Sentences with phrase «often move a lot»

Not exact matches

Since you need to be moving at light speed to gain first - mover advantage, it often means a lot of late nights in close quarters alongside your fellow team members.
Often, as an investor it may be necessary and practical to establish a position without accumulating a lot of information beforehand because the stock is moving.
During a move, people throw away a lot of stuff, which is often food that could be delivered to a family in need.
so moving on... the Cowboys are not what they use to be and do choke a lot more often than people think or realize, Arizona has Bradford at QB so that helps you but it is a division game but I still see a win for the Seahawk.
So reading between the lines it appears to me that Arsene Wenger may well be preparing to lose either Nacho Monreal, who has been often linked with a return to Spain and La Liga, or Kieran Gibbs who is thought to be keen to play a lot more regular football and may be ready to move if it does not come with the Gunners.
Lots of Brazilians are hyped up when they have played only a handful of senior games and lots of them move to Portugal or Holland when they are very young, but often — as in the case of Neymar — those who stay and develop in their home country prove most successLots of Brazilians are hyped up when they have played only a handful of senior games and lots of them move to Portugal or Holland when they are very young, but often — as in the case of Neymar — those who stay and develop in their home country prove most successlots of them move to Portugal or Holland when they are very young, but often — as in the case of Neymar — those who stay and develop in their home country prove most successful.
Jack obviously has to be doing a lot of thinking right now about his next career move, with the Arsenal midfield getting rather crowded with talented players and he is unlikely to play very often even if he is fit.
Designed for those of us who have a lack of space, travel a lot or simply don't need to use a crib that often, portable cribs are also good option if you'll need to move it around with ease.
Often when someone is using a mobile device they don't have a lot of time, and want to quickly get the information they need and move on.
Anne: As my kids grow older and move toward more «food independence» I think a lot about what you're talking about at the end of your comment: have I done enough to arm them with good information so they can make sound food choices in a world that often works against that goal?
It's incredibly life changing to witness another person birth a baby, and we are so lucky to be able to see it so often but with that comes a lot of emotions and we must always process and restore before we can move onto the next birth.
Encourage both cruising and walking by giving your child lots of opportunities to move without help and by not picking him up and carrying him too often.
Newborns tend to often move their hands near their face and commonly have a lot of scratches on their cheeks.
The unit is often busy, with lots of activity, people moving around, and beeping monitors.
Servicemen and their families move a lot, often across state lines.
A lot of kids in the school going ages are often out of school moving aimlessly round both rural and urban communities in search of food to eat on a daily basis.
Our bodies need movement, and, more often than not, we aren't moving a lot even when we are really busy.
Our body craves movement and there are places in the body that you likely move often and well, while there are other places that don't get a lot of movement -...
We want to build a body where our musculature can turn on and off — as opposed to being on for too long or most of the time (often see in a lot of bodybuilders) or the opposite where the muscles don't move enough and are always off.
In my opinion and experience, I find change often brings about a lot of growth, helps with moving on from what...
In lifting weights, we often don't have the opportunity to move around a lot.
:) Also, I'm allergic to coconut, so, often when you use it, especially if there is a lot of it, I move on to a different recipe.
Growing up we moved around a lot and my mom would often remind me to, «Grow where you are planted!»
I don't take them very often, but we have a lot of traveling going on and our upcoming move.
there often needs to be a whole lot of back - and - forth messaging before a cautious dater will finally get on the phone and move ahead.
I'm a nice single man, like have good fun and like to do a lot of different thing from reading to down hill skinning =) though don't do the last so often these days, really like to watch moves and to travel and scuba dive among other things.
Good atmospheric music, controls are a bit strange, as I find movement best with the left hand arrow keys but the game requires you to use the mouse a lot of the time, but often you'll have to move and do stuff with the mouse at the same time.
The second one is concerns about the way accountability pressures in the No Child Left Behind era created pressure to teach to the test, lots of sanctions and the loss of autonomy in the classroom because quite often in central - city schools, where minority teachers are concentrated, they were moved to a scripted, teacher - proof curriculum, geared to test preparation, which is not what people go into teaching for.
I often find myself starting the car, then thinking I forgot to shift out of neutral when I attempt to move forward or backward slowly at parking - lot speed; you need to give it a surprising amount of throttle to get moving, and this can lead to the jerkiness Stoy alluded to.
It's set north of the Back button, and since navigating the menus requires lots of clicks to move the cursor down (you can't click up to get to the bottom of a menu list; they don't wrap around), we found ourselves too often clicking the Back button when trying to click the cursor down.
Even sites like Amazon where consumers go to buy and often spend a lot of time comparing products and reading reviews - it's important to keep in mind that most potential readers will move on if your text is too cumbersome.
This is an interesting move, given that most POD publishers are small operators, often self - publishing authors, and is sure to generate a lot of vocal anger in author circles and beyond.
Given the limited space of most print publishers, and the fact that 90 % of everything is crap also means that 10 % of everything is not - crap, means that a lot of unknown authors are going to give up on print (often after several years of attempts) and move into electronic publishing.
But if you base your investing decisions on the pronouncements of the chattering class, you'll spend a lot of time spinning your wheels and making often needless and potentially costly moves that will likely detract rather than add to your portfolio's performance.
When the time comes to move, there's often a lot to consider.
Even so, we had to avoid passing any other dogs in close quarters... so this often involved a lot of strategic waiting on the periphery of the crating area, ready to make a move as soon as the coast was clear for a moment.
Owners often think their dog is just slowing down due to old age when in fact their dog is reluctant to go for walks and lies around a lot because it hurts to move.
When dogs have nausea, they often drool and swallow a lot more than they normally do, and their stomach can move in an attempt to bring up -LSB-...]
He is weak and not moving often and when he does he wobbles and isn't steady, his bottom his wet constantly and he is sleeping a lot unless I wake him up.
Much in the same way that a human who moves around a lot while asleep would be uncomfortable on a tiny twin bed, a large breed of dog that moves around often is better off with a bed that can match their size and sleeping habits.
Do you move a lot and need to transport your kitty more often?
Quite often I'll play with the lights out to better highlight the on - screen action, so every time I moved one of the analogue sticks, and let's face it, that's quite a lot, I'd get a flash of light at the bottom of my eyes.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
No real indication how combat will play against multiple enemies, which can often look and play sloppy when there are a lot of special moves in a game.
Often filled with bizarre characters, discordant music, and lots of explosions, Treasure's games move at a frenetic pace, seemingly fueled by Lucky Charms and DMT.
The puzzles are often clever (although there is a lot of moving blocks around) which keeps these moments from being overly frustrating.
Due to panic I often moved more troops into the line of danger rather than out of it, and when multiple enemies had taken the field I often found myself outflanked and in a lot of trouble.
I often find that careful measuring takes me away from my natural way of seeing so I tend to avoid doing too much of it... I usually don't invent things or move things, but I will bend or stretch or shrink things to fit a compositional need, not always consciously... I do paint a lot at street level and have over the years, but I have loved being high up for as long as I can remember... I believe my first 10 years living in Washington Heights at one of the highest points in Manhattan with a view from the ninth floor toward the Cloisters created some kind of archetypal inner landscape.
«I came up, like a lot of visual artists, assuming I would be attempting to have the default gallery career that all visual artists try to move towards...» In the American art world, especially for visual artists, there is often -LSB-...]
When you read something on a piece of paper or in a book, your eyes must move across and down the page from word to word, but when you use a computer, your phone or a tablet device, you often scroll words up to your viewpoint as your read, thus moving your eyes a lot less than you would if you were reading something on paper.
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