Casties and Gattuso are two of the soldiers in a largely silent army that has been patrolling thousands of buildings across the country, stealthily stalking a pervasive but
often hidden enemy: the Y2K computer glitch.
Not exact matches
In The
Hidden Fortress (Criterion, Blu - ray + DVD Combo, DVD), Akira Kurosawa melds western fairy tale adventure with Japanese history for a pre-Samurai era classic of a young princess and a determined General (the gruff ruthless, and
often comically exasperated Toshiro Mifune) trying to escape from behind
enemy lines with a fortune in royal gold.
In addition,
enemies often clip through scenery and objects in the world, weapons disappear sometimes when you drop them and every so
often a vehicle will get caught on something
hidden forcing you to abandon it and move on foot.
Enemies will jump out of
hiding from just about anywhere but most
often when you enter a room that has multiple exits.
The
hiding and fast battle mechanics are welcome additions to the formula as well, but that doesn't excuse how
often you have to grind to conquer the dungeons and the many
enemies and bosses in the game.
Enemies are generally pretty stupid and stick to their path - finding routine like glue, they might wander towards your direction if you get spotted but there is
often shadows nearby you can
hide in anyway.
Locked on a distant
enemy hiding behind cover, bullets
often fly in all sorts of random directions, even if there's an
enemy directly in front of you.
Think of Platinum's main principles when it comes to game design and you're just about there; Iroh runs the shop where Korra can purchase moves and items, pots and
hidden crates can be smashed for currency, well - timed counters
often hold the key to victory and other benders serve as the real challenge when it comes to
enemy types.
The village has lots of houses to explore, but more
often than not an
enemy lies
hidden as a trap.
Dark Souls is
often filled with traps that instantly kill you,
enemies that
hide behind corners, and not even chests are safe.
Stealth games previously have been more than
often disempowering experiences; the player was
hiding from
enemies, unable to confront them.
Environments are
often littered with mangled corpses,
enemies can be blown apart, and body dismantling traps
hide around every corner.
And every so
often a ship full of Venezuelan tar shows up at a remote, well -
hidden ExxonMobil refinery, built especially for that extra-thick milkshake, and the two
enemies put down their motions and subpoenas and refine money.