Not exact matches
Survival mode is at the same time subdivided in different categories
of gameplay that you unlock in the Quest mode, and lets you play with certain conditions such as only being able to pick up power ups in order to kill enemies or to have one clip per
weapon but have
weapon pickups periodically pop up around the battlefield.
Sure, there were
pickup items, like health and
weapons or a few useful collectibles like spraying tags in San Andreas, but the «big» ones were just «get 100
of X» type collectibles which didn't really reward you with anything more than an achievement (if that!).
Second, for this mod to work, there needs to be a new rule implemented regarding
weapon pickups, and that is that there can now only be one
of each
weapon, bottle
of pills, or health packs in the world.
These have the same basic rules as racing, with the added fun factor
of random
pickup weapons that can change the order
of a race in a heartbeat.
Holding down the trigger boosts this
weapon's range and rate
of fire, and automatically loads ammo
pickups into the magazine.»
In terms
of weaponry, there are a plethora
of pickups that can enhance your
weapon and change its fire capabilities.
That, coupled with some bizarre
weapon pickups serve to make this title a bit
of a frustrating mess at times.
The combination
of the game's fast pace, scattered
weapon pickups, and dynamic mutators keep things lively and interesting.
Each stage will drop your character into a procedurally generated level filled with locked offices, loot to plunder,
weapon pickups and upgrade stations, as well as the expected horde
of assorted nasties to plough through.
The
weapon fires a volley
of rockets and reloads automatically on Power Ammo
pickup, but this isn't what supposedly aided Redeem in their victory.
They include: Supply Timer, offering hints about when
pickups respawn; Alarm, uses audio to warn
of approaching opponents; Blood Trail, shows location
of wounded enemies; Infinite Ammo offers more ammunition for a short period; Power Seeker shows power - ups and power
weapons.
Whilst those shards are super important, further
pickups see you given the choice
of a limited time speed boost, further
weapon upgrades or the malfunction
of all the enemies on the screen — something that is vital in times
of need.
It has a slew
of interesting and enjoyable
pickups and
weapons.
Survival mode is at the same time subdivided in different categories
of gameplay that you unlock in the Quest mode, and lets you play with certain conditions such as only being able to pick up power ups in order to kill enemies or to have one clip per
weapon but have
weapon pickups periodically pop up around the battlefield.
Knowing when to
pickup a defensive
weapon instead
of an offensive
weapon is the key.
Smashbox at least tries to liven things up with the inclusion
of special
weapon pickups like heat seeking missiles, giant boulders, sniper rifle scopes, and grenade - like bombs.
A map in the bottom left hand corner shows the position
of your opponents and the locations
of various
weapons and
pickup icons:
Although the gunplay is great fun and the different
weapons,
pickups and gameplay styles make it interesting, there's a lack
of much else beyond that to keep you coming back to it in future.
The footage will hopefully include plenty
of gameplay
of the desert map's exclusive
pickup truck and all
of the
weapons that the map is going to introduce too.
It's easy to get a bit disorientated in the action, but a bevvy
of pickups and
weapon types, as well as fluid co-op play and a real sense
of reward for your accuracy, makes Farpoint one to watch if you're a wannabe gunslinger.
Players can no longer time a
weapon pickup in order to duplicate multiple versions
of the
weapon