Sentences with phrase «often as other games»

This game has gone on sale for the same price before but hasn't been on sale as often as other games series.

Not exact matches

This concept, often known as time - blocking, can completely revolutionize a business because tasks are given a place of priority among all the calls, meetings, commuting, haircuts, kids» soccer games and other daily events.
The keys are sold by third - party providers such as Humble Bundle (in which a portion of the sale is given back to the publisher or distributor), distributed as part of a physical release to redeem the game, or given to a user as part of promotions, often used to deliver Kickstarter and other crowd funding rewards.
Too often in hes short arsenal career have I seem him make a foul, which in any other game would be seen as a yellow.
There are NO other teams in the league that have accomplished anything close to what the Sixers did this year who had their best players be a rookie and a 2nd year player, some of the teams that Philly is most often compared to in regards to young talent are Minnesota (they won less games than Philly, Wiggins sucks, and they were buoyed by Jimmy Butler as a veteran star) and the Lakers (most people don't view anybody on the Lakers on the same level as Embiid or Simmons and they only won 35 games this year).
I still don't understand people's obsession with boxing players in to a specific role... The whole «true DM» is a dying breed, even Coquelin is arguably something else considering the advanced positions he takes up often in front of Santi and takes major risks in winning the ball back for us... IMO, the reason Coquelin has had such a successful integration into the first team is that he focussed incredibly hard on the basics of his role first and foremost before adding other elements to his game (long - balls, driving runs into space, more aggressive ball movement in general) it's not rocket science to tell a player to curb the attacking side of their game and focus primarily on defence before attack... Nor is it that hard to see that playing in a midfield pairing with either Ramsey or Cazorla is going to be different as well.
I imagine it's because that QBs and Tackles (the other highly coveted positions) often need to be coached up more as their game is more mental and technique, whereas with pass rushers you either have the physical ability or you don't.
After all, I have watched games for 60 years, lets say 48 as a proper adult and have never been punched or hardly ever told to «F... OFF,» while often fiercely debating with other fans (usually but not only Gooners).
And as far as Sandy was concerned, one important reason that he drew more people was the fact that we tried to use him whenever we could in crucial games, and more often than not the other teams saved up their best pitchers to go against him.
Ian Wright is such an Arsenal fan that it often interferes with his ability to be impartial in his role as a TV pundit and football journalist, but then again the same can be said of most of the former footballers working on the other side of the game these days and with all the anti-Arsenal bias, Wright at least helps to keep some balance.
I never had the opportunity to watch Andre Ayew at Swansea so was unsure what type of player to expect; having now watched him in several games I am still bemused by his attributes other than getting in the way, falling over and trying to play first time passes of any part of his body as often as possible.
If he can continue to find the back of the net with a strike - rate of better than a goal every other game - which is also remarkable as he has often played on the left of a front three - Wolves will surely be promotion favourites this term.
i honestly think that if this site, and other arsenal (and football) bloggers banged on about the fact that 5 - 10 % of the game is stoppages, and «extra time» (where large chunks of time are often wasted as well) are insufficient, then change might occur.
Drogba and Crespo were enjoying a healthy rivalry as they shared leading the line, one often replacing the other in games, and there was no shortage of creativity in the wide positions.
I don't see them producing another fairytale though, as Arsenal's intricate football should unravel an untidy and so often clueless Blackpool defence — one which averages over two concessions every game and has shipped more goals than any other top - flight defence this season — time and time again.
The scientists focused on CAS - Games, which is a single item on the scale that asks participants how often they play games such as cards, checkers, crosswords or other puzzles.
As long - time readers know, I often talk about how I'd like for Australia (and other markets around the world) to develop a unique identity in game production, distinct from the US, much like Japan has.
I rarely have the time to play a game as long as I want, but Tropical Freeze is simply this good that I played it beyond 100 % which does not happen often, because many games don't motivate me like this and there is enough other stuff I could play in my little free time.
That's a big issue for what is ostensibly a multiplayer game and we can only hope that other players have better luck than us, because otherwise, you're not going to be able to unsheathe Nidhogg as often as you'd like to.
Adaptations of other material, such as movie tie - in games, have often been terrible and met with the appropriate reception.
She even shows concern and compassion towards her enemies, such as saving Mimi in Super Paper Mario, despite the girl's constant antagonism of the princess, and in the same game and other games, her pure and noble characteristics are often shown in different ways, from being the only person who can activate certain powerful objects (including, but not limited to the Beanstar and Dark Star) to landing in the Overthere, the Mario equivalent of heaven (after Dimentio knocks her out).
On the other hand, Kemco hasn't been booting these kinds of games out the door on mobile quite as often as they used to.
As such, Nintendo and Sega often attempted to put each other down in their games.
Mobile games seam to appeal to a great rage of audiences, while according to a large - scale online survey I conducted as part of my research 49 % of respondents answered that they play games on their mobile device (either phone or tablet) more often than on other devices.
