Sentences with phrase «offers enough gameplay»

The story is confusing to follow, mostly due to the lackluster writing and performances from the main cast, but as an action RPG, it offers enough gameplay, with enough skills and secrets to unlock, that makes it a somewhat enjoyable journey.
Priced at 240: MSPoints:, Convict Minigames doesn't offer enough gameplay to warrant a purchase.

Not exact matches

There's a ton of content to be enjoyed, and the gameplay offers enough depth even for the hardcore beat»em up fans.
The simple fact of the matter is that this game is just too sluggish and doesn't offer up enough gameplay variety to keep most people's interest for more than a few minutes.
The core gameplay is rather uninspired but works well enough, the visuals and audio are both mixed bags, and the campaign is a decent enough length but never really offers a great sense of accomplishment.
PES 2018 almost reaches perfection in gameplay, but its offer of licenses and game modes is still not enough for an outstanding experience overall.
The game is purely stunning and offers captivating gameplay, freedom, an oppressive atmosphere and enough content for 40 + hours.
Riptide offers what Dead Island's fans were waiting for: a «more of the same» splatter - gory gameplay with some tiny additions... but not enough to give everyone else something to remember!
The Longest Five Minutes is a promising JRPG with endearing characters that'll make you happy to experience their tale yet it simply doesn't offer enough fruitful gameplay to satisfy genre fans» gaming sensibilities.
Although it is not without its shortcomings, the game has enough to offer in the gameplay department to keep many RPG enthusiasts happy for quite sometime.
Caladrius Blaze is a fantastic shoot»em up that offers enough solid gameplay to satisfy genre veterans.
Well actually, Fact RMX offers enough new content to warrant a whole new purchase — the smoother gameplay and graphics is just a bonus.
A Challenge mode remixes a lot of the action, offering snippets of gameplay across various levels segments from each game, boss rushes, and if you're good enough to unlock it, a boss rush that runs through all six games.
The repetitive hack - and - slash gameplay works well and is easy enough for any player to pick up and understand, but it doesn't offer enough strategy to pull in players familiar with the Fire Emblem series to be a worthwhile experience.
It's a fantastic gateway game for the franchise for newcomers and offers veterans a completely new gameplay experience in many ways while also keeping some elements similar enough to make for a smooth transition.
Some may find the rest enough to make up for the gameplay, however I am under the impression that most gamers are going to be wishing the game had more variety to offer.
Not only does it offer a charming and nostalgic art - direction, but the gameplay is just different enough from Smash Bros. to offer a unique feeling experience.
To counteract that you must upgrade your character, which has you replaying the first couple of levels repeatedly to earn enough coins to upgrade your outfit (yes, proper outfit selection changes gameplay as outfits offer varying gameplay bonuses) and your equipment.
The hack and slash gameplay of the title is solid enough, and the powers you gain access to over time offer up some nice variety.
It is enough to say that the title, without using breathtaking graphics or a complex gameplay system, succeeds in offering an unforgettable gaming experience.
The game never gets to difficult but offers enough unique gameplay elements to make it stand out from similar titles.
The principle behind the indie games movement was that developers not chained to the high stakes world of initial public offerings and demographics research would be able to create innovative games that users would want to play, rather than what users had proven in the past that they would be willing to play, and finally there is a mecha game on the XBLIG service that proves the indie movement right, because Explosionade is a love letter to the great 2D SNES mecha sidescrollers that adds just enough new gameplay mechanics to make it its own beast.
It's also very easy to interact with the environment, with well time jumps off scenery bounding players quickly in directions that allow you to outmanoeuvre enemies in a very satisfying manner.This persistent freedom of movement is not quite as developed as games like Brink, Mirror's Edge or Titanfall, but offers enough to make gameplay feel more akin to shooters of old where dodging bullets took priority over taking cover.
Sure, the more familiar genres allow them to use phrases and descriptions that seem like they're getting at the core challenges and dynamics, but many times they really don't understand the gameplay enough to offer any insight beyond «I had some options and I used them however I wanted because I didn't play on a hard enough mode therefore I think I'm being creative.»
The bulk of gameplay will of course be spent on the big multiplayer event modes like Supremacy which offers enough entertainment, especially when you have 40 players duking it out on massive well designed maps.
The first didn't include gameplay, which made me angry enough to want to hate the game no matter what followed, and the second was a series of player deaths that showed off a reasonably polished but mechanically tired platformer with nothing to offer (and terrible music).
Still, The Ball offers up enough great gameplay ideas for Teotl Studios to perhaps someday turn this single game into a fantastic franchise.
The free to play title has already some months in Japan, while its not as popular as Monster Gear, Chain Chronicle or the heavily requested Puyo Puyo Quest (which caused fan riots in the west because of a Cranky Food Friends reskin by SoA, underestimating its fanbase) or Puyo Touch, the gameplay offers interesting systems and enough entertainment.
The big question is does the gameplay offer enough for the experience, and the short answer is absolutely.
Though the grid - based strategic gameplay is simplified from its console and handheld brethren, for those who only know Marth, Ike, and Robin from Super Smash Bros for Wii U, this app serves as a wonderful introduction to what the franchise has to offer, letting newcomers have just enough of a taste that they may get hooked.
What isn't immediately apparent is that this charming puzzler is built on a single, elegant gameplay mechanic that perhaps doesn't offer enough depth to support the weight of an entire game.
Its relatively straightforward premise and forgiving and flexible gameplay offered players with disabilities a relatively accessible Star Wars experience that, while not perfect, offered enough to justify the purchase.
The art style evokes the atmosphere of its source material well; the story is simple comic - book fun with some entertaining dialog; and the gameplay itself is straightforward to understand while offering enough depth and challenge to attract more hardcore players.
On the surface, Space Pirate Trainer offers a smashing source of fun, frolics and fantastic gameplay - but there's a question over whether there's enough to keep you coming back for more.
The story carries enough intrigue, and the level designs offer enough variation to compensate for the lack of innovation in gameplay and imagination in technique that had accompanied the series» previous standalone installments.
Facing off against an endless onslaught of enemies across differing levels, individual stages do attempt to throw gameplay - altering rules into the mix, but in a direct comparison to the main experience, there just isn't enough variety or depth to this offering to see lasting interest.
There really isn't any kind of a major plot to the story, but the gameplay offers enough entertainment it doesn't really matter.
I'm not talking about a new way to wave your hands about, I'm saying I think they need to offer new gameplay opportunities obvious enough for the masses to bother investing in new systems.
If it weren't enough that Prejudice offers such deep and rewarding gameplay already, you'll be pleased to know that there are game modes to match.
The thinking is straightforward enough - ultra HD offers prettier visuals of course, but smoother gameplay offers lower latency and a higher level of precision response.
Its art style is fantastic and the platform / puzzle gameplay offers enough variety to have you hooked as you progress through the cardboard and paper - inspired world.
It's not so drastic of a change that it will completely change the gameplay experience for the Legend of Zelda, but it's a big enough difference to really open things up and offer more options than ever.
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