But even working in the studio, you're
often against the clock.
Not exact matches
Not only that but sometimes objectives aren't clearly marked, which can be a problem when you are
against the
clock, so working as a team to find these objectives and complete them is
often essential.
This can include racing
against a
clock, solving puzzles, and a lot of fun with physics, which
often involves causing mayhem by knocking things over or blowing them up.
It sounds counterintuitive, since video games are
often constructed from temporal elements — one level to the next, racing
against the
clock.
From looking at properties, to choosing the space that best fits your needs, to scheduling a home inspection, coordinating all the moving pieces can
often be a race
against the
clock.