Selznick simply isn't that good of a screenwriter, constantly having his characters write something down, show it to the screen and then say it out loud in a maddening dollop of redundancy, and Haynes
often gives those sequences a bizarre 70's exploitation feel with afros aplenty and a glaringly terrible funk soundtrack that makes you pine for the silent era all the more.
Not exact matches
We found out when we examined genes that quite
often we could find evidence that one gene had
given the path of its
sequence to another related gene, so it was as if there were two genes and one said, «I'm not going through, the New York business,» and the other one said the slightly different message, and yet they exchanged information.
Erica guides a gentle, flowing
sequence to land you in your hips,
giving you room to accept the love and nurturing we so
often offer others.
Filmmaker Ron Howard delivers a deliberately - paced yet
often engrossing narrative that's rife with electrifying
sequences (eg the now - iconic «
give me back my son!»
While the battle
sequences are sustained and
often repetitive, the true horror of the gruesome activity is underplayed,
giving only occasional glimpses of bloody, mutilated bodies and devastated homes.
Gerry's family (Mireille Enos) are
given almost nothing to do after the opening
sequence and quickly disappear into the background for the remainder of the film, only
given airtime to deliver throw away and
often cringe worthy sentimental dialogue.
Score and effects came off stronger, Surrounds were utilized more
often than anticipated and
gave the action
sequences some life.
While the term itself wouldn't be coined until the release of Metroid Prime in 2002, the original Metroid is
often given credit for introducing the concept of
sequence breaking: the act of performing actions or obtaining items out of their intended linear order, therefore breaking the standard
sequence of events in a game.
President Larry Berger said, «There are sensible sub-skill
sequences, but they are
often idiosyncratic to a
given instructional approach.
Stewardship is all about cultivating relationships and when done well, moves us beyond the transactional ask -
give - thank
sequence that too
often dominates the fundraising world.
That's not saying the game is a breeze though as there were certainly puzzles that
gave me trouble trying to find out the
sequence to conquer them, but I
often never had the sense of being lost with no idea of what to try next.
Its unforgiving checkpoint system also
gave me some frustration, as dying close to the end of a long platforming
sequence will
often see you vaulted all the way back to the start of the level.