Not exact matches
That is
to say, the military spouse lifestyle
often involves
moving from place to place, sometimes on pretty short notice.
The noise coming
from the Milner camp recently has been all about where and how
often he plays and this would seem
to be borne out by his
move to Anfield, where the squad is not as strong and where competition for
places is not as fierce.
Fearing the wrath of Warner and his allies, Blazer began
moving computers
from place to place,
often conducting business
from the edge of his bed, wearing only his boxers and an oversized Ralph Lauren polo shirt.
This is an incredibly difficult question
to answer for a variety of reasons, most importantly because over the years our once vaunted «beautiful» style of play has become a shadow of it's former self, only
to be replaced by a less than stellar «plug and play» mentality where players play out of position and adjustments / substitutions are rarely forthcoming before the 75th minute... if you look at our current players, very few would make sense in the traditional Wengerian system... at present, we don't have the personnel
to move the ball quickly
from deep - lying position, efficient one touch midfielders that can make the necessary through balls or the disciplined and pacey forwards
to stretch defences into wide positions, without the aid of the backs coming up into the final 3rd, so that we can attack the defensive lanes in the same clinical fashion we did years ago... on this current squad, we have only 1 central defender on staf, Mustafi, who seems
to have any prowess in the offensive zone or who can even pass two zones through so that we can advance play quickly out of our own end (I have seen some inklings that suggest Holding might have some offensive qualities but too early
to tell)... unfortunately Mustafi has a tendency
to get himself in trouble when he gets overly aggressive on the ball...
from our backs out wide, we've seen pace
from the likes of Bellerin and Gibbs and the spirited albeit offensively stunted play of Monreal, but none of these players possess the skill - set required in the offensive zone for the new Wenger scheme which requires deft touches, timely runs
to the baseline and consistent crossing, especially when Giroud was playing and his ratio of scored goals per clear chances was relatively low (better last year though)... obviously I like Bellerin's future prospects, as you can't teach pace, but I do worry that he regressed last season, which was obvious
to Wenger because there was no way he would have used Ox as the right side wing - back so
often knowing that Barcelona could come calling in the off - season, if he thought otherwise... as for our midfielders, not a single one, minus the more confident Xhaka I watched played for the Swiss national team a couple years ago, who truly makes sense under the traditional Wenger model... Ramsey holds onto the ball too long, gives the ball away cheaply far too
often and abandons his defensive responsibilities on a regular basis (doesn't score enough recently
to justify): that being said, I've always thought he does possess a little something special, unfortunately he thinks so too... Xhaka is a little too slow
to ever boss the midfield and he tends
to telegraph his one true strength, his long ball play: although I must admit he did get a bit better during some points in the latter part of last season... it always made me wonder why whenever he played with Coq Wenger always seemed
to play Francis in a more advanced role on the pitch... as for Coq, he is way too reckless at the wrong times and has exhibited little offensive prowess yet finds himself in and around the box far too
often... let's face it Wenger was ready
to throw him in the trash heap when injuries forced him
to use Francis and then he had the nerve
to act like this was all part of a bigger Wenger constructed plan... he like Ramsey, Xhaka and Elneny don't offer the skills necessary
to satisfy the quick transitory nature of our old offensive scheme or the stout defensive mindset needed
to protect the defensive zone so that our offensive players can remain aggressive in the final third... on the front end, we have Ozil, a player of immense skill but stunted by his physical demeanor that tends
to offend, the fact that he's been played out of position far too many times since arriving and that the players in front of him, minus Sanchez, make little
to no sense considering what he has
to offer (especially Giroud); just think about the quick counter-attack offence in Real or the space and protection he receives in the German National team's midfield, where teams couldn't afford
to focus too heavily on one individual... this player was a passing «specialist» long before he arrived in North London, so only an arrogant or ignorant individual would try
to reinvent the wheel and / or not surround such a talent with the necessary components... in regards
to Ox, Walcott and Welbeck, although they all possess serious talents I see them in large part as headless chickens who are on the injury table too much, lack the necessary first - touch and / or lack the finishing flair
to warrant their inclusion in a regular starting eleven; I would say that, of the 3, Ox showed the most upside once we went
to a back 3, but even he became a bit too consumed by his pending contract talks before the season ended and that concerned me a bit... if I had
to choose one of those 3 players
to stay on it would be Ox due
to his potential as a plausible alternative
to Bellerin in that wing - back position should we continue
to use that formation... in Sanchez, we get one of the most committed skill players we've seen on this squad for some years but that could all change soon, if it hasn't already of course... strangely enough, even he doesn't make sense given the constructs of the original Wenger offensive model because he holds onto the ball too long and he will give the ball up a little too
often in the offensive zone... a fact that is largely forgotten due
to his infectious energy and the fact that the numbers he has achieved seem
to justify the means... finally, and in many ways most crucially, Giroud, there is nothing about this team or the offensive system that Wenger has traditionally employed that would even suggest such a player would make sense as a starter... too slow, too inefficient and way too easily dispossessed... once again, I think he has some special skills and, at times, has showed some world - class qualities but he's lack of mobility is an albatross around the necks of our offence... so when you ask who would be our best starting 11, I don't have a clue because of the 5 or 6 players that truly deserve a
place in this side, 1 just arrived, 3 aren't under contract beyond 2018 and the other was just sold
to Juve... man, this is theraputic because following this team is like an addiction
to heroin without the benefits
If you are
often on the road,
moving from one
place to another several times a day (or if your car trips are relatively long), use the Ameda
to make sure that even on the go, your breastmilk will reach your baby.
