Sentences with phrase «of weapon selection»

This came in quite handy as I began to slash my way through the invasion and provides a very fluid means of weapon selection, each of which also sports a primary and secondary upgrade.

Not exact matches

Here's a selection of President Obama's promises about reducing nuclear weapons and the threat of nuclear destruction.
Dr Nicholas Casewell said: «These are the first snake genomes to be sequenced and fully annotated and our results in relation to the king cobra provide a unique view of the origin and evolution of snake venom, including revealing multiple genome - level adaptive responses to natural selection in this complex biological weapon system.
A force is a way to control a spectator's selection, be it of a card, number, word, letter — just about anything — and it's one of the most powerful weapons in magic.
Natural selection for improved performance of dueling males with different fighting strategies likely drove the diversification of weapons in this group of beetles, the researchers conclude.
Though you acquire a decent selection of weapons throughout the game, they all more or less do the same thing with some weapons doing a bit more damage.
Atrocious selection of weapons, and very limited unique enemies.
A nice selection of weapons, enemies and bosses.
I'm on the fence on this one... recently I've been playing tougher, longer games, (Wolfenstein, RE5 etc.) and Cloudy With a Chance Of Meatballs was a nice break from that and although the dialogue is often times completely irrelevant to the current situation, a good selection of funny weapons and a collectables system with alternate ending make this game fun... I thoroughly enjoyed the 12 hours of gameplay that it did offer but it's really hard to get attached to something that doesn't stay around too long... I have a Gamepass from Blockbuster which allows me unlimited game rentalOf Meatballs was a nice break from that and although the dialogue is often times completely irrelevant to the current situation, a good selection of funny weapons and a collectables system with alternate ending make this game fun... I thoroughly enjoyed the 12 hours of gameplay that it did offer but it's really hard to get attached to something that doesn't stay around too long... I have a Gamepass from Blockbuster which allows me unlimited game rentalof funny weapons and a collectables system with alternate ending make this game fun... I thoroughly enjoyed the 12 hours of gameplay that it did offer but it's really hard to get attached to something that doesn't stay around too long... I have a Gamepass from Blockbuster which allows me unlimited game rentalof gameplay that it did offer but it's really hard to get attached to something that doesn't stay around too long... I have a Gamepass from Blockbuster which allows me unlimited game rentals.
The game play is similar to anyone who's played a Ratchet and Clank game: You have a selection of weapons and have to fight through enemies to reach the end of the level.
While there is a nice selection of weapons you will likely stick mostly to your default gun and your electric whip.
Another area that N.Y.Zombies 2 greatly improves upon its predecessor is the inclusion of additional RPG elements as well as an expanded weapon selection.
Using a selection of guns and melee weapons it is up to you to figure out a way to make a path through each level to take down every living thing in front of you.
The character seems to fit with most weapon or armor types, depending on your play style, and has a great selection of new attacks.
These new weapons can be accessed by tapping on the weapon icon at the bottom of the screen and making their selection.
The update will also be including several tweaks and changes, including a selection of balance tweaks that should affect nearly all of the game's different weapon types.
Aside from including all the DLC, the roster of playable characters has been doubled - including Clover, the series» first female safecracker - a selection of new heists has been added, and a multitude of additional melee weapons and masks are now available - including those of the Hotline Miami cast that were previously exclusive to PC.
The game is a «best of» compilation of the very best content from both Worms 3D and Worms 4: Mayhem, so it's got loads of the weapons, tons of the customization options plus a selection of new ones, making for well over 100 individual customization elements in total, and it has 60 single player missions from games both as well, making it a just massive game.
This quest requires you to hunt a ginormous Barroth in the arena using a limited selection of weapons.
«The Ghost Ship: Chaos,» is included, which is a new take on the popular stage including a more powerful selection of armory and ways for players to upgrade their weapons.
A selection of stunning highlights from the full range of our African collections, perfect for Art and design projects, under the headings of Adornment, Buildings and decoration, Containers, Furniture, Human image, Painting, Sculpture, Textiles, and Tools, weapons and metalwork.
On the pictures we can see the soldier in various different poses, a selection of weapons and other attributes, the and various «statuses» (cautious / alerted / tranquilized).
• A unique and dynamic combat system — each move is also an attack • The ability to individually equip * each * fighter in your army • A large selection of weapons, spells and abilities, including the option to use mounted units • Diverse upgrade trees, and each unit level up provides cosmetic changes • An intriguing non-linear story • A distinctive game world without common fantasy cliches • Over 50 hours of gameplay within the game.
«Along with a wide selection of blade weapons and animated magic attacks we've achieved rich graphical effects and detailed, epic characters with the Quantum 3 engine.
From these weapons stem a relatively decent selection of combos to be learned.
The Arma 3 Beta will feature a varied selection of brand new content — 10 vehicles, 7 weapons, 4 showcase missions (Combined Arms, Supports, Commanding & Night), 2 multiplayer scenarios and 4 challenges.
Combat isn't the most challenging so it never feels like you actually need to upgrade your limited weapon selection, which is a shame given that going back to explore locations is based around getting Salvage and parts, but once again it lends a nice sensation of progression to the game, and the visual changes that come from building better versions of your gear and upgrading are nice to behold.
