Sentences with phrase «of zombie enemies»

AWESOME GAMEPLAY Travel on a battle train and protect yourself from an endless onslaught of zombie enemies.
It's as mindless as any of the zombie enemies but good for a quick burst of combat and chuckles.

Not exact matches

It's more enjoyable than zombies since there is considerably more variety, both in terms of the types of enemies and the differentiation in character classes.
Plants Vs Zombies 2 has it all: special levels, new gameplay elements and units to compete with endless waves of increasingly aggressive and powerful enemies.
Dead Rising 4 offers players a chance to explore a zombie - infested open - world at their own leisure and kill throngs of enemies ad nauseam.
As the heroes travel across the world, they come across a wide variety of enemies — ranging from bad - breath skeletons and zombies to evil spirits, the meanest of all enemies (100 % evil!).
Enemy designs feel like a greatest hits of well worn archetypes: fast minion zombies, fat exploding zombies, heavily armored elite zombies.
brand of terror juxtaposes brilliantly against the hilarious ways you can kill zombies or human enemies during normal gameplay, like putting novelty masks heads on their heads, or filling the floor with oil and watching zombie hordes tumble all over some marbles.
KILLALLZOMBIES sees you attempting to survive wave after wave of enemy zombies with every wave increasing in difficulty as the complexity rises to...
The different types of enemies — faster zombies, smarter zombies, and paramilitary soldiers — helped break the monotony, but I was still just mashing buttons to kill them.
This continues with the enemies - particularly the guards - who are often found in the sea of zombies by the player honing in on their chatter rather than through plain sight.
Things like greed, racism, and cowardice become more of an enemy to survivors than the zombies.
SURVIVORS VS. ZOMBIES — An adversarial multiplayer mode where one player takes over the role of Zombie Master (top - down view) spawns enemies and springs traps with a simple touch on the Wii U new controller; while a second player (first - person view) fights for survival with the Classic Controller!
At the end of the day, Sucker Punch can be considered the 2011 fanboy's wet dream — giant samurai warriors wielding Gatling guns, steam powered zombie soldiers, hideous orcs and fire breathing dragons, an overbearing clan of bloodthirsty robots, and scantily clad, young women annihilating their enemies with nothing more than a blade and an endless supply of bullets guarantees that.
As usual the game tries to mix things up with a range of deranged human opponents and boss - like «psychos» but the culture shock of coming up against an enemy that actually presents a challenge is often jarring, and humans encountered elsewhere on the map seem as curiously resistant to damage as the zombies are prone to it.
Each of Romero's zombie movies has a scene like this, in which a trusted friend becomes a relentless enemy and the object of a mercy killing.
Throw this in with some zombie - like enemies and sell it on XBL for a quarter of the price of a full retail game, and you just may have a multiplayer experience worth your while.
Shooter - In this chilling top - down shooter, you play a vampire hunter must combat hordes of undead enemies like zombies,...
There are a handful of base - defense missions that take a direct cue from Call of Duty's own zombies mode, since you're running around putting up barbed wire to keep enemies out and manning gatling - gun turrets to mow them down as they try to get in.
For instance, if you see a horde of zombies behind a gate directly behind a couple guys who have you pinned down by gunfire, you can find a way to unlock that gate from a distance so they can bear down on your enemies, allowing you to take out both groups of foes at the same time.
This is the sort of standard stealth action we've seen in many games, but with a slight twist — when he manages to trap one enemy in a beartrap, their screams alert nearby zombies.
Rarely did the characters question the absurdity they faced either in the hordes of zombies or the enemies that survived, and adopted that same madness.
There'll be a horde mode where your crew can settle in and see how long you can survive against «unending waves of enemies» (both «new and old), the zombies will make up a new faction and there'll be new trinkets to buy as well.
«The unrelenting waves of enemy atacks are enough to make any zombie fan go crazy,» Ebihara said.
Just think of it as a «zombie genre» film where the infected are the real enemy.
Fundamentally, new design work was applied just to enemies, offered in a good number and with a good amount of peculiarities to be quite remarkable once you get through the «oh my, zombies again...» thing.
And despite how nutty Norse mythology can get the ordinary enemies feel slightly uninspired, with lots of palette - swapped trolls and zombie guys but few really unique designs.
O'Brien's Thomas leads the charge, working together with his current crew and some old enemies from the past, to save a friend who's been kidnapped by the evil WCKD group, who thinks he's the cure to the deadly virus that's already turned most of the world's population into zombies.
