Sentences with phrase «often than the enemies»

Interesting creature design, a cool death cheat and playing as the full stable of bad guys just can't cancel out sluggish and disjointed combat, frustrating jumping and the feeling that I'm fighting the controls more often than the enemies.
In fact, it will mostly likely kill you more often than the enemies do, like with the purple lasers from the tutorial.

Not exact matches

We don't have to go any further than Donald Trump to know that the incredibly rich often use frivolous litigation to intimidate critics and bludgeon enemies.
All too often the Christian church seems far more eager to take up arms against our enemies than we are to take up our cross and follow Jesus in dying for our enemies.
In the Bible, the prophets denounced the evils in their own society more often than they condemned Israel's external enemies.
(5) Although the history of Christianity is replete with instances of the use of violence, and although this violence has often been employed for destruction of the enemy rather than reconciliation, dominant Christian teaching has nevertheless encouraged respect for the human integrity and worth of all people and has viewed violence against persons as undesirable.
More often than not we're our own worst dating enemies.
Too often, games are little more than a glorified power trip, showcasing an invincible protagonist, and only cosmetic differences in how to defeat an enemy.
More importantly and when you engage in this mode, you are made invulnerable for a few seconds and more often than not, your enemies will also drop some much needed health.
This continues with the enemies - particularly the guards - who are often found in the sea of zombies by the player honing in on their chatter rather than through plain sight.
Starring Chris Hemsworth and Michael Shannon, it's an invigorating war action / drama that shows how modern soldiers had to relearn their craft in order to take the fight to an enemy with a literally medieval mindset, embracing rather than fearing death, while having to rely on new allies who were often more interested in fighting ancient tribal grudges.
In short, the movie starts with Thor chained up in the lair of a fire demon named Surtur and ends on Asgard with Thor, his adoptive brother Loki (Tom Hiddleston), who is more often his enemy than his friend, an Asgardian warrior known as a Valkyrie (Tessa Thompson), and the Hulk (Mark Ruffalo) battling Thor and Loki's recently freed sister Hela (Cate Blanchett, camping it up deliciously), the Goddess of Death, whose role in Asgard's conquering of the nine other realms has been largely obliterated from the official history (this is the film's one major socio - cultural theme, and it gets a beautifully realized visualization when Hela causes a seemingly innocuous painted dome to crack open, revealing a portrait of a much darker and more violent history underneath).
You'll often get tagged by enemies firing from off screen, or damaged by explosions that linger longer than they should, for example.
When you've finally gotten the full host of abilities and unit types, it often feels like 11 bit has opted to throw hordes of enemies in your path rather than coming up with new unique challenges.
For those who have never blasted a beam of ice in the face of floating brain leeches before, the series follows the adventures of bounty hunter Samus Aran and her many encounters with parasitic organisms known as Metroids, who more often than not are in constant threat of being experimented on and fashioned into biological weapons by Space Pirates: the Galactic Federation's perennial enemies.
Then you will be presented with each level where you might have a simple objective to achieve, but more often than not beating the level comes down to two things, (a) kill anyone that gets in your way, paying attention to the enemy generals and (b) keep any supporting parties alive.
While cats and dogs are often portrayed as natural enemies, the reality is that it's usually easier introducing a cat to a dog than to another cat.
Targeting specific enemies is still a major headache, one that resulted in the accidental injuring of bystanders and otherwise friendly characters far more often than I would like, thereby causing quite a few problems.
The supply missions are varied, often challenging, but usually more enjoyable than those offered by the CEO special cargo work — one had me stealthily disposing of enemies whilst searching for the supply crate, whilst another involved stealing a tank and (in my case, because my Bunker is so far from anything) using the sluggish Cargobob to deliver it to my facility.
Character animations are fluid (for the most part) and enemies often die in ways other than immediately hitting the ground like a rag doll.
Sam 3 also eases up a little on the massive hordes of enemies that could often make the first 2 games a little frustrating, choosing to be more thoughtful with the enemy mixes in order to present a challenge to the player rather than simply spamming them all, making for more enjoyable gameplay.
But again, the real problem is, your choices often feel irrelevant and the outcomes arbitrary — you can lose (or gain) an entire vehicle from a choice in a random text box encounter, enemies ignore your attacks and just suicide run on your MCV, and tactical creativity never seems to be more effective than maneuvering your vehicles so that enemies crash.
