Sentences with phrase «of weapon systems which»

The international community should now focus on the possible development of weapon systems which acquire and attack targets without appropriate human involvement.
Switzerland shares the concern expressed by several states with regard to the development of weapons systems which in their acquisition, identification and attack of targets, including human ones, are not subject to meaningful human control.

Not exact matches

The placement of the defensive weapons also comes on the heels of China's recent South China Sea installation of military jamming equipment, which disrupts communications and radar systems.
The company, which builds everything from weapons systems and munitions to ships and combat vehicles, has seen its combat segment sales fall 40 % since 2009 — a direct result of the U.S. withdrawals from Iraq and Afghanistan, says Nicholas Stark, an investment analyst with American Century Investments.
Rubio said he also supported the banning of bump fire stocks, which allow semi-automatic weapons to fire like automatic weapons, and a bolstered background check system.
There remains something, in the inertial thrust and reciprocal logic of the opposed weapons systems — and the configuration of material, political, ideological and security interests attendant upon them — which can not be explained within [our usual political] categories.
it seems that shame is something you try to use as a weapon against those who have different belief systems than you do, which is one reason why a lot of people have left organized religion.
MORE EXAMPLE SENTENCES SYNONYMS 1.1 A particular system of values and principles of conduct, especially one held by a specified person or society: a bourgeois morality MORE EXAMPLE SENTENCES 1.2 The extent to which an action is right or wrong: behind all the arguments lies the issue of the morality of the possession of nuclear weapons MORE EXAMPLE SENTENCES
But the dominant system tries to neutralise these fears using a «non-proliferation treaty» of nuclear weapons which imposes what some call nuclear apartheid, that is to say, giving certain countries the right (the five of the Security Council, but also Israel) to hold such arms.
The Air and Missile Defense Crewmember operates and maintains three of the Army's surface - to - air advanced weapons systems, which provide mobile, short - range air defense protection against cruise missiles and other threats.
Decides that, in order to begin to comply with its disarmament obligations, in addition to submitting the required biannual declarations, the Government of Iraq shall provide to UNMOVIC, the IAEA, and the Council, not later than 30 days from the date of this resolution, a currently accurate, full, and complete declaration of all aspects of its programmes to develop chemical, biological, and nuclear weapons, ballistic missiles, and other delivery systems such as unmanned aerial vehicles and dispersal systems designed for use on aircraft, including any holdings and precise locations of such weapons, components, subcomponents, stocks of agents, and related material and equipment, the locations and work of its research, development and production facilities, as well as all other chemical, biological, and nuclear programmes, including any which it claims are for purposes not related to weapon production or material;
The Conservatives are also opposed to the Liberal Democrats» policy of ditching the like - for - like replacement of the Trident nuclear weapons system, which could cost # 100 billion.
«It is a very expensive weapon system which was developed in the Cold War to meet the conditions of the Cold War which ended 17 years ago, and it is still capable of functioning fully for about another 15 years from now,» Mr Clarke said.
Mr Clegg said it was «dangerous» to commit tens of billions of pounds to a Cold War era weapons system, when US President Barack Obama saw the threats of the future coming from terrorists and failed states against which Trident would be no use.
He has been particularly critical of the new leader's stance on Trident, particularly as the submarines which are used with the weapons system are built in Woodcock's Barrow constituency.
If Britain does remain in the EU, Labour's divisions will be exposed once again over the summer: the Conservatives will twist the knife over the Chilcot report on the Iraq war, due to be published early next month, and the future of the Trident nuclear weapons system, on which the government has said it will call a vote soon.
Hydrogen is «a highly flexible energy vector and energy carrier capable of serving as a weapon against climate change in a future, integrated multi-sector energy system,» said Mary - Rose de Valladares, manager of the International Energy Administration Hydrogen Implementing Agreement, which is developing a comprehensive road map on the production and utilization of hydrogen due for release early next year.
The biggest waste, I would suggest, lies in the Pentagon budget, which now stands at around 5 percent of GDP and finances two expensive wars, hundreds of overseas military bases, and overpriced service contracts and weapons systems.
