Sentences with phrase «of your design decision»

I've got black and white on the brain with the design of our new home and that's spilling over into all of the design decisions I'm making lately.
Many of us lovingly share our home with a fur baby or two, and, naturally, they factor into these types of design decisions.
All this is the result of design decisions made 100 years ago.
«On top of that, we'll share some of the high - level concepts with you to crowd source some of the design decisions — For Gamers.
Also bold are some of the design decisions HP has made, such as the placements of the power button, volume toggle, and speakers.
You should be presented with concept choices, be kept apprised of design decisions, and have the final say on how your website will look.
Other Hardware Features Once getting past the weight, shape, and large touchscreen, you see some of the design decisions that have evolved within this Nokia model.
It's let me see some of the design decisions from a print point of view.
I sense that some of the design decisions made here are in place to make the Paperwhite and the all - new Voyage more appealing options, but the fact remains that Amazon has delivered the best e-reader at this cost available anywhere.
I'm still a little unhappy with some of the design decisions like the player count being a pretty low twenty and the lack of Galactic Conquest, but this demo hits hard.
However, I do have a couple of problems with some of the design decisions made in regards to combat — if one of your other convoys is attacked the battle is always resolved automatically, rather than letting you choose whether you want the AI to duke it out or take control yourself.
The reverberations of this design decision are everywhere: the tech tree, the weapon balance, the geography, the story progression, the loot, even the interface.
It is consciously built to work against gamers» expectations of the genre, and most of its design decisions prevent gamers from playing D1 / 4 the way they play any other JRPG, in ways described above such as the implementation of resource management and the save system.
Now, Tequila Works and Grey Box have released their latest Dev Diary for RiME that details a lot of design decisions that construct what the experience of the game will be.
So our focus for the launch period — the first month or two months — is really about, «Let's just ensure people are having a great time, that all of our design decisions are being met in the right way, people are behaving in the right way.»
I'm not going to re-tread these points (but you can HERE if you would like read it) but the TL; DR version is that the game is more fun to play because of the design decisions made by Epic.
I'd never want the game to be too easy, but these kinds of design decisions take out some of the potential fun of multiplayer.
The indie production Barkley Shut Up and Jam: Gaiden, however, manages to avoid all of these issues through a number of design decisions and constraints.
I was pleased to see these kind of design decisions because the most important aspect of any turn based tactical game is punishment.
It just feels like so many of the design decisions in Sanctum 2 were arbitrary additions as opposed to carefully through - out improvements on the design of the first game.
In fact, many of the design decisions by Bungie were questioned by early adopters of the game.
The Game Design Forum's attempt to completely reverse engineer all of the design decisions that made Chrono Trigger so a classic game.
What are some of the design decisions that were cut from the game's near - final build?
I particularly appreciate how he explains that some of his design decisions might not have resonated with a wider range of people, because he was staying true to a specific creative focus:
In an absolute nightmare of a design decision the right stick swaps between lock - on targets and moves the camera.
Bits of story are delivered at very specific intervals, and the pace is carefully controlled to a large degree by a number of design decisions such as most dungeons being purposely linear.
I'm also going to be recording a making of video like we do for Guerrilla Gardening with some technical details, and discussion of design decisions when making a single button game that would be played at a large social event.
There's a lot to cover in this Nintendo Developer Direct, but it's interesting stuff and highlights some of the design decisions that players take for granted when enjoying the finished product.
There's plenty of good in the side content and even in some of the design decisions, though, so expect a bit more positive rambling in the coming days as I dwell deeper into the adventure.
The evaluation of design decisions against user personas is supplemented with feedback and usability studies with real users.
Three months out, that game mode feels too slow - paced and conservative, a result of design decisions Bungie made to make the game feel less random and unfair.
Though, he admitted this could «open the floodgates to spam attacks» and have a negative impact on the network, it provides further evidence of the design decisions currently being considered in an attempt to differentiate the cryptocurrency.
Discovering that Microsoft allows emoji in one on - screen keyboard but not in the other was the sort of design decision that, as a user, made you want to tear your hair out.
Samsung has discussed the thought process behind many of its design decisions regarding Samsung Galaxy S8 and S8 +.
These are just a few of the design decisions Apple must address as it adds face recognition to the iPhone 8.
Following its monumental Build 2015 keynote earlier today, Microsoft has released a new blog post, penned by Operating Systems Group Design lead Albert Shum, going over some of the design decisions in Windows 10 for phones — even addressing the oh - so - controversial Hamburger menu.
The company isn't playing around when it comes to specs, but according to the report from Swedish publication Swedroid, Sony has taken a number of design decisions which veer from the path of its previous handsets.
Samsung gave us our first look at the Galaxy S7's UI during the Galaxy S6 Marshmallow update, so it stands to reason that most of the design decisions in this Nougat UI will carry over to Samsung's next major release.
While I would agree with any stager that said that the seller's stance on «all white» is more of a design decision, there are elements here that made me feel that the stager working on this property simply missed - the - mark.
We have already made most of our design decisions (including removing nearly all the wall cabinets — I'm so with you on that one) but we can't decide on flooring, and I love your diagonal tiling.
Even when you don't have the ideal setup (whatever that might be in your own mind), it's good to make sense of your design decisions, making the very best of what you have to work with.
This family is very eco-conscious, so that was also a consideration that drove a lot of the design decisions.
Despite what the article says, we made 100 % of the design decisions and carried out 100 % of the work with our own four hands.
Once all of the design decisions were made, Doug emailed me the final renderings for the coat closet.

Not exact matches

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Rebranding — where a business chooses a new name, symbol or design in order to develop a new identity — is one of the most difficult and uncertain business decisions entrepreneurs face.
Throughout adulthood, we have a choice to pursue greater likability or greater status - a decision made so much more difficult by the growing number of platforms (reality TV, social media, etc.) designed to help us gain status.
«The prospect of being able to make important product design decisions early on in my career was enough to sell me,» says Briana Whelan, a University of Virginia computer science and mathematics major who joined APT as an associate product manager despite being recruited by Google, Microsoft, and KPMG.
The one - stop shopping cart of retirement vehicles, they are designed to put you on a comfortable «glide path» toward retirement — owning more equities when you are young, more fixed income and cash when you are older — while keeping investors from having to make potentially wealth - destroying decisions about timing the market.
«Throughout adulthood, we have a choice to pursue greater likeability or greater status - a decision made so much more difficult by the growing number of platforms (reality TV, social media, etc.) designed to help us gain status.
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