Sentences with phrase «of walking simulators»

I've always been a fan of walking simulators, and ones that have a rich narrative that can be explored even well after the completion of the game and make you think tend to stick with me and remain memorable.
From this, it's clear that developers of walking simulators want everyone to... exercise.
The growing trend of walking simulators, as they've become known within the gaming community, has led to a surge of horrible horror games that are barely worth the time it takes to sigh in their general direction.
The growing trend of walking simulators, as they've become known within the gaming community, has led to a surge of -LSB-...]
Danny & Gone Home creator Steve Gaynor play CS: GO in a special Gone Home inspired map as they talk about the rise of walking simulators... while murdering terrorists.
Some considered it to be more of a walking simulator, while others thought the restricted movement and lack of motor skills to be a great mechanic.
If this is the future of the walking simulator, then hand me a VR helmet and a time machine.
I wouldn't be so arrogant to say it's a result of the walking simulator genre, but I reckon the designers were thinking along similar trajectories — «What if there's less?»
Another PlayStation 4 title, What Remains of Edith Finch offers another example of the weird power of the walking simulator, where the journey and excitement comes not from overcoming challenges or tests of reaction, so much as lingering exploration and vigilance.

Not exact matches

I don't like games that are pretty much just walking simulators with a little bit of combat thrown into the mix like Assassin's Creed.
If a walking simulator is what you're looking for, Tacoma is able to provide a few strong emotional moments searching for signs of the crew of the space station Tacoma, during their last days aboard.
Fragments of Him is a walking simulator with poor interaction and with some technical problems that can't be ignored.
Walking simulators have come a long way since the likes of Dear Esther and Gone Home popularized the genre, but I never imagined that they would set out to reach... Read More
The walking simulator sections of The Evil Within 2 are super thrilling, especially in the beginning.
Participants of all ages ran, walked and jogged their way through South Miami's quiet and beautiful neighborhood, and also enjoyed a US Army exhibit and simulator, -LSB-...]
This one is a little different from Duck and Icarus — while it's a bit adventure - gamey and does draw on my memories of MMOs, it maybe sits best in the genre that RPS likes to call «walking simulators
As, «Well I know I want to explore sound,» but I didn't let myself decide anything else about it until quite near the end, so I wasn't sure if it was going to be more of a story, more of a game, just a wandering around, what they call a «going for a walk» simulator.
Layers of Fear: it's another one of those often despised walking - simulators, except this one takes great delight in constantly playing with perception so that when you turn around everything has suddenly changed, or perhaps even creepier just one thing has changed.
A retrospective walking simulator of sorts, Breached allows you to recover fragments of your own consciousness in order to understand what is happening around you, and how to escape it... with a twist.
Initially, Aporia seems to fit into the walking - simulator genre, a game based primarily around the exploration of a fallen civilisation, but it doesn't take long before you're solving puzzles and even dealing with an enemy that floats around like the much angrier version of Casper the Friendly Ghost.
Although at first glance it's easy to toss Dream into the pile of fairy generic, so - called «walking simulators» clones that pervade Steam at the moment the game fights to be free of that label by tossing in a jump button which proves mostly pointless and puzzles.
Like I mentioned previously, Lake Ridden seems adamant about not being pigeonholed as a walking simulator, but it certainly shares a lot of similarities with them.
Although the lack of directive and stuff to do in the first 15 minutes of the game did make it feel like a walking simulator.
Will definitely check this out, I really like the laid back gameplay of these «walking simulators».
In this story - rich atmospheric walking simulator, you play as Edith, and explore the Finch's Washington house in an attempt to uncover how the rest of the family died.
It's fair to say that Hellblade is more an experience than it is a gamer's game — and I know that's going to earn it some mixed reactions along with accusations of being a «walking simulator» — but in existing as what it is, it crafts a story that simply couldn't be told in any other way.
Firewatch, a first person «walking simulator,» has been a curious little mystery title since its announcement, with devs Campo Santo keeping a great deal of the story under wraps.
Dear Esther is one of the first narrative driven «walking simulators» that truly caught widespread attention and acclaim when it was first released by The Chinese Room.
The Vanishing Of Ethan Carter wonderfully embraces the «walking simulator» genre while feeling like a point and click adventure when it comes to solving puzzles.
Thankfully it's not quite a walking simulator, but if I had to put a label on it, Conarium's base gameplay reminds me most of a classic - point - and - click adventure.
This meant that the game overall has this sense of having less gameplay, and for some players this meant the game slipped into walking simulator territory.
The term «walking simulator» has been tossed around for certain types of games and I guess Gone Home fits into that category.
Since then, Dear Esther has become a seminal title for some players and helped kick off a wave of «walking simulator» games.
However, all people said about it (at least a huge majority of people talking on the internet) was that it was a walking simulator and should not have been $ 20.
What Remains of Edith Finch is a walking simulator at heart, but it does a lot more than other walking simulators out there.
I walked through this «walking simulator» for a couple of hours and watched this beautiful story come together through notes and cassettes and pictures over and over again.
So yes, it is walking simulator, at least in the sense of what most people view one as.
Doors of Silence — the prologue is the 1st game in an episodic series that aims to make for an immersive scarefest with a few different styles of gameplay that keeps this from being just another walking simulator.
Sometimes flying under the tongue - in - cheek banner of «walking simulators,» games like Shape of the World don't actually simulate walking, but do present relaxing and surreal environments that beckon you to travel.
However, unlike a good walking simulator, this game doesn't have an engaging story to compensate for the lack of challenge or tactile gameplay.
The Quit or Continue crew chat walking simulators in this episode, putting on their best pair of brogues and strolling through the vistas of Everybody's Gone to the Rapture and The Vanishing of Ethan Carter in this mega podcast.
Yes, many gamers today would call it a «walking simulator» but I find that it was more of an interactive movie that you would see at Toronto Sundance Film Festival.
Dear Esther is the progenitor of this movement we've come to call the walking simulator, uh, or certainly one of the foundational cornerstones of, and a fantastically atmospheric wander around an isolated outpost of the British Isles.
Exploring the forest and its spooky atmosphere feels like it'll be a big part of Lake Ridden but it's much more compact than walking simulators, only giving you a few steps to take in the surroundings before putting another item to examine or puzzle to solve in your path.
Gone Home (2013): One of the pioneering walking simulators / environmental exploration games showed that you could tell a strong story without any characters — just the evidence of their presence.
When I included Lake Ridden in our list of «50 indie games to get excited about in 2018» earlier in the year, I described it as «walking simulator».
I love the misdirection of the trailer by making it seem like it's going to be a narrative - driven «walking simulator», but then the action kicks in and it's simply breath - taking.
Side rooms can be explored to locate more story notes, but most of the adventure is a straight line that resembles a walking simulator.
Surprisingly, Ovosonico didn't create a walking simulator, when it comes to gameplay, Last Day of June is actually a very easy adventure game.
Despite universal coverage across the board by the usual group of gaming websites, the incredibly niche and arty walking - simulator Where The Water Tastes Like Wine has somehow not resonated with gamers.
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