After more than two decades and billions of dollars of investment, there are still no deployed laser - weapon systems, which fall under the broad category of «directed energy weapons
The G1's not - so - secret weapon is Android, which provides the phone's operating system as well as a platform for the phone to run a variety of software programs.
Last month, a group of over 50 AI scientists, including those from UC Berkeley and the Max Planck Institute, signed an open letter to the Korea Advanced Institute of Science and Technology (KAIST), announcing a boycott against the university due to its recent partnership with South Korea's largest defense company, Hanwha System, to open a Research Center for the Convergence of National Defense and Artificial Intelligence, which will aim to «develop artificial intelligence (AI) technologies to be applied to military weapons, joining the global competition to develop autonomous arms.»
Lack of Psychos, lack of timer and time limits, easy to build combo weapons which are overpowered btw, a leveling system that makes the game easier than it already is and a story that makes no sense.
I'm on the fence on this one... recently I've been playing tougher, longer games, (Wolfenstein, RE5 etc.) and Cloudy With a Chance Of Meatballs was a nice break from that and although the dialogue is often times completely irrelevant to the current situation, a good selection of funny weapons and a collectables system with alternate ending make this game fun... I thoroughly enjoyed the 12 hours of gameplay that it did offer but it's really hard to get attached to something that doesn't stay around too long... I have a Gamepass from Blockbuster which allows me unlimited game rentalOf Meatballs was a nice break from that and although the dialogue is often times completely irrelevant to the current situation, a good selection of funny weapons and a collectables system with alternate ending make this game fun... I thoroughly enjoyed the 12 hours of gameplay that it did offer but it's really hard to get attached to something that doesn't stay around too long... I have a Gamepass from Blockbuster which allows me unlimited game rentalof funny weapons and a collectables system with alternate ending make this game fun... I thoroughly enjoyed the 12 hours of gameplay that it did offer but it's really hard to get attached to something that doesn't stay around too long... I have a Gamepass from Blockbuster which allows me unlimited game rentalof gameplay that it did offer but it's really hard to get attached to something that doesn't stay around too long... I have a Gamepass from Blockbuster which allows me unlimited game rentals.
New characters are constantly being added to the roster — each of which has their own skill tree to develop, weapons to assign, levels to grow, and more; characters can perform better if their bonds grow with other allies (something that can be achieved by utilising the pairing up system during battles); there are special attacks that need to be charged in order to be used; and so much more that we simply don't have the room to talk about.
DC's famous faces have never looked better, but the real star of the show is the fighting system, which consists of a mix of hand - to - hand combat, super powers, weapons, and environmental hazards.
Embellished by a neat weapon power up system which is almost entirely dependent on your accuracy (a unique dynamic given the genre never usually places any sort of premium on being particularly frugal with your firepower), Circuit Breakers has enough depth and chaotic goings on to appeal to old arcade veterans and newcomers alike.
If you want to fight them while wearing a suit of armour and hitting them with a leather handbag you can, although the less dangerous route is to make use of the game's revised combo systemwhich lets you combine two different objects into a single more deadly weapon.
The turn based battle system is simple, which includes the use of your range of crafted weapons and special skills acquired along the way.
But thanks to the incorporation of Fire Emblem's rock - paper - scissors weapon mechanic and Pair Up system (which allows characters to assist, defend, or team up with each other) it never felt simplistic or boring.
In place of a standard tutorial there is a journal system which prompts you to take on various tasks to get started, such as drinking water, crafting basic tools and weapons, as well as finding signs of civilization.
The Land Rover LR4 is a formidable trail weapon thanks to its relatively short wheelbase and its advanced full - time four - wheel drive system, which comes with Land Rover's Terrain Response feature that can automatically adjust a wide range of vehicle parameters to specifically handle mud, snow, gravel, and rocks.
Slaying the otherworldly beings somehow grants you money, which can in turn be used to either purchase the weapons found throughout the map or to acquire one of four items accessed via the D - pad, these being a deployable machine gun, an ammo crate, a missile defense system and claymores / mines.
After watching this gameplay trailer on weapons upgrades and the runes system, it looks as though this game is going to expand on what appears to be a Assassin's Creed style of game (which I am a fan of also).
