls apart.
The visuals are once again top notch, with an interesting feature in the form of a face recognition system, which allows the players to transfer their likeness to the virtual basketball court.
It's a space in which indies are doing all kinds of interesting things, while publishers like PQube are busily working away to launch Japanese visual novels like Chaos; Child and Root Letter in the West.
Head tracking is an interesting technique in which your head's movements are tracked and the game's visuals adjusted accordingly to create a very convincing illusion of depth.
That Watteau apparently had little use for the naturalistic depiction of light is borne out by the drawings, in which heavier groupings of lines do not so much denote shadow as they do points of particular interest or visual complexity.
Carrier writes: «A little suspicious of the intrinsic power of visual images, Collins - Fernandez... turns to words, gathered from overheard city conversations, and fabrics, materials that have a very different visual identity... Her materials, she rightly says, «produce a density of emotion and meaning which I am interested in reproducing in my paintings.»
«I am particularly interested in the metaphysical aspects of painting; achieving that special quality of formal unity which can instil an almost involuntary yet visually intelligent response from the viewer... for me, tying painting into the realm of the «visual» holds it somewhat apart from the image dominated world of the merely «visible»
If you are interested in joining the creatives - in - residency program which runs May through September, you should be currently pursuing arts of any skill or mastery (visual arts, applied arts, writing, music, research on feminism or gender politics,...) and identify with a neofeminist outlook on the world.
After Image will feature a range of new artworks, including a large scale multimedia installation, which continue to develop Popova's interest in the limitations of visual communication, art history, and shared spaces.
The exhibition features expansive displays of Bracquemond's distinctive images of birds, which reveal both his deep appreciation of nature and growing interest in Japanese visual tradition.
Her wide - ranging interests in American art and visual culture are reflected in the breadth of her publications, including Benton, Pollock, and the Politics of Modernism: From Regionalism to Abstract Expressionism (1991, which received the Charles C. Eldredge Prize), Spirit Poles and Flying Pigs: Public Art and Cultural Democracy in American Communities (1995), Elvis Culture: Fans, Faith, and Image (1999), Looking at Life Magazine (editor, 2001), Twentieth - Century American Art (2002), The Emotional Life of Contemporary Public Memorials: Towards a Theory of Temporary Memorials (2008), Memorial Mania: Public Feeling in America (2010), and American Art of the 20th - 21st Centuries (2017).
Including a wealth of visual material, which illustrates Mellis» unique vision, Margaret Mellis combines insightful analysis with outstanding imagery and as such is essential reading for anyone interested in Modern British Art.
The Hudson River School of art, which Thomas Cole founded, dominated American visual arts between 1825 and about 1870 and helped to stimulate interest in environmental preservation, ultimately laying the groundwork for the establishment of the national park system.
In addition to exploring the emotive power of color, Su also is interested in the spatial dimensions, which can develop through the relationship of colors and the visual interest that can be achieved through the combination of organic and geometric shapes.
02 May 2006 New Members Scheme at IMMA The Irish Museum of Modern Art today (Tuesday 2 May) announced a new Members Scheme, which offers greatly increased opportunities for those interested in the visual arts to become directly involved in assisting the Museum's work.
Ill try to keep out of any family feuding as Im a long way off in mind, stuck with my modernism, and frail body, and far too sensitive to personal insult.What does interest me is the frankly appalling lack of anything visual in the current hang at the Tate Britain, which Alan mentions.There was one room where there was a visual lift, with one of the Hoylands from the Whitechapel [crimson ground], an early Gillian Ayres, the odd Prunella Clough and Bernard Cohen.Its as tho Culture in the broadest sense collapsed after about 1985.
Sophisticated lighting forms an overlapping of internally and externally generated visual sensations; «You are not really sure which way is up or down,» says Turrell, «I am interested in this new landscape without horizon.»
The course taken by MOTI in the collection of digital art coheres perfectly with the policy of the Stedelijk Museum Amsterdam, which is always geared to new forms of art with a particular interest in the cross-over between graphic design and visual arts.
An interest in poetry runs through Botts's practice, as evidenced in the titles of his paintings and in the volume of his own poetry, which he published as a companion to his visual work, Clouds, Leaves, Waves (1996).
Many of the things I find interest in and surround myself with evoke a certain amount of visual pleasure, which makes it easy to focus and find interesting relationships between the objects within my environment.
a b c d e f g h i j k l m n o p q r s t u v w x y z