No way that they would waste money translating a crusty
old niche game, when they could give it a pretty remake like SOM and Adventures.
Not exact matches
True that just like the
games of
old within this genre, this remains
niche and will possibly only tickle the fancy of a very specific target audience with the whole Switch owner population.
Finding multiplayer matches has been pretty slow, especially once you stray from the Team Deathmatch wheelhouse to more
niche modes, and the population is pitiful compared to even years -
old games like Left 4 Dead 2 and Payday 2, let alone thriving communities like Rainbow Six: Siege.
Playing
old games will never be as popular as playing new
games as is effectively a
niche product that will get some use, from some people, some of the time.
While our younger audience probably fails to appreciate why Sakura Wars» strategy RPG gameplay paired with visual - novel style focus on relationships was so shocking to
gamers on this side of the Pacific back in the nineties,
old men like myself (23 years
old) remember when both strategy RPGs and dating sims were extremely
niche genres, never mind a
game containing both.
Their philosophy is to make videogames for major
niches — mainly the RPG communities — though their current project is an
old - school stealth
game titled Clandestine.
I understand that Bethesda needs to make money, but a six year
old game, released on a
niche technology is not worth that price; especially as the chances that the people buying this
game have already purchased the remastered edition.
Although that might sound weird, it's also true, as the
game belongs to a
niche that is both new and
old at the same time, with gameplay simplified down to its barest bones and with a modern veneer that makes it pleasant to play through.
I prefer the smaller indie
niche titles which are usually much more interesting and more up my alley as an
old school
gamer at heart.
Surely there's someone on Sony / MS / Nintendo / PC hardware wanting to play a slightly
older /
niche fighting / puzzle / racing
game or whatever at the moment.
Button bloat refers to the habit of certain MMOs — especially
older and more traditional titles like World of Warcraft, Rift, and Star Wars: The
Old Republic — to cover the action bars of every class and every character with dozens of different abilities, many of them
niche utility skills that are rarely used, as opposed to the much smaller sets of abilities seen in
games like Elder Scrolls Online, Neverwinter, or The Secret World.
Also,
older games get a second chance and
niche ideas get a chance at exposure.
2D platformers have gone from the most popular genre in gaming to a small,
niche genre for
older gamers who
2D platformers have gone from the most popular genre in gaming to a small,
niche genre for
older gamers who want to mainline nostalgia directly into their veins.