Stand out aspects of the game include Dragons which can ravage entire towns on a whim, a brand new levelling system that does away with set classes and gives you 18 skills and 280 perks to choose from, the ability to forge your own armour and weapons, side - quests that dynamically alter to better suit your character and create more interesting missions, and a new Dragon Shout system that allows you to learn powerful battle cries in the Dragon's language that can slow down time, teleport or even summon a dragon to your aid and much more.
This is the largest Zelda game to date that features a robust item creation system, an awesome combat mechanic and a weapons system that is new to the series in which you will find hundreds of differently leveled weapons that will deteriorate and fail after using it for a certain number of hits.
Bioware have also made the decision to toss classes being limited to certain weapons out of the window in favour of a brand new system which decreases the recharge time of your powers based on how much your weapons weigh, or possibly how fat you are.
Being that your ship is a hybrid fighter, it has a «progressive weapon acquisition and upgrade systemwhich is basically just a fancy way of saying that as you destroy alien enemies, they drop items that your ship can pick up and use as weapons, and these weapons can be upgraded with additional pick - ups.
- will be released on September 9th in Japan - full details about all the facilities that can be found in town - various Race Skills - characteristics of each F.O.E. - various gameplay systems - tips and recommendations for the skills and characters you should pick for your team - details about each profession, including the bonuses you get with each Title, the Master Skills, and more - global flowchart - detailed map for each stratum of the labyrinth - walkthrough detailing how to beat each F.O.E. and boss, which also covers quests, special events, etc. - details about the weapons (such as how efficient they are)- monster info - 304 pages - 1,850 Yen (+ taxes)
This is technically true, but via the Battlepack system it's possible to unlock a scope for a gun you've not actually put any time into yet, which feels almost unfair when others have to rack up some kills with the same weapon just to get ride of the iron sights.
Included in the update is a massive facelift to Esamir, which sees many of the outposts and facilities being modified in order to support the addition of the Lattice System to the icy landmass, along with four new weapons, enhancements to the respawn window, Empire - Specific Fighter changes, suit slot tuning and Vanu weapon audio updates.
Battlefield's progression system remains a point of contention for me, as unlike many other games it's sticking rigidly to a linear levelling up mechanic rather than allowing players to unlock which weapons and gear they want.
And what a selection of toys and tricks you have to pick from; simple upgrades include improved armour and reduced weapon recoil, but cooler stuff includes cloaking technology, the ability to punch through walls, X-ray vision, and the Icarus Landing system which lets you float down from great heights.
Link uses a variety of new items and weapons, including the Whirlwind, which players activate by blowing into the microphone of the Nintendo DS system.
On the equipment side that baffling card system is that so popular right now comes into play, so you can take a «hand» of three cards into battle, two of which are deployable equipment and the third a buff of some description that can be activated, like better weapon stabilisation or an Ion buff that lets your primary weapon do increased damage to vehicle.
However, even considering the often uninspiring level design it's still a decent playable game mostly due to its quality control system and weapons, which for a low price will likely keep shooter fans / cheev hunters happy for a couple of evenings.
The replayability for the Vita release of Neon Chrome stems from important areas of gameplay such as the procedurally generated destructible environments, an incredibly in - depth upgrades system as well as a plethora of weapons, abilities and enhancements that is pivotal to the balancing of gameplay in regards to your character or your surrounding enemies having the upper hand, while the cross-buy PS4 version also brings local co-operative multiplayer for 2 to 4 players which are all features that will collectively have players returning for quite some time on both Vita and PS4.
Out was Fall of Man's weapon wheel which allowed you to carry the entire arsenal of oddball weaponry; in was a two guns only system inspired by popular titles like Halo and Call of Duty.
These levels are somewhat gated by the loot system of the game, in which you must find items that allow you to level your weapons, and you must be a certain weapon level to learn specific skills.
There is a lot of weapon and armor variety, and while you can get by with finding or buying equipment, the best stuff is reserved for the fairly in - depth crafting system, which is divided into research and development.
There is DLC adding three new weapons systems which could change this, but expect a bit of disappointment in the meantime.
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