Virtue Toys Virtue Toys began as a game that helps teach character by being specific with our language through a bingo - style card game where students complete tasks described on cards, often in cooperation with other players.
Having spent so much time as a patient when he was a child — being bled by lancet or by leech, fed tinctures and bitter weeds, left to sweat it out alone in his bed or soaked in a special bath — he was perhaps too familiar with other, nonsurgical branches of medicine, where recovery was often a guessing game.
As for the game itself, it's often baffling in that it tends to play better on some tablets than others, even though it is not a very resource hungry game.
Most of our dog breeds have some form of aggression in them, since they needed different forms of aggression to do their work: terriers are often aggressive towards other dogs and animals — they were and are fighters, the man working dogs imprint humans as being of their same species so they show the same kind of aggression that they show towards other dogs, the sight hounds were bred to be killers of game and sometimes other canines, the mastiffs were bred to take down large game and guard property, the flock guards were bred to be aggressive towards canines, the hounds were bred to be aggressive towards furred animals, some of the pointers were bred to be able to guard the hunter's game, etc., etc..
Owners often make innocent mistakes that contribute to their dog's behavior problems, such as allowing excessive free roaming, encouraging dogs to growl during a game of tug of war, and letting them wrestle with people or other dogs.
Burmese are thought of as being «a puppy - like breed» and can often be taught to play fetch and other interactive games with their humans.
The expanded competition was meant to give opportunities to players in regions that didn't have big competitive gaming scenes or were often skipped over by events like these, as well as players who prefer the other types of fighting games.
Call of Duty 4 is the first game I credit with convincing me that, in the right circumstances, a shorter campaign can be better, as up until that point I, like so many others, was often swayed by sheer size rather than quality.
It's abundantly clear that the game expects you to make certain decisions over others, as often we would start new scenes and characters would be investigating or talking about something that had never been brought up in the game previously.
Wandering around is also highly relaxing, as there's no breakneck pace or fear of failure so often found in other games.
I enjoy the AAA games that make billions of dollars annually just as much the rest of you, but other than a few exciting new IP's (Destiny, Evolve, and Sunset Overdrive standout), these annual titles are more often than not just a simple re-skinning of the previous year's model, with rehashed multiplayer components that are made relevant over the course of the next year with DLC that includes «re-imaginings» of maps that came out two years ago in a previous installment.
Road Avenger is often regarded as one of the most engaging FMV games to ever be released, and has since been ported to many other platforms.
As an only child who lived nowhere near other kids, and had friends who went away often, video games were often a haven for me.
It's incredibly simple to create a track as well, you place a starting point and then simply pick the various straights, bends, jumps, etc... This aspect of the game even has a great tutorial which guides you through creating your first track — something they should adopt for the first race... I'm not sure how often I will use this feature, but the fact it has it means that you can play a different track every single day for a very long time and let your inner Supercross track designer out as you release them for others to play online.
Firewatch is the most recent subject of review bombing, but there have been other games hit by review bombs in just the last few months, such as Grand Theft Auto V. Review bombing can often be motivated by reasons external to the game itself, which is why the activity poses a problem for those looking for unbiased game reviews.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
It will behoove you to throttle down often as you explore these areas because there are many well - hidden tunnels and breakable entrances that will lead you to relics and other discoveries that you'll need to 100 % the game.
Whereas other games in this genre like to limit how often you can make substitutions, Dragon Raja seems to actively encourage you to do it as often as possible, even going so far as to give you a temporary boost when you change.
She even shows concern and compassion towards her enemies, such as saving Mimi in Super Paper Mario, despite the girl's constant antagonism of the princess, and in the same game and other games, her pure and noble characteristics are often shown in different ways, from being the only person who can activate certain powerful objects (including, but not limited to the Beanstar and Dark Star) to landing in the Overthere, the Mario equivalent of heaven (after Dimentio knocks her out).
Occasionally we'll come across some design decision / level / section or the other that genuinely makes playing the game feel like a «waste of time» as most people often claim.
Much like Arrowhead Game Studios» other beloved multiplayer title Magicka, Helldivers is a game where your friends are often as deadly as your fGame Studios» other beloved multiplayer title Magicka, Helldivers is a game where your friends are often as deadly as your fgame where your friends are often as deadly as your foes.
Often when I discuss this issue with other gamers, the design change for Divinity: Original Sin is pointed to as an example of game devs responding to the concerns of their fans.
They rely on the popularity of their other games far too much, and often go as far as to destroying the series as a whole just to milk that last dollar out of a paying customer, and how is that customer treated?
In most of the games, Toad usually appears as a non-playable character who must often be rescued by the other heroes.
Unfortunately other elements, such as the lack of free movement, hamper the immersion factor to a degree but, as you'll primarily be stationary for a hefty chunk of the game, it doesn't take you out of the game as often as it could.
Over the past couple of days, Xbox Divison head Phil Spencer took to Twitter to as he often does to talk more about Xbox Game Pass and a few other topics.
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