Using the whip to propel yourself into the sky, for example, can sometimes be a royal pain in the backside because there's no way of aiming it, instead you just tap the button when a white circle pops up but that can often result in you going the wrong way, or grappling onto a flying enemy rather than the tree because it happened to move into range at the wrong moment.
In addition, more often than not enemy vehicles don't return fire, they just keep plugging away at your MCV in some kind of kamikaze attack.
While it's not controlled by a stamina system, combat still requires a keen eye for enemy attack patterns, as you'll often find yourself in situations where you deal far less damage to enemies than they deal to you.
The backgrounds are well animated, and I often found myself paying more attention to the cow in the background than to the wave of enemies trying to murder me.
For an enemy, more often than not, they would jump back incredibly far for no apparent reason or five other foes could jump in from off - screen.
In fact, the game encourages you to do more on the islands than just race through the story missions by often placing the next trigger point deep in unexplored enemy territory.
However, this is often much more difficult than a vortex victory, and you'll probably have already gotten to the final ritual by the time you eliminate all your enemies.
Knowing when to switch between the two pilots is often the key to beating the game's 44 stages; it's about more than just shooting enemies.
I frequently lost my bearings in the maze like layout of most levels, and often ended up in areas with enemies much tougher than I could handle.
More often than not you will find yourself moving around levels defeating wave after wave enemies and not doing much else.
While the harder modes do indeed offer harder challenges as always, I found the new enemies caused more frustration than enjoyment as they often involve evading like crazy and picking moments to pull off individual attacks to take down strong opponents — with many enemies immune to certain weapons, problematic combinations of enemies seemed to break the flow of juggling multiple enemies.
Running away won't help you either, as the monsters will not only continue chasing you, but more often than not, the next room will see a completely new group of enemies spawn.
For randomly encountered enemies, an auto - battle feature often takes care of baddies efficiently, while more challenging fights against bosses and FOEs, enemies found throughout dungeons that are often more powerful than you, require you to use your character's skills more efficiently.
Interacting with certain items and being spotted by enemies causes narration to stop and levels are often much shorter than the conversations characters have.
But it seems Sunshine didn't have as much time to receive the usual «Mario polish,» and you may find Mario getting stuck or an enemy's animation not showing up more often than you'd like.
For example, you need to ensure that you have plenty of time to play a level because any real - world distractions can sometimes be disastrous because more often than not, once the enemy is alerted to your positions, it's usually game over and you will need to start the level again.
Although you, more often than not, are standing in the one spot, you are turning around quite often while blasting away the enemies.
More often than not, enemies simply run out into open areas and shoot until A) you've killed them or B) they've killed you.
Opening your way forward (or backward as the case may be since the game requires you to backtrack on many occasions) is more often than not accomplished by completing the game's simple switch puzzles or by defeating all of the enemies in an area.
More often than not, you'll charge head first into an enemy encampment and will slaughter everyone with little trouble.
For those who have never blasted a beam of ice in the face of floating brain leeches before, the series follows the adventures of bounty hunter Samus Aran and her many encounters with parasitic organisms known as Metroids, who more often than not are in constant threat of being experimented on and fashioned into biological weapons by Space Pirates: the Galactic Federation's perennial enemies.
For as much as having a Yoshi companion at your side can help you in taking out enemies and snatch items up more quickly and effectively, they can also tend to get in your way more often than you'd like.
Battling is often times incredibly challenging and even frusturating (your attacks will miss more than is justifiable), but defeating a powerful enemy is extremely satisfying and takes all of strategy.
Being able to simply tap on enemies in order for your armies to aim their guns in that direction is handy and you'll find yourself leaning towards that particular style of play more often than not.
With a lot to deal with at once, and very early on, I noticed myself prioritizing enemies, studying the arena, and dipping into my deep arsenal more often than before.
It's a nice balance, but I do have to admit that the skill it takes to defeat some of the enemies, and bosses, will test your gaming prowess more often than not, but the sense of accomplishment that you will feel during your gameplay is quite rewarding indeed.
More obnoxiously, enemy cars are often more interested in pinning you against walls than they are in winning the competition.
Borrowing from Shadow of the Colossus, many of the game's enemies are considerably larger than you and so you often have to leap onto them during combat.
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