Sentences with phrase «often with other game»

I'm argueing often with other game designers about it.

Not exact matches

Wenger said the other day that he preferred to play with his four formation, and he was asked after the game if he would now use it more often.
It's just a pity how he got injured so soon after signing, he never got to build up an understanding with the other lads and now gets one game every so often to try and make do.
I still don't understand people's obsession with boxing players in to a specific role... The whole «true DM» is a dying breed, even Coquelin is arguably something else considering the advanced positions he takes up often in front of Santi and takes major risks in winning the ball back for us... IMO, the reason Coquelin has had such a successful integration into the first team is that he focussed incredibly hard on the basics of his role first and foremost before adding other elements to his game (long - balls, driving runs into space, more aggressive ball movement in general) it's not rocket science to tell a player to curb the attacking side of their game and focus primarily on defence before attack... Nor is it that hard to see that playing in a midfield pairing with either Ramsey or Cazorla is going to be different as well.
It has won its 13 other games with the same pattern of play that took it to last year's championship: an exquisite defense that one of these days may hold a rival to no points at all, and an undistinguished offense that often stutters so badly in the first half it may someday score no points at all.
I imagine it's because that QBs and Tackles (the other highly coveted positions) often need to be coached up more as their game is more mental and technique, whereas with pass rushers you either have the physical ability or you don't.
After all, I have watched games for 60 years, lets say 48 as a proper adult and have never been punched or hardly ever told to «F... OFF,» while often fiercely debating with other fans (usually but not only Gooners).
Ramsey has had one good season for us since his horrible injury, he needlessly gives the ball away much too often and his finishing is even worse than Giroud's... once again we have fallen in love with the idea of what could have been... Ramsey has only scored 2 meaningful goals in his entire Arsenal tenure: one in Turkey and the other in last year's FA Cup, which is not near enough to make him a centerpiece of this offence... likewise simply his presence on the team sheet has led Wenger into making horrible tactical blunders because he will force Ramsey into the lineup even when it doesn't make sense... just think of all those games when Ramsey was played out wide on the right, which forced the RB to come up into the play far more often, and deeper, because Ramsey invariably would find himself in a more central position leaving us far more vulnerable to the counterattack..
Manchester City's game is the only draw this season, in addition to the opening day victory over Crystal Palace at home; but, with other Premier League heavyweights in Chelsea, Liverpool, Manchester United, Tottenham and Everton to visit, Arsenal need to raise their game and get those 3 points, more often than not.
Ian Wright is such an Arsenal fan that it often interferes with his ability to be impartial in his role as a TV pundit and football journalist, but then again the same can be said of most of the former footballers working on the other side of the game these days and with all the anti-Arsenal bias, Wright at least helps to keep some balance.
We are often told about how hard it can be for a player to come to the English Premier League after playing in other countries around Europe, and there have been examples with players that Arsenal have signed over the years struggling to cope with the demands of the English game.
Though more often than not these days I would rather be watching Sunday leaguers slogging it out down at the local park for little more than the joy of the game and competition, I found myself fixated, along with millions of other world citizens, at the unfolding spectacle that is, and has become, El Clasico.
Road underdogs often provide value but this is especially true in conference games where the teams are familiar with each other.
If he can continue to find the back of the net with a strike - rate of better than a goal every other game - which is also remarkable as he has often played on the left of a front three - Wolves will surely be promotion favourites this term.
Even video games often nowadays are played with others, either online or on the -LRB-.).
The game works like most other dating simulations, a genre that's been around for over 30 years, but doesn't often get mainstream coverage — usually, you follow a story, meet potential partners, chat to them, date them and see if you can end up with the nicest.
pretty girl game), or gal game (ギャルゲーム, gyaru gēmu, often Those who are searching for a quick sense of connecting with others may relish in playing dating sims
Turning Fire Emblem series into a Warriors game should've been an ordinary task for Omega Force's — after all, they've done it time and again with other franchises, and more often than not it ended up being a fun fan - servicey game.
Tributes aside, the game suffers from the same problems that often arise with other indie games.
Adaptations of other material, such as movie tie - in games, have often been terrible and met with the appropriate reception.
The other new comer is another character that makes a lot of sense and with her recent appearances in Mario games more often now I think she fits really well.
I like to play these games with my son, and often times one of us had to drop out in order for the other to find their character in the full screen.
We also must mention that the load times were ludicrous - but we were running of a disc with no ability to install to the hard drive, so since the DLC version will be directly on your hard drive, we're guessing the load times will be better - we hope so, because we were getting up from the couch to do other things while the game loaded, and this happened often.
I think too often when we consider which games should be considered «the best» we focus too much on serious debates of artistic merit and complexity of mechanics that we lose sight of what games really are: ways to pass the time and bond with other people.
