Sentences with phrase «of voice acting»

However, the complete lack of voice acting really hurts the game's atmosphere.
I was also utterly surprised by the quality of the voice acting in this feature.
The quality of the voice acting seems to vary a fair amount.
So in the end, we managed to include a solid amount of voice acting in there for a game that, in its original version, had very little.
It doesn't feel like there's a lot of voice acting on offer, but what's included is well done, and both the soundtrack and effects are solid.
One thing of particular note, however, would be the addition of voice acting to most major characters and scenes.
All of their personalities seem accurate, and most of the voice acting fits well too.
How did the idea of this voice acting for games course come about?
The rest of the voice acting cast do a fantastic job at making the remaining characters show their personality and role in the story.
That said, the inclusion of voice acting is a plus and the updated visuals make for a far more immersive dungeon crawling experience.
There is even the nice touch of a little bit of voice acting.
I won't say everyone, but I would say the majority of the voice acting seems out of place.
The game's audio also needs a mention outside of the voice acting.
The sound department is comprised of repetitive music loops, but also a ton of voice acting.
Outstanding character takes into consideration the marriage of voice acting and performance (motion capture work), character design and execution, and writing.
On the plus side, the game's use of voice acting, while cheesy, is pretty good.
Her wide range of voice acting and character trait input has been extremely helpful.
Nevertheless, the amount of voice acting n - Space squeezed into this game is impressive, as is the sheer attention to detail paid to the guns, character models, and environments.
What is an experience you have had that would never occur outside of games or the world of voice acting?
One of the most crucial elements to any successful survival horror game is the setting and sound, which includes the depth and authenticity of the voice acting.
The soundtrack is generic and feels like somebody just threw it together using a basic program and the game doesn't have a single piece of voice acting either.
Another strong point for the game is the high quality of voice acting on display.
In addition to the solid writing, I feel like a good chunk of the voice acting got a considerable upgrade this time around.
It also allows us to get a nice preview of the voice acting (which seems to be only for the event scenes).
The worst I can say about them is that the line - readings generally remind of voice acting in video games, and sometimes they're quite a bit better than that.
In games, we usually only make note of the quality of voice acting when it is so bad that it can not be ignored.
This coupled with the lack of voice acting during these encounters along with the relatively linear level structures made for a fair share of dull moments.
As for audio, there's background music at every possible screen, with plenty of voice acting to make the experience more immersive, the cars sound pretty bang on too.
That's a small part of voice acting that isn't totally necessary, but absolutely appreciated and really added something extra to the game, considering the volatile personalities of the twins.
One of those ways is in the game's abundance of voice acting.
I can see some people not enjoying that there are elements of voice acting but I really liked it.
One interesting facet of voice acting, however, is that party members will let you know when you're close to a chest, enemy or materials.
The story itself may be lacking, but the quality of voice acting certainly helps make up for it.
A lot of these guys do a lot of voice acting so it's fair to say there pretty damn good at their jobs.
The music is decent and fits the mood of the game, but the lack of voice acting brings the game down for me.
Only odd snippets of voice acting have been added already and so there's not much to be said about that just yet.
Another new addition to the game is the implementation of voice acting, though it's a bit of a mixed bag.
We've also got a lot to say about the history of voice acting and how it's evolved through the years.
Be sure to watch the trailer so you can get a taste of the voice acting — continue reading to check it out.
The game features a main campaign with a load of voice acting, and characters to meet along the way.
Again, this is decidedly at odds with the main games in the series, all of which excel in the areas of voice acting and score.
The rest of the voice acting honestly sounds like dialogue was fed into a computer, and speech came out through the speakers.
The addition of voice acting is nice, and is well delivered, but is let down by the mediocre writing.
When voice acted, most of the voice acting is alright to good; it can come off cheesy but the story is presented somewhat like a cheesy pulp detective novel anyways.
It sounds like one too, thanks to a lack of voice acting.
The total amount of voice acting in the game exceeds 40 hours of audio.
The story is intriguing and well written, and the amount of voice acting in the game is incredible.
There is a lot of voice acting and drama pieces, so get ready for it.
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