Sentences with phrase «often hidden enemy»

Casties and Gattuso are two of the soldiers in a largely silent army that has been patrolling thousands of buildings across the country, stealthily stalking a pervasive but often hidden enemy: the Y2K computer glitch.

Not exact matches

In The Hidden Fortress (Criterion, Blu - ray + DVD Combo, DVD), Akira Kurosawa melds western fairy tale adventure with Japanese history for a pre-Samurai era classic of a young princess and a determined General (the gruff ruthless, and often comically exasperated Toshiro Mifune) trying to escape from behind enemy lines with a fortune in royal gold.
In addition, enemies often clip through scenery and objects in the world, weapons disappear sometimes when you drop them and every so often a vehicle will get caught on something hidden forcing you to abandon it and move on foot.
Enemies will jump out of hiding from just about anywhere but most often when you enter a room that has multiple exits.
The hiding and fast battle mechanics are welcome additions to the formula as well, but that doesn't excuse how often you have to grind to conquer the dungeons and the many enemies and bosses in the game.
Enemies are generally pretty stupid and stick to their path - finding routine like glue, they might wander towards your direction if you get spotted but there is often shadows nearby you can hide in anyway.
Locked on a distant enemy hiding behind cover, bullets often fly in all sorts of random directions, even if there's an enemy directly in front of you.
Think of Platinum's main principles when it comes to game design and you're just about there; Iroh runs the shop where Korra can purchase moves and items, pots and hidden crates can be smashed for currency, well - timed counters often hold the key to victory and other benders serve as the real challenge when it comes to enemy types.
The village has lots of houses to explore, but more often than not an enemy lies hidden as a trap.
Dark Souls is often filled with traps that instantly kill you, enemies that hide behind corners, and not even chests are safe.
Stealth games previously have been more than often disempowering experiences; the player was hiding from enemies, unable to confront them.
Environments are often littered with mangled corpses, enemies can be blown apart, and body dismantling traps hide around every corner.
And every so often a ship full of Venezuelan tar shows up at a remote, well - hidden ExxonMobil refinery, built especially for that extra-thick milkshake, and the two enemies put down their motions and subpoenas and refine money.
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