Sentences with phrase «often open play»

Not exact matches

Then, even after we did get to open our gifts on Christmas morning, we often couldn't play with them until we got to grandma's house.
As a child I often remember running outside to play, leaving the door wide open behind me, only to have my mother call after me, «Come back and shut the door!
Tyrod often did just that, not see his # 1 open, and quickly choosing to win the play with his legs, whereas Jackson will buy time with his legs while still looking to throw.
Consider: Deadeye guard John Jenkins (from Hendersonville, Tenn.), an SEC player of the year favorite, often overhears the French Skype conversations of his roommate, backup center Steve Tchiengang (Douala, Cameroon), who loves playing FIFA on his Xbox against quadrilingual swingman and NBA prospect Jeff Taylor (Norrk √ ∂ ping, Sweden), who rooms near forward and erstwhile U.S. Open ball boy Lance Goulbourne (Brooklyn), who was raised 2,440 miles away from another suitemate, point guard Brad Tinsley (Oregon City, Ore.).
However, he now says he wants more playing time, and while he understands Wenger's decision to play Cech more often, he can't deny he's thinking about his situation and is open to moving on from the north London giants at the end of this season.
also think monreal might play CB... with ox on the wing... our opening games have often disappointed even with full team so you never know but 2 — 2 is a reasonable prediction... walcott and ox will need to up their work rate for sure
if you watch that match again you will notice ozil tracking back often pressuring the ball, this is not the ozil of last year, to me he was excellent today, give chelsea credit, the have a strong back 4, if you only need a point, its pretty close to certain, terry's interview was revealing, he said they played way to open in the 1st half, just decided to shut it down the second half, he praised arsenal as a very good squad on the ball, was a decent result, tired of loosing to them,
When the opposition commit to the tackle and he completes the quick one - two's as he often does, it takes a player completely out of the play and space opens up in the blink of an eye.
The 25 - year - old's pace and trickery terrified Joey O'Brien and often opened up space in the centre as he stretched the magnitude of the play.
While he may have completed 91 % of passes, more often looking to play it smart rather than going for the eye - catching Hollywood balls to switch the play or ping a long diagonal out to the corners that look impressive but rarely have the pace to open up defences, his defensive work was less compelling.
«Today it wasn't possible to play brilliantly but it was an open game, we had a massive setback with the equalizer but we changed it again — we haven't done that too often this year.»
Despite the quantity of balls in to the box, the quality from open play meant that they rarely troubled our goal, as we were often able to clear.
Three of his 11 goals this season have been headers, but only one has been via an aerial duel at a set - piece, with Selke often drifting away from his marker to get on the end of crosses in open play.
Most of the kids were a bit older in the Lab, and the Club often has «open house» hours where you can come in and play with your child, as well as supervise younger siblings so the whole family can play together.
Play silks have been one of the most open - ended play things in our home from superhero or king's capes to rivers and merman's tails, they make beautiful backdrops to puppet shows (and more currently stop motion lego movies), they're used as ambient window coverings and are often the main structure of creative foPlay silks have been one of the most open - ended play things in our home from superhero or king's capes to rivers and merman's tails, they make beautiful backdrops to puppet shows (and more currently stop motion lego movies), they're used as ambient window coverings and are often the main structure of creative foplay things in our home from superhero or king's capes to rivers and merman's tails, they make beautiful backdrops to puppet shows (and more currently stop motion lego movies), they're used as ambient window coverings and are often the main structure of creative forts.
As soon as they open their eyes in the morning, they are often ready to play, watch television, and have fun.
But when I find a puzzle app that is fun, I open it and play it as often as I can.
And it might not hurt so bad that it keeps you from playing, but it will be right there hiding and every so often bite you again when you swing the back, move your glove in a weird angle, or push the gate open to go to the plate.
I spend a lot of time travelling for work I'm well spoken grew up in NY and S.A,, as a leader in my profession i often have to play a Domineering role Looking for an open minded person who is happy to set the mood for a full on sexual experience, The way I see it if only you know then you can do...
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Of note is Minecraft, the perennially popular blocky sensation, which has a Creative mode that offers a sandbox — an open - world virtual environment where players can often create their own rules and goals guided by self - directed free play.
Now compare that to the time when I'm opening the Kindle or Google Play Books apps on my iPad; that's when I'm focused on books, but not just reading... I'm often ready for book discovery when I launch those apps, so why not help me find what I might be interested in?
Liquid Potpourri is often displayed in an open container and curious cats may taste or play with it.
As often as you can, leave the crate door open as she eats her meals, drinks water and plays with toys.
Exploration plays a massive part, often solving one of the games many puzzles will open up areas you never really knew existed and even though you'll likely have a set goal in mind, it's likely the lure of an unexplored path will draw you in.
What still remains the case in the mode is that when a team has less than four players, the absent players are replaced by bots on the survivor side which are far from reliable and rather stay in certain spots for longer than they should instead of staying with at least one person on the team, often forcing the team to play babysitter for the bot until a player takes the open spot.
This opens the game to more new players with a more grounded approach to achieving higher status in - game through playing often.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
Level design is often fairly open, though it can be very easy to miss some of the branching paths on the first play - through.
The voice acting for all the different characters is great as well, as their melodramatic yelling and exclamations really sell the lovingly crafted anime aesthetic, especially when paired with the Gundam opening themes that often play throughout battles.
In writing this, I realised that this game makes it very hard to separate gameplay, story, open world and quests as they are all interlinked and serving each other, often invisibly, unlike any other game I have played before.
Driving games don't often play well with non-driving games, and in an open - world game that already has kick - ass traversal, trundling around in a car is going to be a bit underwhelming.
While at law school he regularly played in the orchestras of both Les Misérables and Phantom of the Opera, often with a law text open at his feet.
The watch's remote music controls become redundant when I'm reading or playing something on the phone, and all too often a search or an interaction on the watch will direct me to «Open on phone» anyway.
Also, it really wants you to be listening to music as fast as possible, and often will automatically play the song you were last listening to when you open up the app.
They identified that their customer base often went running with their smartphones in hand, and multiple apps open for playing music, tracking their distance and monitoring their time.
And now that the games are on open shelves in plain sight, the kids have been playing them more often.
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