-- Playing with dolls
often looks like
moving from one
place to another.
Parents are
often worried about their infants
moving from one
place to another.
Parents
often feeling like
moving their child
from one
place to another feels like they are traveling
to the moon, but with the Graco Aire3 connect you can make those little
moves so much smoother.
But a new study
from an MIT professor reveals an economic tension underneath this practice: Migrants who hang on
to their old cuisines
often pay more
to eat, because they tend
to move to places where their familiar foods are more expensive.
And when a body is healthy, body weight tends
to normalize — simply switching
to a nutrient - dense real food diet
from the Standard American Diet will
often result in weight loss as the body is properly nourished and
moves towards homeostasis (i.e. its happy
place).
Simple style t makes you easy
to move when you are at work, particularly if your jobs require you
to move often from a
place to another or if you work mostly outdoor and deal with many people in the field.
Often the only way
to move something
from place to place is with a trailer hitched
to a vehicle.
Mother cats may
move their kittens
often from one secluded
place to another in order
to avoid detection.
Crates show up in almost every level, and
often have
to be
moved from place to place with a crane and back again.
Even when you are simply
moving from place to place the environment manages
to carefully and constantly fill in details, while the conversations between NPCs let you in on what's going on,
often offering bites of information that ties in with other quests or even leads you
to interesting locations.
Although Mario has
often had few
moves aside
from jumping in previous games, he can now XXX through his hat at enemies and even use it as a platform
to get
to difficult -
to - reach
places.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want
to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing
from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved
to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40
to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band
to play that music - the design team would make the CD jacket - like artwork afterwards - due
to this, the band members would
often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was
to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting
from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday
to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired
to work there - Bisk has a unique way of speaking: anastrophe - the team tried
to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came
from a cold country and broke up with his girlfriend
to join a band - just like Flow, he became attracted
to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens
to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute
to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate
from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player
moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related
to Bisk's guitar and mystery files that describe his past - with the Squid Sisters
moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted
to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog
to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting
to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting
to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took
place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted
to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated
from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era
from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue
to make more updates including balancing
Big - headed - children - likes are about getting big - headed children and childlike characters
from one
place to another,
often (but not exclusively) by
moving from left
to right in a big, scary world.
Taken as a whole, his work defies a singular style, and in his drawings, paintings, and sculptures, Aldrich is able
to move effortlessly between figuration, abstraction, and representation —
often combining imagery variously inspired by people and
places close
to him, visual artists, writers, and musicians whom he finds interesting, and experiences drawn
from his everyday life.
Ironically, not only were their monumental landscape projects extremely expensive
to complete (
often requiring land - purchase as well as the use of earth -
moving equipment), thus necessitating financial support
from the very system that the artists despised, but these works were typically situated in remote
places accessible only by the super-rich, and properly viewable only
from the air.
The exhibition galleries group work across mediums
from particular moments and
places in which Rauschenberg and his friends and collaborators came together, making art and
often presenting it in association, starting with Black Mountain College, near Asheville, North Carolina, then
moving to Rauschenberg's Fulton Street and Pearl Street studios in New York City, and finally
to Captiva Island, Florida, where the artist concluded his prolific career.
Workers frequently
move hand tools
from place to place, which means they are
often left sitting unsecured.
Mesa
moving services in Arizona can greatly simplify the
often time consuming process of transitioning
from one
place to another.
These are excellent options for a set of speakers designed
to be
moved between listening environments, with room sound
often varying dramatically
from place to place.
Often, when we can see conflict
from another person's perspective, we can more easily
move away
from anger and blame
to a
place of understanding and empathy.
And the people
move from place to place often to where the work is.