Sentences with phrase «of weapon pickups»

Not exact matches

Survival mode is at the same time subdivided in different categories of gameplay that you unlock in the Quest mode, and lets you play with certain conditions such as only being able to pick up power ups in order to kill enemies or to have one clip per weapon but have weapon pickups periodically pop up around the battlefield.
Sure, there were pickup items, like health and weapons or a few useful collectibles like spraying tags in San Andreas, but the «big» ones were just «get 100 of X» type collectibles which didn't really reward you with anything more than an achievement (if that!).
Second, for this mod to work, there needs to be a new rule implemented regarding weapon pickups, and that is that there can now only be one of each weapon, bottle of pills, or health packs in the world.
These have the same basic rules as racing, with the added fun factor of random pickup weapons that can change the order of a race in a heartbeat.
Holding down the trigger boosts this weapon's range and rate of fire, and automatically loads ammo pickups into the magazine.»
In terms of weaponry, there are a plethora of pickups that can enhance your weapon and change its fire capabilities.
That, coupled with some bizarre weapon pickups serve to make this title a bit of a frustrating mess at times.
The combination of the game's fast pace, scattered weapon pickups, and dynamic mutators keep things lively and interesting.
Each stage will drop your character into a procedurally generated level filled with locked offices, loot to plunder, weapon pickups and upgrade stations, as well as the expected horde of assorted nasties to plough through.
The weapon fires a volley of rockets and reloads automatically on Power Ammo pickup, but this isn't what supposedly aided Redeem in their victory.
They include: Supply Timer, offering hints about when pickups respawn; Alarm, uses audio to warn of approaching opponents; Blood Trail, shows location of wounded enemies; Infinite Ammo offers more ammunition for a short period; Power Seeker shows power - ups and power weapons.
Whilst those shards are super important, further pickups see you given the choice of a limited time speed boost, further weapon upgrades or the malfunction of all the enemies on the screen — something that is vital in times of need.
It has a slew of interesting and enjoyable pickups and weapons.
Survival mode is at the same time subdivided in different categories of gameplay that you unlock in the Quest mode, and lets you play with certain conditions such as only being able to pick up power ups in order to kill enemies or to have one clip per weapon but have weapon pickups periodically pop up around the battlefield.
Knowing when to pickup a defensive weapon instead of an offensive weapon is the key.
Smashbox at least tries to liven things up with the inclusion of special weapon pickups like heat seeking missiles, giant boulders, sniper rifle scopes, and grenade - like bombs.
A map in the bottom left hand corner shows the position of your opponents and the locations of various weapons and pickup icons:
Although the gunplay is great fun and the different weapons, pickups and gameplay styles make it interesting, there's a lack of much else beyond that to keep you coming back to it in future.
The footage will hopefully include plenty of gameplay of the desert map's exclusive pickup truck and all of the weapons that the map is going to introduce too.
It's easy to get a bit disorientated in the action, but a bevvy of pickups and weapon types, as well as fluid co-op play and a real sense of reward for your accuracy, makes Farpoint one to watch if you're a wannabe gunslinger.
Players can no longer time a weapon pickup in order to duplicate multiple versions of the weapon
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