Virtue Toys Virtue Toys began as a game that helps teach character by being specific with our language through a bingo - style card game where students complete tasks described on cards, often in cooperation with other players.
Having spent so much time as a patient when he was a child — being bled by lancet or by leech, fed tinctures and bitter weeds, left to sweat it out alone in his bed or soaked in a special bath — he was perhaps too familiar with other, nonsurgical branches of medicine, where recovery was often a guessing game.
Owners often make innocent mistakes that contribute to their dog's behavior problems, such as allowing excessive free roaming, encouraging dogs to growl during a game of tug of war, and letting them wrestle with people or other dogs.
Burmese are thought of as being «a puppy - like breed» and can often be taught to play fetch and other interactive games with their humans.
If you're collecting miles and playing the frequent flyer awards game, you're probably already familiar with the airport taxes, fuel surcharges and other fees that often get added to your ticket.
Other touches of luxury at our villas in Tuscany include private gardens, furnished balconies and terraces, often with sublime views; massage rooms, saunas and outdoor hot tubs; tennis courts and games rooms; barbecues and pizza ovens.
Worker placement games can often feel like you're playing by yourself, only occasionally interacting with the other players, but Peak Oil really keeps everyone engaged with each other, though admittedly with only two players that effect is considerably decreased.
But damn did I feel proud of myself in a way that I often don't with other games where the developers so clearly want you to win.
This, on paper, should help to do away with those troublesome moments that plagued the past two games where you and your opponent would sort of dance around each other trying vainly to get in a strike or two, but sadly it doesn't: the heavy melee move looks awesome, but it locks you into an animation that enemies will often simply avoid without a problem, despite the fact that they seemed to be perfectly aligned for the move.
Call of Duty 4 is the first game I credit with convincing me that, in the right circumstances, a shorter campaign can be better, as up until that point I, like so many others, was often swayed by sheer size rather than quality.
Red Dead is certainly not for the impatient gamer, slow starting action and slower paced combat will put off a good few while the vast use of horse rides with AI will bore many others however these rides are often used to fill in story details.
Still, this is a game that is quite often lovely to look at thanks to a vibrant color pallete and the fact that while its huge it still plays with distances so that planets can be close to each other.
With some very clever puzzle designs, I mused, this could be an incredibly compelling game with simple yet elegant head - scratchers that mock the often convoluted logic that other examples of the genre exhiWith some very clever puzzle designs, I mused, this could be an incredibly compelling game with simple yet elegant head - scratchers that mock the often convoluted logic that other examples of the genre exhiwith simple yet elegant head - scratchers that mock the often convoluted logic that other examples of the genre exhibit.
This sounds like a strange thing to mention, but other games with MFi support often require you to quit and reload them to get your controller support properly working.
I enjoy the AAA games that make billions of dollars annually just as much the rest of you, but other than a few exciting new IP's (Destiny, Evolve, and Sunset Overdrive standout), these annual titles are more often than not just a simple re-skinning of the previous year's model, with rehashed multiplayer components that are made relevant over the course of the next year with DLC that includes «re-imaginings» of maps that came out two years ago in a previous installment.
This game not only hooks you with its gameplay, but it gives you the options to keep coming back to something «new» — a quality that other games in the genre often forget to plan for, but this one services quite nicely.
Aimbots, hacking, data - mining, and other sorts of programs often ruin multiplayer games for gamers that want to just sit down and enjoy a nice game with their friends.
Mario Maker's rabid community has made the game a legitimate cultural phenomenon, with thousands of Twitch viewers tuning in to watch their favorite players conquer the bevy of creative — and often hilariously sadistic — levels that other gamers have made.
All of the unique effects and boosts — aside from the Korok Mask's Seed indicator — can be found with other armor pieces or sets in the game, often offering even better stats than these DLC items.
Gamers often try to come up with the best possible idea for an RPG combining design concepts from other games.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
Sex and violence are large themes in the Witcher 2, but unlike other games which often feel like they're forcing sex into their game and then pointing at it with big neon signs and saying, «look how mature our game is!
In the busy arcades of Tokyo and other cities, players often compete with others via an Internet connection — much like mobile games on smartphones and tablets in North America, he added.
Often when I discuss this issue with other gamers, the design change for Divinity: Original Sin is pointed to as an example of game devs responding to the concerns of their fans.
Little bouts of combat here and there would have worked out fine, but the game often places enemy combat sections one after the other and well... it gets repetitive after you've taken down your 100th enemy by either hitting them with a block from the G - Lifter or shooting them with the laser, not counting the sections you'll inevitably repeat due to how easy it is for John to die in combat.
Despite the unique controls it often feels like this game begs for couch co-op with another person, especially a significant other or close friend.
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