Naturally there's a selection of suppressed weapons to take into battle, plus Snake can get up close and personal with a simple throw that can immediately stun an opponent, while his bionic arm can be upgraded with a few devastating melee moves, too.
Being implemented from the fan - favourite version released with Samurai Warriors 4, the edit mode allows for a very deep level of customisation and vast selection of facial features, armour, weapons and accessories.
Wildcards let you do things like take three attachments for your weapon instead of two, a combination that will cost two points, or even take a primary weapon as your secondary Customisation in this system is expansive and impress; there's a variety of tools to use with your EXO launcher including threat grenades and homing drones, plenty of perks to pick from and a solid selection of weaponry to unlock on the enemy.
There's a pretty sizable selection of weapons to choose from, ranging from shotguns to sniper rifles, and each of those weapons can have the optics, muzzle, barrel, stock, magazine, underbarrel, trigger, paint, side - rail and gas system changed, giving you, to put it mildly, a hell of a lot of room for customisation.
In fact the game offers up a steady stream of gear for you to outfit your character with, allowing you to equip helmet, gloves, main armor, melee weapon and ranged weapon, all of which can then be further tweaked with a selection of Patches and Strap - Ons that let you do things like inflict fire damage, leech health or boost your magic.
By tapping the appropriate shoulder button you can instantly swap to either of these weapons during a fight, thus mixing up your attacks, while a small selection of secondary powers, like a projectile that freezes enemies in place, bring some variety to a combat system that isn't overly deep but still packs in enough to keep things fun.
While weapon selection lacks strategy, it's still better than combat, which has been completely deprived of coordination, comfort and dignity.
All Stars is more than capable of holding it's own in this world of bleak, realistic games that are currently dominating the market, instead this game offers bright visuals and large selection of weapons and Sega characters to go nuts with as you racer around the fantastic tracks.
New items are gained via Supply Drops, or loot chests as they essentially are, each one providing a random selection of new stuff, including different variations of weapons with slightly altered stats and visuals and rarities.
The game looks fantastic, has an excellent selection of weapons and gear, and has produced some of the most insane deathmatch throwdowns this side of Halo 3.
Each weapon has a small selection of attachments like different scopes and one or two even get access to a grenade launcher or silencer, but those expecting plenty of customisation may be a little let down by the selection on offer.
Like your various cybernetic enhancements, weapons can also be upgraded to make them even more deadly, which is great as the selection on offer doesn't boost a massive amount of variety, instead simply covering the basics of pistol, sniper rifle, combat rifle etc..
It's nice to have such a deep selection that can alter not only the stats of your ship, but also the weapons and therefore tactics are your disposal.
The selection of weapons presents further problems.
And what a selection of toys and tricks you have to pick from; simple upgrades include improved armour and reduced weapon recoil, but cooler stuff includes cloaking technology, the ability to punch through walls, X-ray vision, and the Icarus Landing system which lets you float down from great heights.
Still, to the game's credit the selection of weapons and attachments is impressive, boasting a large armory of boomsticks to suit almost everyone with the exception of snipers as the levels just aren't big enough to support it.
Along with watching some dude plow into the undead with a flamethrower (not the best idea), we get a glimpse of how the weapon selection works, and witness the barricade system that allows players to buy items to place in front of windows and doors.
The selection of weapons at hand, all of which can be upgraded using credits collected on the battlefield, all feel suitably meaty in combat, but blasting bots just isn't as satisfying as blasting flesh - and - blood foes, as sadistic and strange as that might sound.
5 PLAYABLE SHIPS: each with its own special ability and playstyle MIGHTY ARSENAL: 42 weapons and 30 upgrades with tons of customisation options BOSS RUSH: fight a weekly selection of epic bosses and work your way up the leaderboard DAILY RUN: Try to get to number one in a special daily leaderboard where all players share the same run, guns and bosses.
This is good news for characters such as Zhang He who use unique weapons such as claws which have been put back into the game, and there are so many weapons that there are a vast selection of movesets that can be used within the game to keep it interesting.
Pros + One of the best - told renditions of the story seen in the series so far + Game flows brilliantly between storyline and gameplay + Return to the classic gameplay last seen in Dynasty Warriors 5 + EX moves, secondary Musou attacks and Weapon Switching add variety + Lots of new characters, including a new clan + Great selection of weapons + Best looking Dynasty Warriors title to date + Finally a DW title with online play + Potential to expand with DLC
As with any good RPG, you can equip an array of different items to boost your character — Areus, Selene and Dagda each with their own weapon types, and also a selection of accessories and items to boost their various stats.
The left - handed control configuration provides three sets of individual options to switch the buttons layout for the weapon selection wheel from L1 to become R1 and the sprint of R1 to become L1; the L2 and R2 button layout for the secondary attack of L2 to become R2 and the primary attack of R2 to become L2; and the sticks layout for moving your character with the left analogue stick to become the right analogue stick; and for looking around with the left analogue stick to become the right analogue stick.
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