HOWEVER, if they CAN get round the logistics of a plague not being able to cross vast expanses of empty desert while providing adequate zombie - like enemies, even if they aren't technically zombies, I'll be only too happy.
Sneaking up and ganking an enemy soldier with body armor and night vision is one of the most satisfying things you can do in a game, but what is the fun of sneaking up on a zombie?
I was particularly fond of making a maze of fences to keep enemies from the drill for as long as possible, though I had to quickly rethink my strategy when a large group of zombies was able to crush my fences with their combined weight.
Your enemies are, of course, zombies.
The pack will contain four lovely arenas for either you or you and a friend in which to do battle with waves of horrifying zombie enemies.
You'll quickly come to understand these enemies change - up combat, though, and their individual notes become swallowed up in the cacophony of zombies, barely needing any extra thought to tackle.
Players use swords and other weapons to defeat fantastical enemies (e.g., zombies, skeletons, giant spiders); enemies generally disappear amid puffs of smoke when defeated.
Battling them is like a scene out of Enemy at the Gates, except, you know, with zombies.
The audio was fine, music stays in the background, and you'll hear the same chittering and growling sounds from the zombie enemies in the desert level enough that it'll be kind of annoying, but, it's nothing terrible.
Instead of rolling the green die for determining which enemy you'll be facing you have to roll the gold and black die which has the ghost, zombie and banshee enemy types.
The clip is an action - packed sequence which begins with the series» aesthetically revamped hero Cole McGrath dispatching a few of the game's new enemies (which appear to be a cross between Dead Space «s necromorphs and Left 4 Dead «s zombies) before launching into a breakneck - albeit - unsuccessful chase after the the sequel's villainous anti-superhuman ideologue Bertrand and finally climaxes when Cole takes down an attack helicopter with an electric tornado.
Skeletons, zombies, vampires and banshee are always ready to descend upon the enemy at the first call of the master and strike terror into their hearts.
Adjustments - Timing shortened from being downed to rising, rising into a movement, mid-air quick recovery, jumping, dashing, moving (on ground or midair), attacking, or guarding - Awakening: Fixed bug where attacks at very close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug where Tag Combos weren't counted for achievement purposes unless landed on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Ares (Summon Special Move 1): Removed hitbox between Ares and spear that appeared right after throwing a spear - Odin (melee mode, neutral melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while charging.
In Moving Hazard, zombies are not simply an enemy to be sought out and exterminated; they are a dynamic part of the battleground which you must navigate, manipulate, and ultimately weaponize in order to defeat your human foes.
Everybody is mad that games like last of us and undead nightmare aren't on the list well the list is called top 10 zombie games on PC those games were only on consoles and minecraft isn't a zombie game its a survival game that has zombies as one of the type of enemies to fight having creepers doesn't make it a creeper game
Time Carnage is a survival wave shooter and sees you travelling through time and combating all manner of enemies, from dinosaurs and monsters to robots and zombies!
Graphically, Dead Effect 2 has some flare that helps it to excel in its horror elements such as flickering lights, sparks and smoke effects, while enemy models are appropriately scary in design, spaceship environments are futuristic in design and weapons look fiercely capable of destroying the oncoming hordes of zombies amongst other enemies which all plays out at a frantic yet consistent pace.
It has you fighting enemies on a boxed - in battlefield, taking the two girls of your choice and pitting them against zombies, dogoos, and other weird enemies with a tag - team style swap - out system.
Zombies all have new mutations and J'avo enemies have a whole boatload of mutations that change the way they attack based on how the player attacks them.
This was actually released as a downloadable PC title last year, but the concept of bouncing off pigs, zombies, and bats was «remade and souped up» for the App Store debut, adding tilt controls, new power - ups and enemies, online high scores, and more.
As Frank seeks to uncover the truth behind the outbreak, he will face new undead enemies, including the Fresh — newly zombified victims that will turn in front of his eyes and exhibit superior speed and ferocity, and the Evo — zombies with superior strength and mobility that mimic the behavior of predatory hunting animals.
Her electric shots can arc across multiple enemies at once, inflicting damage to entire groups of zombies.
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