Sentences with phrase «often than the developer»

With the release of the second developer preview, Google also announced that they are aiming to release a new preview about every 6 to 8 weeks, that a bit less often than the developer previews for Android Nougat and Android Wear were, but also those platforms are quite a bit more mature than Android Things, which is still fairly brand new.

Not exact matches

Independent developersoften just a handful of people and sometimes just a single individual — are popping up faster than mushrooms in a Super Mario game, and they're taking a big chunk of the pie through a thousand little slices.
«More often than not, I'd find myself on the couch, playing Xbox at 1 in the afternoon,» says Brunelle, a Seattle web developer.
Critics today, including members of the de Blasio administration and some developers, say that the current program often stimulates luxury housing more than affordable units.
If FlatOut 2 proves anything it's that there's room for more than one type of racer that strongly encourages wreckage at every twist and turn, and it's refreshing to see that despite EA's undeniable might smaller developers are willing to have a go at competing, often showing them a thing or two about game design in the process.
Indie games are often more laid back than full retail games, but the appeal of indie games to me is the fact that these developers seem to be more willing to take risks that high profile developers shy away from.
It is hard to nail down just what the meaningful differences would be from having an American studio work on Zelda rather than only Japanese ones, but Miyamoto himself was vague in telling Wired what he thinks the difference may be: «People often say that videogames made by Western developers are somehow different in terms of taste for the players, in comparison with Japanese games.
Still, it's not often we see an open world game like this with actual couch co-op, so I'm glad the developers decided to keep it in, even if the experience is less than optimal.
However, they have more bite now that the exported ePUBs are often better than those produced by Web developers.
Apple currently requires developers to design separate apps for iOS and macOS, but iPhone and iPad apps often receive more attention than their Mac counterparts in a mobile - first world.
Choosing to stay behind the technology curve increases costs for developers porting games to the systems and often isn't worth the lower than average sales of their games on a Nintendo console.
More often than not, however, game developers are more likely to be berated if they do one thing wrong, rather than be praised when something goes right.
We honor great movie directors and writers, but seem to more often forget to honor the developers who make the games we love even though the creative process is just as, if not more complicated and specific than film.
Developers should be able to get it right more often than not, but sadly that isn't the case.
But as the series grew the developers somehow felt that if Killstreaks were so good then having more of them was obviously the correct way to make a superior game, the very same attitude they had toward massive set - pieces, and so modern Call of Duty multiplayer matches often feel like nothing more than an endless barrage of Killstreaks, each seemingly more powerful than the last.
More than most genres, atmospheric horror (often just walking simulation with jump scares) is cramming both fists up the industry's blowhole, with thousands upon thousands of ill - conceived half - finished and buggy «games,» choking out would - be classics and keeping them unknown despite great work by dedicated developers.
If he's getting money from an outside source, he will probably be required to give up something to meet deadlines as that's typical, and more often than not, producers want things that the developer may not... thus compromises have to be made.
When a great game franchise is passed on to a new developer more often than not gamers usually expect the worst.
It almost seems lazy on the developer's part to force a formula more believable with military factions into a scenario that, more often than not, usually involves only a handful of criminals.
Despite a health insurance system that's often regarded as exhaustingly confusing to navigate, many game developers still regard it as a better option than what they had before or going without.
Although the studio may not ask you to, most game developers work more than 40 hours a week, often late into the night and on weekends — because they care so much about doing a good job.
Sometimes I wish that Insomniac Games and Sony would reteam for new Ratchet And Clank sequels more often than they currently do, but then I remind myself that part of the reason the series is still innovative and entertaining is that the developers don't drain the creative lake by overfishing it.
Platforms PlayStation 3 / Xbox 360 / Xbox One / PlayStation 4 / PC Developer Ubisoft Montpellier Publisher Ubisoft Genre Puzzle Adventure Platform Played PlayStation 4 Games often tackle the topic of war, though most focus on the over-the-top action blockbuster motif, rather than focusing on the harsh reality -LSB-...]
Often they delegate this task to the developers because they have more credibility than the publishers.
The beginning is much more difficult than before, and developer Red Hook Studios is still trying to balance out things like how often blood drops and how often characters are infected by the curse.
From this simple set - up, developer Oscar K has produced an often ingenious game, something that requires a lot more thought than you'd think.
Game developers are more often than not targeting the same people they targeted with Asteroids with today's Halo: Spartan Assault.
More often than not, multiplayer is an extraneous inclusion, a way to increase the shelf - life of the product that allows the developer to sell us a load of hats and useless skins.
Relationships vary from developer to developer and title to title, but more often than not it is through the developer that I get the basic backstory of the character, the direction they want the character to go and the context of each mission.
Often developers will be stuck with several less than optimal lots in an area with curbs and utilities right there already and easy to patch into.
More often than not these locations were in areas which probably could've used more affordable housing, even though developers had luxury condos in mind.
True preservationists don't like them, architects and developers often feel hampered by them, the public sometimes feels cheated by them, yet many would argue that façades are better than the total destruction alternatives, like a past that has been entirely erased.
However, the time taken to get a case through to judgment would likely be years rather than months, and therefore time pressures often mean such avenues are not viable and it seems developers know it and are using it to their advantage.
That being said 3rd party developers have already come up with «Google» apps that are often better than Google's own Android apps.
That often means a lot more time and money spent testing and supporting Android than Apple's iOS, but with Android running on the majority of smartphones out there, what's a large developer to do?
What the rate limit update means, in plain English, is that developers can pull data from Instagram much less often than they were allowed to before.
I find it baffling that third - party launchers made by one or two developers often perform better than the default launcher on Samsung devices.
It's a great idea, and enticing developers rather than smartphone manufacturers effectively tackles the problem that for many, phones are often more expensive to run than to buy.
Some of the circumstances that often lead to incorrect tax assessments include development of big - box retail under build - to - suit arrangements, in which the tenant's rent is a contractual repayment of the developer's costs, rather than a market - rate rent.
These adaptive reuse projects are often costlier than new construction and fraught with challenges, but the consensus among developers is that the reward is worth the risk.
mezzanine financing: Mezzanine loans are often used by developers to secure supplementary financing for development projects (typically in cases where the primary mortgage or construction loan equity requirements are larger than 10 %).
This new financing option fills a need for developers in special - case situations such as value - add properties, lesser credit, secondary locations, less - than - perfect borrowers and other factors often deemed undesirable by traditional lenders.
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