When Nintendo gets creative you can usually expect some unique, fun and
often addicting game experience to be put on display.
10th July 2014 - When Nintendo gets creative you can usually expect some unique, fun and
often addicting game experience to be put on display.
Not exact matches
The intense difficulty of the genre is still present, but it's the
game's
addicting sense of progression, a feature not
often associated with a rogue - like title, that sets this
game apart from the rest of the pack.
The creative (
often borderline sadistic) level design of Conquest makes it one of the most challenging (and
addicting)
games I have ever played.